As my turn starts, I am in the inner Region on the Plain of Peril. Before I move, one of my opponents casts the spell Invoke Favor on my character:
"Cast on any character at the start of his turn. The character must roll 2 dice to pray with the same results as the Temple. If he is enslaved, he must remain on the same space until he rolls a 4, 5, or 6 for his move."
And of course, with a little help from someone else's dark fate, I end up with a final roll a 5 (Enslaved). My opponent now declares that under a strict interpretation of the rules, that I am now totally defeated as I may not move AND will never be able to move since I am in the Inner Region and do not get to roll a die for my move. Cannot move, Cannot die, Total Defeat. As an extra bit of fun, it was also deemed that I could not use the Cloak of Feathers that I was carrying, because due to my Enslavement, I no longer had a "normal" move.
After some discussion, we agreed that a player should always get a roll the attempt to free themselves from Enslavement. It is processed first regardless of any other conditions. After a few turns, I successfully rolled my freedom and then had the choice to either use the Cloak of Feathers or move one space forward as required by the Inner region. I used the Cloak and ultimately won the game.
The wording and conditions do leave things a bit unclear, but hey, this is Talisman. I would note that the same issue applies in other regions if the Invoke Favor target currently has the Haunting Poltergeist which also prevents you from rolling for you move and limits you to moving just one space. Not really a big deal, I think we handled it logically and correctly. Does anyone know if there are there any clear rules or FAQ entries to address this one?
Edited by HarleyWarren