Bounty List

By swrider, in Game Masters

Hello everyone the group I am playing now is really enjoying taking on bounties for various missions. I had a campaign planned out but since they are more interested in this aspect I wanted to go with it and let them enjoy. Normally I am fine adjusting on the go to what the group does but there is one question which I never feel prepared enough to answer. “What bounties are being offered?” I always mange to come up with 2-3 bounties but want to provide a list of bounties for the players to choose from. As such I am turning to you all for help.

If you have any idea for bounties please provide them here. All I am looking for is reward, subject of the bounty (or what the bounty is for), any special conditions the bounty has (i.e. alive only, return cargo intact, no disintegrations, etc…), and who is offering the bounty. I’m looking for a list that has the information the characters would see as they scroll through the bounties. That way each GM can make up the details to fit their campaign and adjust the difficulty to what they deem appropriate for the reward amount. Below are a few of the bounties I have thought of myself which the players have not yet completed.

50,000 Credits Pirate fleet attacking resupply and transport ships to asteroid mining company. Capture or kill pirate crews and destroy pirate fleet. Estimated 3 freighters, unknown Starfighters. (Astroid Mining Company)

30,000 Credits. Capture of the crew of an ILh-KK, Z-95-Af4 headhunter and a cloakshape starfighter Registration numbers h8k34d77s, knp3337shjru, and ;s[93kd8 Last seen feeling an imperial blockade around suspected rebel base. (Imperial Security Bureau)

15,000 credits [group’s rebel contact]. [species of contact], last known last known location in the vicinity of Tatooine. He owns a custom starship. Suspected rebel collaborator. (Imperial Security Bureau)

8,000 credits. Escort missions. Small colony of settlers wants help relocating to a hostile outer rim planet and help securing a small settlement. (Voyager, INC)

3,000 credits… Skippy Outum. Madalorian. Wanted for skipping bail on Corosaunt. (Corosaunt Police)

3,000 credits. Convoy security for CEO of outer rim company. Protection flying to Corosaunt. (Hutt Burger, INC.)

75,000 credits — Crew of the illegally modified YT-2400 “Centennial Osprey”, including Chewnawa the Wookiee. Wanted for the murder of Teemo the Hutt and Gheeta the Shell Hutt. Bodies frozen in Carbonite or Heads only. Heavily armed and extremely dangerous. Known to use shipboard weapons against ground targets, including defenseless Lylek mothers guarding their offspring. Bounty to be paid jointly by the Desilijic Tiure and Shell Hutt cartels.

Edited by bradknowles

A good resource for this sort of thing is the book The Bounty Hunter's Code, which should be available at any good book store or on line.

This is exactly the kind of thing that needs a random generator. Hum.. maybe all attack the charts later if I get a free minute or ten.

A random bounty generator! Oh man that would be amazing.

Here's what I do -

I already keep a list of Nemesis-level NPCs, totally statted out and with backstory, so that I can pull them out and tweak them if I need a fully fleshed out character for the party to interact with. What I have started putting on this list are "bounty options"; each of these Nemesi (Nemisises? Nemesissys?) have a bounty amount, who would want them turned in, and details about where they would hide or escape/fight tactics they would employ.

The number you have ready for the party to pursue should depend on how comfortable you are as a GM improving. If you have a strong improv game, give them a list of 3-5 bounties when they go looking for one. If not, just have one or two that are really fleshed out that you feel confident running. Much better to limit their options a little if that means you can function better.

Also if you are gonna keep an ongoing list, make it a living list if Marakis the Shadow is 50,000 creds 10 sessions in and not caught by 12 sessions in add 5,000 more. Likewise names moving on and off the list that players do not take makes it feel like a living list rather than just a bunch of plot hooks.

Very cool idea - my favourite is the escort mission to assist settlers. It is benign but would have fun set backs.

I have made a generator! The basic bounty formula is this:

(Table 1) has listed a bounty on (Table 2) for (Table 3) to be (Table 4). Caution: (Table 5) Information: (Table 6)

This is intended to generate 'normal' bounties. None of the crazy things, or the special missions that would also require an armed party. (like escort duty)

Tables%201.png

Tables%202.png

Took me a moment to figure out how to post it.

