Ships Bumping in a Tournament!

By devotedknight, in X-Wing

In a tournament, Can two ships from the same faction, purposely bump into each other so they don’t move, and do this turn after turn?

For example: two YT-1300. One does a K-Turn and the other bumps into the first. Round after Round they move 1-Straight, which doesn't clear the base of the YT-1300. so in effect they don't move again't the edge.

Is this allowed?

In a tournament, Can two ships from the same faction, purposely bump into each other so they don’t move, and do this turn after turn?

For example: two YT-1300. One does a K-Turn and the other bumps into the first. Round after Round they move 1-Straight, which doesn't clear the base of the YT-1300. so in effect they don't move again't the edge.

Is this allowed?

Edited by WWHSD

Yes, that "strategy" is allowed. It's called the Fortress. It's not a very good strategy since both ships lose their action and can't dodge arcs.

technically, the ships aren't purposefully bumping

the player is purposefully selecting maneuvers that make them bump

and there's no rule against that :P

Edited by ficklegreendice

It is allowed and the designers expressed that they didn't think it was enough of an issue to warrant a ruling.

I've been trying to figure out how to make this work as a fleet, but I'm simply not seeing a way to make it thrive yet.

I'd recommend Lando for this...green straight maneuver -> action for one of them, at least.

That being said! I personally don't support Fortressing. It's very frowned upon by players, and viewed as an illegitimate strategy even though it's technically legal. I'd avoid doing it in a tournament setting unless you wanna piss everyone off

Edited by UnfairBanana

I'd recommend Lando for this...green straight maneuver -> action for one of them, at least.

That being said! I personally don't support Fortressing. It's very frowned upon by players, and viewed as an illegitimate strategy even though it's technically legal. I'd avoid doing it in a tournament setting unless you wanna piss everyone off

There you go. Plenty of actions while Lando and Han are having a sleep-over in their fortress of cheese:

Lando Calrissian — YT-1300 44

Tactical Jammer 1

Han Solo — YT-1300 46

Squad Leader 2

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

EDIt: It was pointed out that Han wouldn't clear his stress from EI in time to give Lando back an action every round. Either drop Kyle Katarn or drop MF and Tactical Jammer to get Wingman on Lando.

Edited by WWHSD

I'd recommend Lando for this...green straight maneuver -> action for one of them, at least.

That being said! I personally don't support Fortressing. It's very frowned upon by players, and viewed as an illegitimate strategy even though it's technically legal. I'd avoid doing it in a tournament setting unless you wanna piss everyone off

There you go. Plenty of actions while Lando and Han are having a sleep-over in their fortress of cheese:

Lando Calrissian — YT-1300 44

Tactical Jammer 1

Han Solo — YT-1300 46

Squad Leader 2

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

Good lord that's just awful. I'm thinking of figuring out a YT-2400 + 1300 list. I've been lucky enough to never face a fortress list before, but I'd like to at least see it used.

If you put a shuttle in the corner you can tuck a bomber behind it. Give the shuttle a hlc, and a sensor jammer and make the bomber jonus with wingman and you can stall indefinitely

Fortressing is awful but totally ok according to the designers. I'm seriously thinking of running Daredevil Oicunn plus Yorr in a tournament this weekend just to show how awful bumping really is. The devs get they sure get a wide berth when it comes to the auto-bump tactic. I hope it gets addressed this year.

Bumping is not a problem it is a part of the game.

Fortressing is not a problem and is fairly easy to beat too if you can fly your ships in such a way that they can all focus-fire one ship, without getting hit by the second. Break off, rinse and repeat.

Boring? yes indeed.

Edited by Keffisch

I'm seriously thinking of running Daredevil Oicunn plus Yorr in a tournament this weekend just to show how awful bumping really is.

Do it. If the Fortress remains an obscure, Hail Mary play that doesn't get competitive results then the designers won't have any reason to do something about it. Prove that it can get competitive results and they will have to take action against it.

Its totally legal and you are free to use it. I personally love playing against it because I know how to attack one and its fairly simple to defeat. But yes its legal and you can do it as many turns as you like.

But you will get a lot of hate.

But you will get a lot of hate.

Also losses.

I don't get it. As per the OP with two YT1300s, it's not that hard to get both YTs focused on one enemy ship when everybody's moving, but it's way easier to avoid the other guy's guns. Why in the world would you deny actions and arc-dodging potential to stay still in a fortress with a turreted ship? If I was playing against YTs, and they sat in the same place with no actions, I would consider it easy mode for me.

My friend beat that guy at nationals with his soontir whisper Jax list. Fortressing is by all means legal and it's fine to do so but it takes away from the merit of the game. People play X - wing because were all star wars nerds and just want to play with our plastic spaceships. If your playing for any other reason your doing it wrong. (Im not saying you can't be competitive im just sayingn if your a nice person and treat people well and no one will care what you bring to the table even if it smells of fromage). Which i would say the X wing community is probably the friendliest wargaming community.

