Tried Spice Mission 3 times last night as rebels - lost badly all three times.
My heroes test (fist) pretty weak to begin with (Jyn: single blue; Diala: blue and green), so I'm pretty much set up favoring failure to start. I also included Skywalker, since I won him and wanted to use him.
Strategy - send Luke out ahead of everyone else so he can do some damage to help you get the key. If he dies, so be it, no big deal. Then bring everyone else out and finish the mission.
Reality - Luke adds 10 threat and an immediate optional deployment for the imps. That puts 2 Trandoshians and 1 probe droid on the field. So, Luke moves his 5 into the middle, and attacks (ranged) at a Trandoshian holding a token. He dies before the 4th Trandoshian even activates (because relentless is broken).
Consequence: I've just allowed the imps to place 3 figures that aren't even CLOSE in strength to Luke in play and now I've got to deal with them for the rest of the mission without my 10-cost ally.
Can't afford to hang back and dart out to deal damage, because I only have 6 rounds. With 2 heroes that suck at (fist) testing, I really only have Chewie to grab spice barrels.
Adjustment: Don't cast Luke and just start as normal - still running into the attribute test issue - not to mention wounded heroes can't test for the spice barrels. I also rolled at least 6 complete cancels with my white die during this last game and still timed out.
Anyone have a solid strategy for this one? When my wife played it against me, she had Fenn and Gaarkhan. Gaarkhan is an auto-win for testing. But I can't believe that if you don't run Gaarkhan, the answer is 'don't bother running this mission'.