Imperial Raider Spoiler!

By SpikeSpiegel, in X-Wing

I think the decimator would be the worst ship to bring to epic. big fat target for turbos with no evade, no reinforce, nada. I think huge ships will just melt them.

The effort it will take them to do that will take up around 2 or three rounds of firing. That's a lot of energy burned for a 40-point ship. It will also require your opponent to actually field turbolasers, which have a huge range 1-2 limitation and struggle against the other small fighters in the Imperial arsenal.

I think the decimator would be the worst ship to bring to epic. big fat target for turbos with no evade, no reinforce, nada. I think huge ships will just melt them.

Yeah, but it will look SWEET! Which is the point.

100 points for 16 hull and 10 shield unequipped? Anything the rebels will field for 100 points will make this thing evaporate.

Any Epic ship without a proper screen should be a fairly easy kill for a well built squad. :)

Think of the a 500 point/side game each with two Epic ships chewing up 200+ points.

Edited by Ken at Sunrise

Weapons Engineer just might be worth it

I think that changes as soon as you start seeing Raiders and Corvettes on the same table. Single Turbos have always been an anti-capital ship weapon, but up until the Raider there was no Imperial ship to fight against.

Depending on how well the Raider can engage small ships, (and how many people play epic, and if they play competitively) a meta could theoretically emerge where you want Turbos to take out enemy capital ships.

The Single Turbolasers would work great against Decimators.

I'll admit that I don't play competitive Epic. We usually make the lists knowing what each other has to make an interesting match. So, we would set up a match specifically with something like 2 Decimators or knowing there would be an Imperial Raider just so we can use the Single Turbos. It's more fun that way.

I will also have to field a 2 deci 1 raider with tie swarm support build.

I will also yell "FOR THE GREATER GLORY OF THE EMPIRE, DESTROY EVERYTHING" at least once in that game.

Hello,

Fab's squadron generator updated with the right slots for the Raider !

http://fabpsb.free.fr

bye

Edited by fab74

That's.....fabulous!

If only i could field 2 in a game!!!

dose any one know the Epic Count valur for this nice ship. is it 2 as the GR-75 or 3 as the CRR90..

If only i could field 2 in a game!!!

dose any one know the Epic Count valur for this nice ship. is it 2 as the GR-75 or 3 as the CRR90..

Comparing it to the CR90 seems a lot more reasonable than comparing it to the GR-75.

Hehe ... looks like as the opponent you want to cripple the back section.

How does the main gun interact with 'Gunner'?

I have no doubt that I'm going to find this ship awesome. I'm also hopeful that the availability of an Imperial huge will create more incentives to play epic battles with huge ships. As it stands, the conventional wisdom is that the huge ships can't stand up to the larges and smalls. Therefore, the huge ships don't see much play, because the epic game with huge ships is currently prima facie unbalanced. I'm still willing to entertain the idea that it's because of a skill differential, but I realize I'm going out on a limb with that theory.

At least with two huges in the game, both players have the supposed handicap.

I'm curious, because I've never played one of those 1000+ point mega matches, how effective/efficient the CR-90 and the GR-75 are at that scale?

I think that changes as soon as you start seeing Raiders and Corvettes on the same table. Single Turbos have always been an anti-capital ship weapon, but up until the Raider there was no Imperial ship to fight against.

Depending on how well the Raider can engage small ships, (and how many people play epic, and if they play competitively) a meta could theoretically emerge where you want Turbos to take out enemy capital ships.

The Single Turbolasers would work great against Decimators.

I'll admit that I don't play competitive Epic. We usually make the lists knowing what each other has to make an interesting match. So, we would set up a match specifically with something like 2 Decimators or knowing there would be an Imperial Raider just so we can use the Single Turbos. It's more fun that way.

My impression from the games I've played is that the GR75 can be a great investment at about 300 points, operating as a support ship. A good way to engage the 75 is with turbos at long range. The raider can do that. But the raider may be weak to the CR90. That would be a basic meta tripod for starters.

