So, not counting Leia or Boba Fett or any other characters from the film that are guaranteed to appear, what other kind of characters would you like to see as playable characters for the Rebellion campaign? What sort of archetypes haven't been filled by a character that was in the campaign box? I'd especially like input from gamers who have played Descent (I have not), as I'm sure some of the characters and classes in that game would make sense to adapt here.
Thinking about character lineups I've seen in other games, I came up with a few suggestions:
- A "pet" character-- in this case, probably a mechanic and a droid of some kind. I'm thinking of Ramirez from Tannhauser (that whooshing sound you hear is that character going over everyone's heads, cause I'm fairly certain nobody else played that game). The droid sidekick is a popular trope in Star Wars, and a mechanic with a support droid would certainly have its own niche in the game not remotely occupied by current characters. The droid could be built in different ways, either as another damage-dealer on the front lines, or offering up other kinds of support.
- A demolitionist-- one whose primary attack is fairly weak, but who can use thrown or planted explosives to deal massive damage across areas of the board. Maybe the upcoming Rebel Saboteurs are going to fill that role in the skirmish game, but maybe they have a leader that fills the same role in the Rebel campaign.
- A medic-- although generally a pretty boring class to play, having a character that can prop up your allies to last longer, eliminate strain, or bolster their abilities seems like a no-brainer. It's an archetype that shows up in pretty much any team strategy game, so I would be surprised if one didn't find its way into Imperial Assault.
- A controller-- typically a character that can cast area-of-effect spells and abilities or something along those lines, this might be difficult to pull off in the Star Wars universe. Maybe it's another Jedi-in-training that focuses more on mind-control or something that can inflict damage to a group of opponents or tempt an enemy trooper into fighting for the allies, although I'm hoping that don't make too many force-aligned characters in the game for the sake of it losing their novelty. Maybe we can fill the requisite orange-jumpsuit pilot slot by having a character that calls in air support strikes. They would effectively work just like a fireball would in a fantasy game.
In addition to the classes above, there are a few races I still feel must be represented in this game. The rebel strike team still needs at least one droid, and a Mon Cal for sure.
Any responses, suggestions, or critiques?
