Side Nub Turn (Maneuver Trick)

By shawnebaby, in X-Wing

Here's a neat maneuver trick that I like to utilize in a real life casual game. If you place the template on the center of the left or right of the base and line it up in the center of the same side at the final position, you get an easy maneuver without having to mark ships.

Bear in mind, it only works with turn maneuvers and the final position is approximate, but in a casual game it can really speed up the activation phase.

Side%20Nubs_zpsuw4ocnaa.png

Your saying use this trick as a short cut to deal with ships in the way?

Your saying use this trick as a short cut to deal with ships in the way?

Precisely.

Thats a good trick.

..exactly what does this accomplish that moving traditionally somehow doesn't? I'm having trouble understanding completely.

..exactly what does this accomplish that moving traditionally somehow doesn't? I'm having trouble understanding completely.

basically he's saying it's quicker to measure this from the side instead of the front, because it saves you having to move the TIE fighter thats in the way of the manoeuvre template.

..exactly what does this accomplish that moving traditionally somehow doesn't? I'm having trouble understanding completely.

You do not have to move the "TROLOLO" ship (see image in OP) out of the way.

..exactly what does this accomplish that moving traditionally somehow doesn't? I'm having trouble understanding completely.

You do not have to move the "TROLOLO" ship (see image in OP) out of the way.

Whilst you are correct in that you don't HAVE to move the ship, the actual rules state the player is to hold the template in the air to move the active ship, I would generally advise against it.

Realistically this is both extremely inaccurate in a game of millimeters such as this and it is also opens the game up for manipulation in terms of "Tweaking" your firing arc to a more advantageous position. it then can lead to arguments because the rules also state that both players must agree on the final location:

To execute a maneuver through another ship, the

player should hold the movement template above the

ships and make his best estimation of where the ship

should end its movement. Then he picks up his ship

and moves it to its final location. Both players must

agree on the ship’s final position and facing.

I personally hate it when players do this as it most certainly puts the ship an a different location and orientation than what it should have been, but because its in the rules you kind of have to make the best of it.

TL;DR make every effort to move your ships as accurately as possible. whilst the OPs suggestion is not 100% accurate it is also significantly more so than the actual rules state in cases like this.

I generally put the straight 1 template next to a ships side edge that's in the way while I'm moving to indicate it's position while I execute a maneuver.

Leads to less 'tweaking' compared to holding templates and ships somewhere vaguely above the play area.

Should be noted that this hack only works for the turns, not the banks.

Should also be noted:

Bear in mind, it only works with turn maneuvers and the final position is approximate, but in a casual game it can really speed up the activation phase.

;-)

Should also be noted:

Bear in mind, it only works with turn maneuvers and the final position is approximate, but in a casual game it can really speed up the activation phase.

;-)

Nice to know at least one person read the original post.

Nice to know at least one person read the original post.

Do people really read those?

I always skip straight to the comments!

Your comment about tweaking really got me thinking about a game I lost which may have gone differently had some tweaking not happened.

I had a ship that bumped and I did all I could to figure out where the ship landed while trying to be quick about it because we were getting low on time. After the template was removed, my opponent decided to comment that he thought it should be angled differently. Since my template was already gone, there was no way to get an exact starting location to measure it again. We couldn't agree since where I put it had one of his ships in arc and he wanted to move it so his ship was out of arc. We decided to let fate decide (hit = i get the shot, miss = no shot). It landed miss, so i accepted fate and moved on. The game ended close enough that it could have mattered. As a note, this was a very friendly opponent and I do not suspect him of fudging in terms of cheating. I would have called over a TO for ruling had a suspected such a thing.

I suggest having an extra small and large base sitting around so you can leave your ship in its original position and put the extra at the final position. Then if there's discussion, you can know right where the original was. Allows you to alway go back and do it more accurately.

TLDR: In a tournament, do things the most accurate way possible or you may have problems.

Interesting thought, how ungodly hard would it be to make a laser pointer that projects templates. Now I can already hear you "That won't work moron. Those shapes change depending upon how far you are from the table." You would have to figure out a holder that gets the correct height off the table, or figure out how to hold it that it fits between the nubs thus making it the right size/shape. Also, obviously, it would be more of a quick inaccurate solution rather than a "we need to be flawlessly accurate" solution.

Ooh, or maybe play on a clear surface and you can hold the templates under the surface to completely bypass any ships that are in the way.

TLDR: Ridiculous ideas of ridiculousness.

Not bad, although I prefer to lift the obstructing ship off it's base (taking the pegs with the ship) so I can measure much more closely. I also place the 1 straight template next to things and then move the base, but that's only when I need extremely precise positioning because a millimetre or two will determine if I have a shot.

I just pivot the ship and slide the template underneath the the ship in the way. Rarely will this cause the ship in the way to lose it's position. Unless there is like 4 ships in the way of your template would i start proxying out ships.

thanks for the info, will use it for sure.

Just putting a 1 straight next the trololo ship and moving it like a large ship barrel roll works better with it being in way.

..exactly what does this accomplish that moving traditionally somehow doesn't? I'm having trouble understanding completely.

You do not have to move the "TROLOLO" ship (see image in OP) out of the way.

Whilst you are correct in that you don't HAVE to move the ship, the actual rules state the player is to hold the template in the air to move the active ship, I would generally advise against it.

Realistically this is both extremely inaccurate in a game of millimeters such as this and it is also opens the game up for manipulation in terms of "Tweaking" your firing arc to a more advantageous position. it then can lead to arguments because the rules also state that both players must agree on the final location:

To execute a maneuver through another ship, the

player should hold the movement template above the

ships and make his best estimation of where the ship

should end its movement. Then he picks up his ship

and moves it to its final location. Both players must

agree on the ship’s final position and facing.

I personally hate it when players do this as it most certainly puts the ship an a different location and orientation than what it should have been, but because its in the rules you kind of have to make the best of it.

TL;DR make every effort to move your ships as accurately as possible. whilst the OPs suggestion is not 100% accurate it is also significantly more so than the actual rules state in cases like this.

I suspect this is a more accurate technique than the absurdly-difficult-to-get-right holding-the-template-in-the-air method. Not as accurate as removing the obstructing ships, but faster, obviously.

Another short cut that I use is when doing a 3-forward or K-turn maneuver through other ships, I put the 5-forward template alongside the length of the (small) base, and then move the ship to the far end with the template alongside the template. (Because 5-2xbaselength=3.)