I'd recommend Lando for this...green straight maneuver -> action for one of them, at least.

That being said! I personally don't support Fortressing. It's very frowned upon by players, and viewed as an illegitimate strategy even though it's technically legal. I'd avoid doing it in a tournament setting unless you wanna piss everyone off

There you go. Plenty of actions while Lando and Han are having a sleep-over in their fortress of cheese:

Lando Calrissian — YT-1300 44

Tactical Jammer 1

Han Solo — YT-1300 46

Squad Leader 2

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

I don't think that list works. Lando moves first, which means Han still has stress from the previous turn's experimental interface, which thus prevents him from getting a free action from Lando.

I suppose you could have actions every other turn, but that's not as fun.

As to the "strength" of fortressing: it requires your opponent to make strafing runs, letting you shoot at them coming and going, while they only get attacks on the approach. However, if your opponent is clever, they can choose an approach that minimizes this. For example, fly so that you're only in range of one ship.

I don't get it. As per the OP with two YT1300s, it's not that hard to get both YTs focused on one enemy ship when everybody's moving, but it's way easier to avoid the other guy's guns. Why in the world would you deny actions and arc-dodging potential to stay still in a fortress with a turreted ship? If I was playing against YTs, and they sat in the same place with no actions, I would consider it easy mode for me.

Basically this

Fatties barely get away alive when they're moving after my Tie Swarm and boosting. Fatties not moving at all are just a buffet.

I'd recommend Lando for this...green straight maneuver -> action for one of them, at least.

That being said! I personally don't support Fortressing. It's very frowned upon by players, and viewed as an illegitimate strategy even though it's technically legal. I'd avoid doing it in a tournament setting unless you wanna piss everyone off

There you go. Plenty of actions while Lando and Han are having a sleep-over in their fortress of cheese:

Lando Calrissian — YT-1300 44

Tactical Jammer 1

Han Solo — YT-1300 46

Squad Leader 2

Kyle Katarn 3

Experimental Interface 3

Millennium Falcon 1

I don't think that list works. Lando moves first, which means Han still has stress from the previous turn's experimental interface, which thus prevents him from getting a free action from Lando.

I suppose you could have actions every other turn, but that's not as fun.

As to the "strength" of fortressing: it requires your opponent to make strafing runs, letting you shoot at them coming and going, while they only get attacks on the approach. However, if your opponent is clever, they can choose an approach that minimizes this. For example, fly so that you're only in range of one ship.

**** you're right. Need to swap something out to give Lando Wingman.

It is a fine, legitimate tactic that encompasses more than just "fortressing". Self bumping is great for doing things like purposely crashing your rear ship into the front of your formation to block a k turn, purposely bumping your shuttle to clear stess and sit stationary for another turn and actually get some shots. Advanced Sensor B Wings taking an action and bumping to sit stationary with no reprocessions. Purposely bumping in general during any dog fight to create a more unpredictable scenario that gives you an advantageous position.

It also just so happens you can set up your squad to do this during setup, and continue to do it for the whole game. You can also purposely fly your ships off the board, or choose not to shoot at a ship for no reason. All of these could be deemed "un-fun" to play against, it just so happens that if you do it right, ramming your ships on purpose during setup could get you into a good position to win the game.

Bumping Shuttles to stall their approach is the only way I've ever had any success with them, otherwise they move too fast and then they're out of the fight for a few rounds as they struggle to turn around. Fortressing is something else altogether, but it seems like a weak strategy, since it makes it easier to line up shots against it, and knowing where it's attack ranges are you can arc dodge one of the ships much easier and more reliably than if they were moving around. YTs need to move to survive, thats why they have such a good dial.

If you put a shuttle in the corner you can tuck a bomber behind it. Give the shuttle a hlc, and a sensor jammer and make the bomber jonus with wingman and you can stall indefinitely

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHA

That's pure filth. I love it.

Fortressing is a legal, if often despised, tactic.

If your opponent plays Fortress and you refuse to engage for whatever reason you can pretty much call any 'friendly' game a draw and just move on.

If you are playing a tournament and are running up against a clock you should be able to do the same although if a winner must be determined there is a mechanism for that without shots being exchange. If one player has the default win then the other player is going to need to do something to break that up; the issue here it that he may just wait until the clock is almost gone before finally acting.

Although I don't believe it is allowed in a tournament/timed environment I think when you have this "let's wait until the end of the game before we really start playing" situation the two players should be able to "skip ahead" to that point and play from there on a short clock. For example if you have 75 minute rounds but the Fortress is happy just sitting there while the opponent avoids contact the two players should be able to cut 45-65 minutes off the clock and just advance to that "X minutes remaining" point where someone would need to act. It would save everyone's time instead of having the same thing go on round after round.