I want to dig through the log files from the TC epic tournament to see how things played out, but that is going to take a while.

How does the main gun interact with 'Gunner'?

If you miss with your first primary weapon attack, you can take another with Gunner but lose your ability to spend the two energy.

If you miss with your first attack and decide to spend the energy to make the second, you can only use Gunner if the second attack also misses. The third attack granted by Gunner won't cost any energy.

If you miss with your hardpoint attack, primary attack, second primary attack and Gunner attack, you should probably just concede.

Edited by PhantomFO

How does the main gun interact with 'Gunner'?

Gunner says you can perform no more attacks this turn. That means you couldn't spend the 2 points of energy to get a second attack.

You could use it get a 3rd primary attack, if the 2nd attack misses. 5 points incase that 2nd attack you spent 2 energy on missed seems like a poor choice IMO at least.

So, if you miss with your first attack you get your second attack for free (saving 2 energy), and if you hit with your first attack but miss with your second, you get a 3rd attack for free. Depending on how tight energy ends up being, this seems like it could easily be worth it...

this seems like it could easily be worth it...

You're taking a chance with it.

If you use Gunner you can't take any more attacks. That means you could lose out on 3-4 other attacks. Plus with 4 dice, the odds of a 2nd attack missing a ship with no tokens is like 38% vs a 3 agl ship.

Mara Jade would work wonders on the Raider. That's a huge footprint she's stressing.

I'm pretty sure you will only measure her effect from the section she is actually on. I seem to remember reading a clarification for a similar ability on the corvette, but I can't remember what now.

I can't find anything in the rules that would force you to measure range from the section performing the action. It's quite clear that the entire thing counts as one ship, just like R2D2 can replenish one shield for either section. Mara Jade's range text is the same as Ionization Reactor, too.

Ah, I found what I think I was remembering. In the Huge Ship rules it specifies that if a huge ship gets hit with assault missiles you only measure the range for the splash damage from the section that was targeted. (FAQ, p.7)

Since both assault missiles and Mara are effects that effect other ships within a certain range of a ship, it seems like the ruling should cross over, although I could certainly see arguments the other way.

Edited by Forgottenlore

I think that changes as soon as you start seeing Raiders and Corvettes on the same table. Single Turbos have always been an anti-capital ship weapon, but up until the Raider there was no Imperial ship to fight against.

Depending on how well the Raider can engage small ships, (and how many people play epic, and if they play competitively) a meta could theoretically emerge where you want Turbos to take out enemy capital ships.

The Single Turbolasers would work great against Decimators.

I'll admit that I don't play competitive Epic. We usually make the lists knowing what each other has to make an interesting match. So, we would set up a match specifically with something like 2 Decimators or knowing there would be an Imperial Raider just so we can use the Single Turbos. It's more fun that way.

My impression from the games I've played is that the GR75 can be a great investment at about 300 points, operating as a support ship. A good way to engage the 75 is with turbos at long range. The raider can do that. But the raider may be weak to the CR90. That would be a basic meta tripod for starters.

I want to dig through the log files from the TC epic tournament to see how things played out, but that is going to take a while.

Lists with a CR-90 have fared well. Keep in mind, though, that this a lot of the players first foray into epic, too, so there are some very lopsided matches from both an experience and list building perspective.

Edited by AlexW

I'm playing in the TC Epic league and it hasn't taken much time before I regretted bringing a CR90 in my rebel list.

I loaded it with 1 Turbo in the fore section, 1 Turbo in the aft and 1 Quad in the aft as well. I used Weapons Engineer and Han Solo to make my Target locks a little bit more useful than the vanilla variety.

Only in my game against hothie, was I lucky enough to be killing off decloaked Sigmas. Anything above AGI 1 can survive an annoying amount of time, it seems. Even a mundane Omicron Group Pilot with Counter-Measures activated will survive a CR90's aggressive barrage. The lack of focus action really hurts.

The setup of the league is that everyone played 3 rounds of swiss and I went 1-2.

