X - Wing Bebop?

By Surge4tw, in X-Wing

So I know alot of people on here have thought about custom ships for X-wing, I have even seen a Serinity from Firefly aswell posted in the past, but I have been looking into maybe crafting a few new fighters to make a little mash up of cultures. ((if this should be posted elsewhere, let me know))



The first ship I wanted to start on would be the Swordfish II, Spike Spiegels ship from Cowboy bebop. The class of a ship is called "MONO racer" and after looking into it alot and comparing it to most ships from X-Wing I think the dial, and stats for a A-Wing would suit it best, only change would be to add the option of a Cannon upgrade, and increasing the point value to make up for that.



As for the model size, well its very similar in build to a X-wing or Z-95, only about a meter longer. heres a link for the ships info


http://cowboybebop.w...ki/Swordfish_II



Tychu Celchu is at a piolt skill of 8 for an A-Wing.



http://vignette1.wik...=20130427132710



The only diffrence being:


- Diffrent Pilot ability of a similar strength


- Total ship point Value: 30


- Adding Barrel Roll


- Adding Cannon Upgrade - ((Maybe making this a title card "Swordfish II" 2 Points and reduce piolt cost by 2 to 28 ))




Let me know your opinion on this, as to what would be increased or decreased, or changed, aswell as some cool ideas for a piolt ability for the ship

Edited by Surge4tw

I like Beer, I like Pizza, I like chinese food.

Chinese chicken pizza is nasty. beer fried rice would never work.

never pour beer on my pizza.

I guess what I am trying to say here is that crossovers don't work with me, still if it works with you go for it, the stats seem reasonable.

You have to start each game with

"Ok, 3, 2, 1, let's jam!"

Bebop is on Hulu now. Love it.

As far as crossovers go it could be fun. From memory it is definitely in the "interceptor" role and yep...has a cannon. Sounds like a Scyk to me.

Do you think having Focus, Lock, Boost, Barrel, and Evade is to much?

I mean I would make them a potential for upgrade cards. But I woulndt plan on really making this ship for its base model as much as just the top caliber, one of a kind with a ful point cost, and all the upgrades.

Thus naming it Swordfish II

instead of "MONO racer" Kinda like if you built the Millenium Falcon, as opposed to just a YT-1300

All the actions are a bit much, you'd have to pay a premium for them. Maybe drop the Target Lock as the ship doesn't have any torp or missile capability the Target Lock is less likely to be native to the ship. The down side is it kind of makes the ship more in the Imperial vein. Are you planning on positioning this with Rebels or S&V?

Not sure how much red you're planning on putting in the maneuver dial but I'd figured one of the following for Spikes pilot ability:

You may perform red manoeuvres even while you have stress tokens.
OR
You do not receive stress tokens as a result of performing red manoeuvres.

Idea being that Spike is a bit reckless and would just plow through maneuvers that should stress him. I prefer the first idea as it prevents you performing actions and red maneuvers in concert but if you're stressed and need a red manuever it's there.

I figured Spike for a PS 7, better than average but not on par with Wedge Antilles or Soontir Fel who are experienced ace pilots.

I also found an Extended Universe ship that would make a fine Bebop, freighter, about the right size for a large based ship and with a hull suited to aquatic landings. If I can find the link I'll post it up here.

If you are going to do a custom Swordfish, why isn't spike the pilot.

Here is a pilot ability:

When targeted or targeting an Imperial or Scum and Villainy ship re-roll all blanks

When targeting or targeted by a Rebel Ship re-roll all non-blanks.

I have been patiently hoping for Mel Miniatures to do a Swordfish II. I would use it as a Scum ship, though regrettable the only Scum ship with a Cannon is the Heavy Scyk and I think the Swordfish II would be sturdier than that. Laetin A'Shera's ability does kind of feel like Spike though. He never really got hit by anything but when he did, his ship really couldn't handle it.

Edited by Smashotron

First reply, I considered Spike the best pilot of the 3 pilots and 4 ships. Jets HammerHead would be built similar to a Y-wing with a 4-5 Skill. Fays Red Tail would be built around a B-wing at skill 5-7, It can perform a few swift moves, but its a slow multi gun turret from hell, and Spike a A-Wing witha pilot skill of 7-9, seeing as its all about speed, and he custom rigged that ship to himself and he flew it everywhere. and Bebop well.. its just like the rebel transport, a big slow cargo ship.

