Imperial Raider Spoiler!

By SpikeSpiegel, in X-Wing

Would fleet officer work in this case?

If you mean, "Will the Raider be able to use it to pass tokens to friendly ships?" Unknown, but probably.

That's pretty sweet because Huge ships ignore stress, too, right? I'm a huge Fleet Officer fan, so I jump at any opportunity to use that upgrade.

Along the same line of thought, I love Ysanne Isard as a charcter (she makes a great villain), but it looks like she won't do any good on the Imperial Raider, either, considering that Focus, Evade and Stress tokens are all discarded as soon as they are received.

Mara Jade would work wonders on the Raider. That's a huge footprint she's stressing. It also means you could load up on Range 2+ hardpoints relatively safely.

Mara Jade would work wonders on the Raider. That's a huge footprint she's stressing.

I'm pretty sure you will only measure her effect from the section she is actually on. I seem to remember reading a clarification for a similar ability on the corvette, but I can't remember what now.

Fleet Officer is technically better than using the Coordinate action, if you just want Focus on some ships, so it's not a bad choice. The card was basically waiting for a Huge ship to show up.

I can't find anything in the rules that would force you to measure range from the section performing the action. It's quite clear that the entire thing counts as one ship, just like R2D2 can replenish one shield for either section. Mara Jade's range text is the same as Ionization Reactor, too.

Edited by Rithrin

It's an impressive ship. And from my limited experience with the Tantive, I wouldn't worry too much about ships getting in rear arc. If you have the proper support that's easier said then done.

It's an impressive ship. And from my limited experience with the Tantive, I wouldn't worry too much about ships getting in rear arc. If you have the proper support that's easier said then done.

I'd cover aft blind spot with 1-2 of these:

Patrol Leader — VT-49 Decimator 40

Fleet Officer 3

Weapons Engineer 3

Proximity Mines 3

Tactical Jammer 1

Would fleet officer work in this case?

If you mean, "Will the Raider be able to use it to pass tokens to friendly ships?" Unknown, but probably.

That's pretty sweet because Huge ships ignore stress, too, right? I'm a huge Fleet Officer fan, so I jump at any opportunity to use that upgrade.

Along the same line of thought, I love Ysanne Isard as a charcter (she makes a great villain), but it looks like she won't do any good on the Imperial Raider, either, considering that Focus, Evade and Stress tokens are all discarded as soon as they are received.

I wonder if it will be worth spending 100 points on this thing to kit her out as a Huge command ship.

Fleet officer

Targeting Coordinator

Sensor team

Rebel Captive

Etc.

So happy right now. Also, called the hard point placement. Makes me feel kinda good. ^_^

Hmm, I noticed that 'yet another squadbuilder' has an "Ion Battery". Is this from the Imperial Raider too?

Screen_Shot_2015_01_28_at_1_10_12_AM.png

I want this now...... put an engine upgrade on the boat this one is on for the love of god............

Engine upgrades are not for huge ships.

I guess we'll see if Empire gets a Han Solo crew equivalent, as all of those primary attacks won't do much if the only modification it can get is a single Target Lock.

It can take Weapons Engineers, so two target locks.

I think while the 2 attack thing is cool, the lack of a turret main weapon really doesn't make sense on a Huge ship. The Huge ships turn so ponderously(as they should in relation to fighters) it will be very difficult to keep fast things in your firing arc. And with no range 5 attacks, it will only be a turn or two(more if they go slow of course) before an attacking figher/bomber is out front arc and in your side/rear arc, so you will not get many shots at fast targets. With the CR90 you effectively have a turret that is like 270 degrees around, where as this is like 90 degrees or so. We will have to wait and see.

Star destroyers are not known for doing anything backwards, this one has very good coverage firing forwards, twice.

It does have range five attacks through hardpoints.

Hmm, I noticed that 'yet another squadbuilder' has an "Ion Battery". Is this from the Imperial Raider too?

Screen_Shot_2015_01_28_at_1_10_12_AM.png

The Ion Cannon Battery is here:

ion-cannon-battery.png

It will come with the Raider. It looks like 4 copies.

Edited by Dr Lucky

I want this now...... put an engine upgrade on the boat this one is on for the love of god............

Engine upgrades are not for huge ships.

What about for ships shipping ships?

I want this now...... put an engine upgrade on the boat this one is on for the love of god............

Engine upgrades are not for huge ships.

What about for ships shipping ships?

That upgrade is still on the boat. Not equipped to it; just on it..

