Just wondering if anyone has proxied scum and done any extensive testing yet.
Currently I have gotten round to testing every ship except the Aggressor.
Here are my current thoughts.
Headhunters: still being pretty much exactly the same ship they were in the rebel faction the slightly lower pilot skills makes them a little underwelming when facing rebels, however N'Dru Sulak with a hull upgrade has been a very useful ship to the scum faction, usually filling holes in lists which lacked a bit of fire power. Not the greatest addition to the Scum faction, they do have a little use when equiped with deadman switches or when the Uniques Synergise with a particular list.
Y-Wing: If they had released the Salvaged Astromechs as ordinary Astromechs that can be used for rebels, Y-wings would have come back in a big way in the rebel faction, unfortunately FFG had to stop these astromechs being used on the X-wing and E-wing due to the sustantial power they would gain from them.However the title and the bomb/Torp converter makes the Y-wing a very scary ship so it may not be out for the count yet. Pilot wise the abilities of the named pilots are bit lackluster and probably not worth the points, and the other pilots suffer from the same issues as the original Y-wing. Overall I think the Y-wing is a good addition to the Scum Faction.
HWk 290: Torkil Mux Falcon Killer Deluxe. If you ever wanted a reason to run a HWK 290 , this guy is it. Known for being the Barbed wire coated Cryptonite, for both the Phantom and the falcon, Yt-22400's and decimators aside i'm pretty sure they could have just released him and changed the meta.
The Other Pilots are also up to scratch outmatching their puny rebel counterparts allowing for some very...different builds. On a slight down note the HWKs still make quite a target usually getting melted within 6ish rounds, just be prepared to fill them full of thermal detonators for when they unexpectantly die, taking a few weaker ships with them.
Firespray: This ship was the big ship to run for Imperials to begin with, im pretty sure that still holds true for scum although the aggressor is yet to be tested. All the named pilots are much better than they were for Imperials, the Illicit slot on the firespray can easly be put to good use synergising quite well with two of the pilots and allowing your blind spots to be covered. additionally the andrasta title is actually useful, Yay.
Starviper: The Ship I'm most disappointed in, The most expensive small ship in faction, it features a good dial, good stats, a useless torp slot, the choice of equiping a title card to one Viper that gives you a sensor slot and an illicit slot, the pilots feature similar pilot skills levels to the E-wing, yet.... the ship just doesn't seem to work, yes I know it has the "S-loop" but it doesn't seem overly useful on this ship (would be wonderful on the M3-A) Maybe I just need to practice with it, which I will be doing as I can't stand ships that don't work.
M3-A Inteceptor: Mi amore, This. ship. is. Nuts. The stats look pretty bad on paper, but let me tell you that one shield will block a motorcade of crits. Serrisu is the most annoying pilot that ever graced X-wing, on a scale of Biggs to Torkil, Serrisu is of the scale, any swarm you choose to bring along with this Girl is sticking round for a long time.
Laetin comes right behind Torkil on the scale, only falling short due to his lack of elite talent slot which is sad because if you could give him body guard i'm pretty sure the M3-A's would sell out. Oh and the normal pilots are pretty good, better than a tie swarm in my opinion.
Sorry about the awful format and general bad english skills ![]()
And if anyone has any ideas on how much the starviper should cost point(I feel its a little overpriced, maybe by two points or so) wise or any ideas on how it should be run that would be great.