Should upgrades be limited in some way?

By Third Sphere, in X-Wing

I wanted to sound the group out on this one.

Should upgrades be limited in some way?

Perhaps to a percentage of the total build points for your squadron, maybe 15% or 20% of the total build cost?

e.g. In 100 pts squad would be allowed 15pts or 20pts in total on upgrade cards

OR you can't have more upgrade cards on a ship than you have total number of ships in your squadron.

e.g. If you have 3 ships in your squadron the each ship could have no more than 3 upgrades, if you only had 2 ships, each ship could have only 2 upgrade cards.

Opinions pls

They already cost points that could be going to getting more attacks per round, and in a tournament every point you put into a ship makes it that much more likely to get focus fired into oblivion. Loading up a ship on upgrades is generally a risky strategy, since it means that losing that ship almost certainly means losing the game. Fat Han is a partial exception but even he dies pretty quickly if he's up against a swarm.

I understand where you're coming from but I don't think such a rule would be necessary, nor do I think it would improve the game.

They already cost points that could be going to getting more attacks per round...

Right: they're already limited by their squad point cost. A Decimator with 16 points' worth of upgrades is implicitly a statement that those 16 points are better spent upgrading the Decimator than on (e.g.) Backstabber.

I do think it's interesting that the question used to be whether upgrades were ever worth their cost at all, since the most successful lists usually had few or none. Now it's plausible to ask whether there should be a tighter limit on how many you can take...

We spent 3 waves, almost 2 years, of this game trying to get it so that heavily upgraded ships weren't totally crippled compared to just taking more vanilla ships and now we're trying to restrict them?

In general upgrades are already very iffy. Swarms tend to do better than ships kitted out with all sorts of upgrades. Something like a B-Wing with Advanced Sensors is ok because it is a single upgrade, but if you start adding ordnance and modifications then suddenly you start moving further away from optimal. (Especially ordnance).

I think doing something similar to the OP's suggestion makes sense for the first round of escalation tournaments.

They already cost points that could be going to getting more attacks per round...

Right: they're already limited by their squad point cost. A Decimator with 16 points' worth of upgrades is implicitly a statement that those 16 points are better spent upgrading the Decimator than on (e.g.) Backstabber.

I do think it's interesting that the question used to be whether upgrades were ever worth their cost at all, since the most successful lists usually had few or none. Now it's plausible to ask whether there should be a tighter limit on how many you can take...

This.

We spent 3 waves, almost 2 years, of this game trying to get it so that heavily upgraded ships weren't totally crippled compared to just taking more vanilla ships and now we're trying to restrict them?

Was going to say this...it wasn't that long ago people were clamoring for upgrades ships to be worth taking...now this?

There really seems to be no way to win...fortunately most here see the issues with this particular "fix."

Ya I feel like restricting the upgrade options for each ship would be useful, mabey some kind of upgrade bar.

Wait a second......

Edited by AdmiralThrawn

So you want to see more Academy, Rookie, Alpha, and Gold squadron pilots along with other bottom tier ships? Maybe you don't see it but if I go from an Academy Pilot to Howlrunner I see that as spending 6 points to "upgrade" the ship even if I'm just using a different card. If only 20% of your points could go towards "upgrades" then that means you're going to need 80 points of the cheapest ships before you can start.

I can already hear you crying "BUT DIFFERENT PILOTS for the same ships ARE NOT UPGRADES!!" yet they completely are. It is just that their upgrade is built in a little differently in that you spend points and get a different card. For the rest of the upgrades you are already limited to what the ship tells you it can have and how many points you can/will spent on those upgrades.

I agree it's nice seeing them actually worth taking, and they're inherently limited by the point cost.

No one puts a HLC on a ship without giving some thought how to use it.

But at the same time, I see some merit in a restricted list, like Sithborg has mentioned in the past.

I remember back when people were discussing minimum upgrades.

Howlrunner is already limited to one per list, no?

Imo, upgrades should be limited to one upgrade per upgrade slot (and one innate modification, or else the cards would just never see play)

Edited by ficklegreendice

Imo, upgrades should be limited to one upgrade per upgrade slot (and one innate modification, or else the cards would just never see paly)

Isn't that the case already? Or are you just being funny and IM missing it?

Imo, upgrades should be limited to one upgrade per upgrade slot (and one innate modification, or else the cards would just never see paly)

Isn't that the case already? Or are you just being funny and IM missing it?

I'm afraid you left your advanced sensors at home for this one :P

Should upgrades be limited in some way?

Nope. Next question? ;)

Or, more politely, the simple fact is they ARE already limited. They cost points. You've got a limit of 99 points of upgrades you can put on a 1 point ship, in other words. That limitation's already there, already quite concrete, and already doing the job it needs to.

Should upgrades be limited in some way?

Nope. Next question? ;)

Or, more politely, the simple fact is they ARE already limited. They cost points. You've got a limit of 99 points of upgrades you can put on a 1 point ship, in other words. That limitation's already there, already quite concrete, and already doing the job it needs to.

Have to agree.

While the Meta is so incredibly stale that you'd believe additional limitation on upgrades is in order, I personally haven't found the need to load every ship up the butt to be viable. The Bare Naked Bounty Hunter is still cruising through its opposition with nothing but its butt-arc and brass balls, as are the Tie Swarm (do the named pilots count as upgrades?)

Additional upgrade limitations would probably do more to reduce variety than encourage it by making certain squads and combos literally unplayable.

Plus, from a game design perspective, you should not be forced to take additional ships rather additional ships should stand out as their own benefit.

Edited by ficklegreendice

Imo, upgrades should be limited to one upgrade per upgrade slot (and one innate modification, or else the cards would just never see paly)

Isn't that the case already? Or are you just being funny and IM missing it?

I'm afraid you left your advanced sensors at home for this one :P

Hehe...my sensors are so advanced they advanced right past your sarcasm

Nah they cost points already and in no way break the game, your searching for answers to a problem that does not exist.

What restrictions are there on upgrades? Seems to me that there are plenty:

1. You have to have the upgrade card to use it. If you have a problem with upgrades I NEVER want to hear you say the word proxy. I haven't seen that 'limitation' mentioned as it seems many ignore it to start with.

2. You can only have certain upgrades on certain ships.

3. Upgrades cost points.

4. Some upgrades do have additional limitations on them allowing only one to be used in a squad.

We spent 3 waves, almost 2 years, of this game trying to get it so that heavily upgraded ships weren't totally crippled compared to just taking more vanilla ships and now we're trying to restrict them?

Was going to say this...it wasn't that long ago people were clamoring for upgrades ships to be worth taking...now this?

There really seems to be no way to win...fortunately most here see the issues with this particular "fix."

I know, right? It's like when Tom got buried in six feet of snow and complained about the winter weather and then his neighbor Bob thinks he's justified in complaining about record-breaking heat waves once summer hits. There's just no way for the weather to win! Don't they realize that once someone expressed concern with one extreme everyone has to just accept every other horrible extreme that might come to pass? I mean, it's almost like they think a poor environment can be evaluated solely on its own merits, and they're somehow entitled to express their opinion of that regardless of what someone else in the community might have said about another poor environment.

Crazy!!

Edited by Buhallin

I do believe Outlaw Tech specifically says Limited.

I do believe Outlaw Tech specifically says Limited.

It does indeed

I thought before that it was limited because it turned your Firesprays into Soontir the goddamn baron Fell, but then I took a closer read :(

So...not sure why it's limited. Maybe it's for Hwks and you'll never take more than one anyway :P?

Edited by ficklegreendice

I will take two HWKs!