Thought I'd look at things differently...

By Plainsman, in X-Wing Squad Lists

Normally I take Fel as my first Interceptor, but thought I'd build something a bit different here.

Howlrunner + Engine Upgrade + Predator

3 x RGP + Push the Limit

Lots of red dice, everyone should get a reroll if they are in formation and Howl can keep up with the speedy pack! Also, each ship is 25 points! So unless they focus on Howl, nobody should really get focused on!

Thoughts!

Edited by Plainsman

I like it! I would be curious to see how useful Howl is with four flankers, though.

This is very similar to the core of an Interceptor swarm I have been flying lately. I find it interesting. The key difference being that I have been running 3 naked alphas, howlrunner and Turr Phenir as a flanker. This list gets around one issue I've found (low overall pilot skill) but the loss of a ship to accomplish this accentuates the flaws (low durability).

Also I find that usually PTL is unnecessary when you use Howlrunner as flying in formation you don't usually use more than 1 action as 2 of the Interceptor's actions are repositions. Howl only gets 1 so even with engine she may lag behind if she needs to evade or focus. Really the Use of Howl is the main issue I have with this list. Howl wants to fly in a tidy range 1 formation but the Ptl royal guards will want to maneuver out of arcs and dodge around things.

Edited by Sternguard777

I really find that Howl is too much of a priority and not enough of an offensive powerhouse to justify putting anything more than determination or V.I as her EPT

Teehee,

"Howlrunner" — TIE Fighter 18
Determination 1
Hull Upgrade 3

Royal Guard Pilot — TIE Interceptor 22
Veteran Instincts 1
Hull Upgrade 3
Royal Guard TIE 0

Royal Guard Pilot — TIE Interceptor 22
Veteran Instincts 1
Hull Upgrade 3
Royal Guard TIE 0

Royal Guard Pilot — TIE Interceptor 22
Veteran Instincts 1
Hull Upgrade 3
Royal Guard TIE 0

I just can't use Interceptors without Push the Limit unless they are Turr.

That second action is so essential to survival. Previous poster said it was wasted when you don't need to re-position, but a turtled Interceptor is a living (longer) Interceptor. Anytime you don't need to reposition, it's Evade/Focus.

Crazy thought here, but you can also try and play without the crutch that is PTL.

The interceptor is a sweet ship without it due to the 3 attack, boost and that dial - vs most of the stuff out there, provided you take Hull Upgrade of course. ;)

I see an overall flaw. Howlrunner works when people fly near her. That usually means you fly in formation. Tie Interceptors are knife fighters that are agile and maneuverable. You make them fly in formation and they lose part of their edge.

Howlrunner can also function as the Empire's Biggs. When she dies, you break formation.

Howlrunner can also function as the Empire's Biggs. When she dies, you break formation.

EXACTLY!! And they can use PTL prior to boost OR barrel roll and either Focus or Evade or simply Focus & Evade, thus allowing Howl to stay with them in a formation. Its the best of both worlds, a nice formation for early concentrated firepower followed by highly mobile ships after contact is made!