Edited by Quicksilver

Thank you all for your input. I love the bounty suggested by Bradknowles. A generator for this would be awesome too though I would have to research how to build one. Vixen I like your idea of a living list. Some of the items were already going to be that way as i was only going to give part of the list at a time and some of the bounties are based off the players. The ILH-KK freighter belongs to my group that bounty is actually on them though they have change the registration on the freighter since. The bounty on their Rebel contact will also change as the game progresses. Great idea Invictus on having all of your NPCs have bounty ideas on them. I usually make NPCs as needed so I do not have a large regenerated list. If they are good enough to reappear I create them based off my session notes and polish the character for future use.

Thank you all for your help, if you have any more ideas keep them coming.

QuickSilver, that looks great. I appreacte the time you put into makeing it. I will denfialy use it to make a bunch of bounties for my group to use. That will just leave me with the special ones to plan out and any I wish to put out on my PCs or NPCs.

Thanks for your help.

I would love to see all this as a detailed PDF document. :)

I would love to see all this as a detailed PDF document. :)

Paging GM_Hooly and Norsehound GM_Hooly and Norsehound , please come to the white courtesy phone …

I will happily write more filler content and explanations if someone is willing to make it all look pretty for the resource page. :lol:

ONe question, where would a party of PCs find the different bounties? This is what I'm running into...I don't feel right just telling them bounties, I want them to find them.

Law enforcement agencies probably post them at the local law enforcement branch. Indeed, the local planetary police will probably have local, sector and Imperial bounties listed. Likewise, merchant groups might have their bounties posted in their office. (or available from the reception droid)

Bounty Hunters Guilds (there's a reason why these exist, and keep a % of your bounty) probably gather all the bounties they can find - so you can call up the local office and see what's available.

Really small time ones might just be posted on the Notice board in cantinas around town.

It can't be to hard to find bounties, or the people/organizations posting them would never get them accomplished. They have no benefit to keeping them secret.

What we need is a simple Excel generator. A list of possible crimes, with an upper and lower bounty on each. Grab a random crime and roll a random number between the extremes. Also generate the general details of the criminal themselves.

As a cautionary note, when creating something like this, remember that a bounty list isn't the same as a job board. A bounty is being paid to retrieve a being, or at least proof of their demise. An escort mission wouldn't be a bounty. Though if you went after a bounty, and talked to them once you found them and they decided to pay you to escort them safely through other hunters... that's reasonable (though you'll get an awful reputation amongst other bounty hunters).

I don't like the "job board" that you commonly find in MMORPGs bleeding into tabletop. That's my opinion of course. A bounty list posted in various places like Quicksilver said is great. Random jobs from various employers is ok too. Having all of it conveniently in one place seems wrong.

Yeah, that's why I stuck directly with bounties. Well, I snuck in item recovery, because it seemed close enough to be on the same table.

I went ahead an made an excell version of quicksilvers table that will automatically generate two bounties. It is now working though I still have a little work to do to make it look better. I will try to upload it in the next few days once it is a little more polished and I figure out how to upload it. I just thought I would let everyone know it is coming.

I have added it to dropbox so if you are interested it is available at.

https://www.dropbox.com/s/lhtphkipxkeoo98/bounty%20generator.xls.xlsx?dl=0

I have left the document unlocked in case you want to make changes.

A special thanks to Quicksilver for making the charts I based it off of. I credited you in the text section of the document.

Edited by swrider

Ok thanks good info all arpund what about a black sun bounty?

Ah, good point. Put them on the same as hutts. Of course, they're not going to publicly post theirs. Just as likely to be the "Anonymous" poster.

Edited by Quicksilver

I am with quicksilver on this one. Black Sun, the Rebels and similar low profile organizations would probably post bounties through shell companies or as anonymous. What I like about the tabel is that it provides the key parts of the bounties but lets the GM fill in the blanks to fit their campeign.

It says individuals but you chose who that individual is.. ie race, name, class etc..

same with ship you chose what ship or who makes up the crew to fit your needs and what you feel is worthy of the bounty price.

heck you can even decide if the poster will pay the bounty or not.

For specifics like have the bounty be fore the Black Sun I would just chose the bounty that fits what you want and then as the GM know the black sun is behind it. you can have your party figure that out if they are interested or keep them completly in the dark.... untill you blackmail them that is. > :)

Here is an updated version of the excel generator that provides more specific information such as which corporation/ imperial agency/ individual is offering the bounty. Specific names of the bounty and crew if applicable. what ship they have available and who is the pilot of the ship if not the bounty themselves.

https://www.dropbox.com/s/hrlnvez2qwfg2v7/Specific%20bounty%20generator.xlsx?dl=0

if anyone uses it let me know what you think and if there are any improvements I could make.