As for the abilitys I thought both of your suggestions see fit, just like the premium A wing pilots I thought actions thru stress are no problem for him. but I didnt want to just re paint an A wing with a Cannon.

Now if you check the link, the Swordfish can fire missles, it's only been fit to fire one or two total, and it did fire a few in the series. If anything I would give it an attack of 1 or 2 for its medicore guns. But its Cannon is a must have, and as I said before I would rather load the ship up, and only offer one or two weapon mods to it, rather than making a bare bones Mono Racer with 5 cards to equip.

As for actions

Focus- All ships can, and he does focus for percise shots

Barrel Roll - He does that anytime he flies his ship

Lock - He fires missles, but this is the least used of the 5

Boost - Its a racing ship and he boost in alot of scenarios

Evade - He has had to dot hat more than once to not cause collateral damage, aswell as save his own hide against onslaughts of attacks.

As for faction, Spike fights for good, he pulls bountys for the galactic police, and he is free lance with ties to the mafia/mob

I would let him be flown more likely by Rebel or Scum, but why not just freelance for any faction, I mean heck it is a casual play ship, maybe just make 3 diffrent pilot cards for spike. One for each faction.

Edited by Surge4tw

I have been patiently hoping for Mel Miniatures to do a Swordfish II. I would use it as a Scum ship, though regrettable the only Scum ship with a Cannon is the Heavy Scyk and I think the Swordfish II would be sturdier than that. Laetin A'Shera's ability does kind of feel like Spike though. He never really got hit by anything but when he did, his ship really couldn't handle it.

I agree his ship is flimsy, I mean I didnt know it had shields till I read the wiki and other ship bios. But having to give it shields I cant give it a 1 Hull. Atleast its a 2 hull, 1 Shield ship.

Me to, I have been asking around trying to find someone like Mel to cast one ^^

Edited by Surge4tw

I have been patiently hoping for Mel Miniatures to do a Swordfish II. I would use it as a Scum ship, though regrettable the only Scum ship with a Cannon is the Heavy Scyk and I think the Swordfish II would be sturdier than that. Laetin A'Shera's ability does kind of feel like Spike though. He never really got hit by anything but when he did, his ship really couldn't handle it.

The Firespray can take a cannon and the Aggressor can take a pair of them.

http://postimg.org/image/qhc9fkz89/

Now the only other option is to drop its primary attack die by 1. But either way, fully equiped this ship is rather expensive. at the moment

Keep in mind, this card is as if it had a title card equiped already aswell.

Edited by Surge4tw

My silly recommendation:

MONO Racer

2 Attack

5 Agility

2 Hull

0 Shields

Focus, Evade, Boost, Barrel Roll

EPT, Cannon, Systems

27 points

Swordfish II

Title

You may reduce our primary attack value by 2 and increase you agility by 1

3 points

Of course, I would care to see a compatible model first before any sort of abilities or stats.

lol I honestly was thinking something similar, but noticed it had shields on the wiki (I never knew O.o)

But i'am talking to The Spike Spiegel, so I maybe wrong :P

Mono Racer

At: 1

Ag: 4

Hp: 2

Sp: 1

Actions: Boost, Focus, Evade, Target Lock

Upgrades: Canon, Sensors, Missiles (x2), EPT

Dial: hybrid B-Wing/TIE Defender

Cost: 18-22

Mono Racer

At: 1

Ag: 4

Hp: 2

Sp: 1

Actions: Boost, Focus, Evade, Target Lock

Upgrades: Canon, Sensors, Missiles (x2), EPT

Dial: hybrid B-Wing/TIE Defender

Cost: 18-22

Pilot skill and Pilot ability for Spike?

Mono Racer

At: 1

Ag: 4

Hp: 2

Sp: 1

Actions: Boost, Focus, Evade, Target Lock

Upgrades: Canon, Sensors, Missiles (x2), EPT

Dial: hybrid B-Wing/TIE Defender

Cost: 18-22

Pilot skill and Pilot ability for Spike?

In the SW Universe I'd place him at 6-7, in the Bebop Universe 8-9.

