Pre-measuring in Armada

By konradkurze, in Star Wars: Armada

I've read through all the tutorials and watched the demos (admittedly a while ago) and I don't remember seeing any definitive answer to whether we can pre-measure in Armada, and, if so, what can be measured.

Can we measure Range 1 from Gallant Horn before moving our squadrons? The movement apparatus seems to make it impossible not to pre-measure, so that seems to be in for sure. Can we measure Close range from an enemy ship before we finalize our own ships movement? Before I decide to activate one of my ships can I measure range to determine which would be best activated first?

Key questions that I hope someone has the answer to :)

I think in one of the videos it was said, yes, you can always pre-measure. That from memory was prior to a ship movement, so there may be some specific things you can't.

Im assuming (like X-wing) you will definitely be able to pre-measure before selecting a target to shoot at.

Edited by MaverickNZ

This being capital ship scale I would fully expect pre measuring to be ok.

I mean come on, your flying a ship that has computers on board to navigate between stars. Surely between all the computers, sensors, and bridge crew you as the admiral will know when you are in range or not. This isnt xwing where your pilot is focused upon split second turns to keep from blowing up.

Cough * RADAR* cough

Bodha sums it up nicely - guessing ranges doesn't really fit thematically (which I'm glad about as I'm terrible at judging distance).

A better question might be: W hen can I measure? Everyone seems to be foaming at the mouth about the Corrupter and bombers, so let's use that as an example: while it makes sense to see where range 5 puts your bombers after a Squadron command, would it be legal to measure whether that movement (that hasn't been committed yet) puts you in the engagement bubble of my X- and A-wing escort? I don't know, but it's an interesting scenario.

Dying for that rulebook...

I certainly hope you can just measure anything you want. whenever you want. Forcing players to 'eye-ball' things doesn't really make them game more fun. As other players have mentioned we are flying capital ships with dozens (more like hundreds) of computers, targeting systems, navigation aids, and all sorts of other things. It makes sense to be able to measure everything we ever wanted to.