First game: I was up against an imperial CR90 that was loaded up with 1 turbo, 1 quad and Darth Vader (which could trigger after every shot). I barely managed to kill it off before losing the game anyway. Granted, it isn't permitted by the rules, but it's my #1 concern about imperial huge ships. I hope it's not legal to put him in the Raider-class. Loss.

Second game: against Hothie, who ran 4 sigmas, an imperial transport and an aggressive fleet across the board. I think asteroid placement helped me in this game. Win

Third game: against an annoying stampede of 6x bounty hunters + recspec. They are so efficient. And 5 obsidian which you try to swat out before they're close and personal, impossible to do 100%. Loss.

Edited by Mu0n

I expect to see a number of upgrades not allowed on the Raider.

Fleet Officer will be one of them, I don't think FFG will let people use a card that has a cost which is ignored by the ship using it.

Vader is another one, because of what happened in your one game. Vader + WED 15 seems like it could be fairly broken.

I expect to see a number of upgrades not allowed on the Raider.

Fleet Officer will be one of them, I don't think FFG will let people use a card that has a cost which is ignored by the ship using it.

Vader is another one, because of what happened in your one game. Vader + WED 15 seems like it could be fairly broken.

What like expose on a deci?

Vader + WED seems ridiculous - Fleet officer and mara though. should be fine. just range 1 from rear probably.

I expect to see a number of upgrades not allowed on the Raider.

Fleet Officer will be one of them, I don't think FFG will let people use a card that has a cost which is ignored by the ship using it.

Vader is another one, because of what happened in your one game. Vader + WED 15 seems like it could be fairly broken.

If you concentrate all firepower on a Vader using huge ship, it helps you melt the fore section even quicker, which is what I did. However, the damning thing is that Vader still lives on in the crippled section (don't remember if it was fore or aft, but he lived!), which means he could still be technically used. This is all hypothetical of course, but on paper, it was nice to allow imperial players run rebel huge ships.

I'm playing in the TC Epic league and it hasn't taken much time before I regretted bringing a CR90 in my rebel list.

I loaded it with 1 Turbo in the fore section, 1 Turbo in the aft and 1 Quad in the aft as well. I used Weapons Engineer and Han Solo to make my Target locks a little bit more useful than the vanilla variety.

Only in my game against hothie, was I lucky enough to be killing off decloaked Sigmas. Anything above AGI 1 can survive an annoying amount of time, it seems. Even a mundane Omicron Group Pilot with Counter-Measures activated will survive a CR90's aggressive barrage. The lack of focus action really hurts.

The setup of the league is that everyone played 3 rounds of swiss and I went 1-2.

First game: I was up against an imperial CR90 that was loaded up with 1 turbo, 1 quad and Darth Vader (which could trigger after every shot). I barely managed to kill it off before losing the game anyway. Granted, it isn't permitted by the rules, but it's my #1 concern about imperial huge ships. I hope it's not legal to put him in the Raider-class. Loss.

Second game: against Hothie, who ran 4 sigmas, an imperial transport and an aggressive fleet across the board. I think asteroid placement helped me in this game. Win

Third game: against an annoying stampede of 6x bounty hunters + recspec. They are so efficient. And 5 obsidian which you try to swat out before they're close and personal, impossible to do 100%. Loss.

I think those Single Turbolasers are going to be like the Proton Torpedoes of Epic Play. They're too expensive and use too much energy while doubling the defender's agility.

Once the Raider hits, they'll probably be phased out completely by the Ion Cannon Battery. They offer a better range band (2-4 is more useful overall than 3-5), they're two points cheaper per hardpoint, and probably more likely to actually deal damage against all ship types because they don't give bonuses to either range or agility. Heck, even Decimators are going to be mauled by them since they deal a face-up damage card.

Dealing ion tokens against huge ships is also a better value than the straight damage of the Turbolaser, since it limits options. Each ion token is one less energy, which means less power for weapons and fewer shields restored through Recover.