Unconscious/Insane = loss of movement points?

By Dam the Man, in Arkham Horror Second Edition

Okay, it's out there I'll agree, but since this situation came up in my last game, figured I'd post about it.

Ursula Downs has 1 Sanity left and is in possession of an Item that requires using Sanity (it was a Tome). She is at Unvisited Isle, on the Merchant D. streets there is a nasty monster which she can't take out, but she has enough Clues to seal a gate, one just happens to be open at Graveyard. Start of her movement phase she receives X movement points (X being her current speed +/- other modifiers) and exhausts a Motorcycle for +2. Let's say this gives 5 total movement. Using the Tome takes 1, leaving her with 4, but she goes insane from it, relocating to the Asylum. Now, rules only say that you don't have any more encounters that turn, nothing about losing movement points. Could she have continued on to the Graveyard? If yes, since unconscious/insane rules state "no more encounters", would that mean she wouldn't get sucked in as that is your encounter at an open gate location if you don't have an explored token? Given the weirdness of the situation, I left Ursula at Asylum for the rest of the turn.

What do you think?

Leave her at the asylum. At the point where she went insane she forfeited all remaining movement points.

That's how I would play it too. The turn is over when you go insane or unconcious, and the character does nothing else.

It comes down to when she can read the tome:

  • if she reads it before she arrvivesout for the graveyard then she goes mad before she gets there, and ends up at the asylum

or ,

  • if she waits until she arrives, then she...wait can't read the tome there as she gets sucked into the gate and cannot spend any MPs. In this case she can't read the tome

So either she reads the tome and gets sectioned, or she jumps through the gate without reading.

My 2c anyway - Mariana the ex-nun cultist

Just imagine the said investigator is still being questioned by the psychologist/resting in bed when going insane/unconcious. The investigator is fit for moving NEXT TURN.

Mariana the Ex-Nun Cultist said:

It comes down to when she can read the tome:

  • if she reads it before she arrvivesout for the graveyard then she goes mad before she gets there, and ends up at the asylum

or ,

  • if she waits until she arrives, then she...wait can't read the tome there as she gets sucked into the gate and cannot spend any MPs. In this case she can't read the tome

So either she reads the tome and gets sectioned, or she jumps through the gate without reading.

I don't think Dam is disputing that the investigator (in his example) definitely does go insane. The only question is whether going insane actually ends your movement and/or deprives you of your remaining movement points. My regular group of players always tended to assume that it does, but the rulebook doesn't actually say anything about that. It says you have no further encounters, but movement isn't an encounter. Personally I think it's a cock-up in the rulebook and you probably are meant to lose your remaining movement when you go insane.

And as for ending movement on the gate: investigators aren't drawn through gates until the Arkham Encounter phase. So there's nothing to stop you ending your movement on a gate and then using a tome. You can even move on to a gate and move off it again in the same turn, although I seem to remember an answer from KW that might have said that isn't possible.

thecorinthian said:

I don't think Dam is disputing that the investigator (in his example) definitely does go insane. The only question is whether going insane actually ends your movement and/or deprives you of your remaining movement points. My regular group of players always tended to assume that it does, but the rulebook doesn't actually say anything about that. It says you have no further encounters, but movement isn't an encounter. Personally I think it's a cock-up in the rulebook and you probably are meant to lose your remaining movement when you go insane.

Yep, going insane was granted, question is what happens after. Rules don't specify regarding movement points. The most common reason for unc/ins in the movement phase is combat, which naturally makes you lose your movement points.

thecorinthian said:

And as for ending movement on the gate: investigators aren't drawn through gates until the Arkham Encounter phase. So there's nothing to stop you ending your movement on a gate and then using a tome. You can even move on to a gate and move off it again in the same turn, although I seem to remember an answer from KW that might have said that isn't possible.

Can't recall if this works or not, but I think the combo is legit:

Turn order is Investigator A, then B. A does what Ursula did, reads a Tome the causes her to flip, sending her to the Asylum with no further encounters this turn. B then uses Mi-Go Brain Case to swap places with A. Let's say for argument's sake that B was on an open gate (with an Explored token of course). Would A get sucked in during the Arkham Encounters phase even though her insanity earlier that turn prevents her from having any further encounters?

Dam said:

Would A get sucked in during the Arkham Encounters phase even though her insanity earlier that turn prevents her from having any further encounters?

I think so. The rulebook lists two options for the 'Arkham Encounter phase': if there's no gate, you have an encounter, and if there's a gate, you're drawn through it. Being drawn through it isn't described anywhere as an encounter.

Having 'no more encounters this turn' does not cause you to skip the phase; it simply means you can't have any encounters during it. Most of the time, that amounts to exactly the same thing, since what you mostly do during the encounter step is have encounters. However there are a few other things you can do during that phase; being drawn through a gate is just one of them. You can pay off a Rumor, or use an item/ability which has an 'Any Phase' tag.

Then again, this is the sort of close-reading of the rulebook which often trips us up. It wouldn't surprise me if KW had clarified that the opposite is the case, and that you do skip the whole phase.

Right, sorry, I misunderstood the question. sonrojado.gif

Bumping this as another possible option came up in my last game. Upkeep phase, Investigator at 1 Sanity, casts a Spell that cost 1 Sanity (let's say Alchemical Process), poof, goes Insane, re-appears at the Asylum. Would that investigator move and have encounters normally for the rest of the turn?

Good one. I usually play that when an investigator goes insane or unconscious during any part of a turn, s/he goes wherever s/he's supposed to (asylum, hospital, LiTaS) and forfeits the rest of his/her turn. This means that if s/he went insane during Upkeep, I don't allow him/her to fully heal at the Asylum on the same turn.

Tibs said:

This means that if s/he went insane during Upkeep, I don't allow him/her to fully heal at the Asylum on the same turn.

Well, I naturally would just take a Madness card and be at max gui%C3%B1o.gif .

I figured I'd cover the bases for those who don't have I/M cards, and those who do but on a rare occasion think it's more wise not to take one. Amnesia hurts, man. So do Broken Hand, Double Vision, Back Injury, and being devoured by a duplicate. None of the other cards are necessarily "fun" either.