For ability:

"At the start of the Combat phase you may spend 1 Evade Token to perform a free Barrel Roll Action. Then receive 1 Stress Token."

Or something more offensive oriented (and probably completely broken) :

"At the start of the Combat Phase, you may decrease your agility to a minimum of 0. And add an equal amount of attack value to your next attack. Then receive an equal amount of Stress Tokens."

A more reasonable offensive ability for him would probably look like this:

"When attacking, if you spent a Target Lock this round you may change 1 of the Defender's Evades to a Focus or Focus to a Blank."

I like Beer, I like Pizza, I like chinese food.

Chinese chicken pizza is nasty. beer fried rice would never work.

never pour beer on my pizza.

I guess what I am trying to say here is that crossovers don't work with me, still if it works with you go for it, the stats seem reasonable.

Pizza place down the street from me has crab Rangoon pizza. It's delicious.

Faye's Redtail is all about ordinance. The two big cannons and lots of missiles which she multi-launches. In fact that would be a really interesting ability for her. Give her the ability to launch as much of her ordinance in an alpha strike as she wants with only one target lock for all of it.

Zip craft

At: 2

Ag: 2

Hu:3

Sh: 2

Illicit spot

Missile slot X 2

TL Fc

Title: Red Tail 0 pts

Increases the missile slots by 2 and decreases the cost of each missile by 1 each.

Mono Racer

At: 1

Ag: 4

Hp: 2

Sp: 1

Actions: Boost, Focus, Evade, Target Lock

Upgrades: Canon, Sensors, Missiles (x2), EPT

Dial: hybrid B-Wing/TIE Defender

Cost: 18-22

I think an E-Wing dial would be more in the likes of the MONO, it was a very nimble craft.

So its agreed by most that

AT: 1

AG: 4

HP: 2

SP: 1

are base stats, which is what I originally was mulling over, I just thought 4 was a little high, but I guess on the attack balance it works well.

I think it should have a title or maneuver (with a special note about its maneuver) that allows it to do a white stall. However, the turn it performs a white stall it isn't able to take actions. There are numerous times in the series where Spike seemingly stalls on a dime.

Also, the Hammer Head should certainly get a bump-damage similar to Oicunn. Or maybe:

Action: If you are bumping an enemy ship, you may perform this action to cause that ship to suffer 1 damage. Then, receive 1 stress token.

I think it should have a title or maneuver (with a special note about its maneuver) that allows it to do a white stall. However, the turn it performs a white stall it isn't able to take actions. There are numerous times in the series where Spike seemingly stalls on a dime.

Also, the Hammer Head should certainly get a bump-damage similar to Oicunn. Or maybe:

Action: If you are bumping an enemy ship, you may perform this action to cause that ship to suffer 1 damage. Then, receive 1 stress token.

A stall ability actually would be cool. it forces you to depend on a cannon. Almost a Y-wing and E/A - wing hybrid.

I love the idea for the Hammerhead. I mean it has no real weapons equiped, its really a space tow truck. So seeing a cool smash truck would be awesome.

I think an E-Wing dial would be more in the likes of the MONO, it was a very nimble craft.

Well, you would know.

Mono Racer

At: 1

Ag: 4

Hp: 2

Sp: 1

Actions: Boost, Focus, Evade, Target Lock

Upgrades: Canon, Sensors, Missiles (x2), EPT

Dial: hybrid B-Wing/TIE Defender

Cost: 18-22

I think an E-Wing dial would be more in the likes of the MONO, it was a very nimble craft.

Was thinking a hybrid B-Defender would be great for the Swordfish but the E-Wing dial would be easier implemented.

Was thinking that the slower portion of the B dial and faster portion of the Defender Dial (including the White-K).

Greens: 1-5-Straights, 1-Banks

Whites: 2-Banks, 3-Banks 3-Turns, 4-K

Reds: 1,2-Turns, 2-K

5 Reds for 19 Maneuver Options and a white 4-K makes the ship very nimble.

Reds for 1 turns displays Stressful on Pilot and Ship.

Reds for 2 turns and K displays Stressful on Ship.

It also shows that while Jet And Spike maintain the ship well they still need to see the Old Man if they want to keep it in top condition.

Other pre-made dials that would have a nimble feel would be the Aggressors or Starvipers.