I'm trying to create a squad that has plenty of firepower, manoeuvreability, and health, without any one ship being the linchpin that opponents can take out and then pick apart the weaker ships. I've tweaked this's couple times, but right now, I've got:
Keyan (29)
+Stay on Target (2)
+Ion Torpedoes (5)
Nera (26)
+Fire-Control System (2)
+Flechette Torpedoes (2)
+Munitions Failsafe (1, when I get a Z-95)
Wild Space Fringer (30)
+Proton Rockets (2)
=100 points
When I finally pick up that Z-95, I'm thinking I may swap Prockets for Pulse Missiles, take the Ion torps off Keyan, and give him something else.
Feedback and critique, please!