Don't underestimate the ability for the CR90 to mount multiple Single Turbolasers on the front, while the Raider can only mount one. That will give equal attacks from the fore on both ships, but the Turbolasers are going to be much more effective against an opposing Huge ship, and it's not all THAT hard to get the fore broadside on a target. Assuming Range 4 (to be kind to the Raider - at 5 it's a disaster) it becomes 13 attack dice v. 2 total defense for the Corvette, while the Raider throws 12 dice against 4 defense.

Neither is going to come out well from that, but a 3-dice swing is a big deal.

I think that despite the difference in firing arcs the Raider and Corvette are going to be more evenly matched than we think in terms of capital ship dueling.

The Corvette has a better broadside and better range, but the Raider has the ability to double-tap with its main guns. If that's all you take into account, the corvette has the advantage, but the Raider is going to be able to reinforce its front section against all attacks while having the choice between shooting the corvette's rear or aft section- countering the reinforce action. While the Corvette will be able to force the Raider to fire on either section, the reinforce action is otherwise wasted, while the Raider's reinforce is going to be absorbing shots each time.

And the Raider will be able to close the distance effectively with it's head-on attack style and possibly get inside the Corvette's minimum range.

A Raider built with quad lasers on its rear section and turbos on its front would be able to charge into range, and then continue firing at close range with high effectiveness. The corvette will probably want to load up turbos to make the most of its side arc advantage, but inside R3 this is a huge liability. The broadside style of attack also opens up the Corvette to being closed on.

I think while the 2 attack thing is cool, the lack of a turret main weapon really doesn't make sense on a Huge ship. The Huge ships turn so ponderously(as they should in relation to fighters) it will be very difficult to keep fast things in your firing arc. And with no range 5 attacks, it will only be a turn or two(more if they go slow of course) before an attacking figher/bomber is out front arc and in your side/rear arc, so you will not get many shots at fast targets. With the CR90 you effectively have a turret that is like 270 degrees around, where as this is like 90 degrees or so. We will have to wait and see.

The CR90's main turreted attacks are only range 3-5, while double the attacks for the Raider are 2-4. Also, the rear section of the ship blocks a lot of the turreted shots. I don't think you would find too many blind spots with the Raider that you would find with the CR90. I think I'd rather have the ability to fire Range 2 than he extra space to fire.

55% battery life. You may want to plug in...

You can only recharge a lithium ion battery so many times, plugging in at 55% is kinda wasteful.

I'm looking forward to seeing how the two arcs play on this thing

The only thing that makes me sad is that this looks to me, like you'll only be allowed to field 1 Raider in Epic Play. Was hoping for a cheaper ship so I could field 2. =(

The only thing that makes me sad is that this looks to me, like you'll only be allowed to field 1 Raider in Epic Play. Was hoping for a cheaper ship so I could field 2. =(

I never thought this would be smaller than the Tantive, so I'm not too worried about only being able to field one. Besides, I can't wait to set this bad boy up with a couple of Decimators flanking it. It may not be the most effective squadron, but **** will it look sweet.

100 points for 16 hull and 10 shield unequipped? Anything the rebels will field for 100 points will make this thing evaporate.

I think the decimator would be the worst ship to bring to epic. big fat target for turbos with no evade, no reinforce, nada. I think huge ships will just melt them.

i'd be interested to try some of those ion emplacements on the CR-90 as well.

I think the decimator would be the worst ship to bring to epic. big fat target for turbos with no evade, no reinforce, nada. I think huge ships will just melt them.

Are you telling me you don't want to see 2-3 Decimators with Tie Fighters going against a CR-90 & X-wings? I think it would be a cool fight. Maybe a reason to take Single Turbo Lasers.

I think the decimator would be the worst ship to bring to epic. big fat target for turbos with no evade, no reinforce, nada. I think huge ships will just melt them.

Are you telling me you don't want to see 2-3 Decimators with Tie Fighters going against a CR-90 & X-wings? I think it would be a cool fight. Maybe a reason to take Single Turbo Lasers.

You never take Single Turbo Lasers. There are barely enough targets for your useless primary weapon.

I think that changes as soon as you start seeing Raiders and Corvettes on the same table. Single Turbos have always been an anti-capital ship weapon, but up until the Raider there was no Imperial ship to fight against.

Depending on how well the Raider can engage small ships, (and how many people play epic, and if they play competitively) a meta could theoretically emerge where you want Turbos to take out enemy capital ships.