Have you Tested Scum?

By Dread Sovereign, in X-Wing

Just wondering if anyone has proxied scum and done any extensive testing yet.
Currently I have gotten round to testing every ship except the Aggressor.

Here are my current thoughts.

Headhunters: still being pretty much exactly the same ship they were in the rebel faction the slightly lower pilot skills makes them a little underwelming when facing rebels, however N'Dru Sulak with a hull upgrade has been a very useful ship to the scum faction, usually filling holes in lists which lacked a bit of fire power. Not the greatest addition to the Scum faction, they do have a little use when equiped with deadman switches or when the Uniques Synergise with a particular list.

Y-Wing: If they had released the Salvaged Astromechs as ordinary Astromechs that can be used for rebels, Y-wings would have come back in a big way in the rebel faction, unfortunately FFG had to stop these astromechs being used on the X-wing and E-wing due to the sustantial power they would gain from them.However the title and the bomb/Torp converter makes the Y-wing a very scary ship so it may not be out for the count yet. Pilot wise the abilities of the named pilots are bit lackluster and probably not worth the points, and the other pilots suffer from the same issues as the original Y-wing. Overall I think the Y-wing is a good addition to the Scum Faction.

HWk 290: Torkil Mux Falcon Killer Deluxe. If you ever wanted a reason to run a HWK 290 , this guy is it. Known for being the Barbed wire coated Cryptonite, for both the Phantom and the falcon, Yt-22400's and decimators aside i'm pretty sure they could have just released him and changed the meta.
The Other Pilots are also up to scratch outmatching their puny rebel counterparts allowing for some very...different builds. On a slight down note the HWKs still make quite a target usually getting melted within 6ish rounds, just be prepared to fill them full of thermal detonators for when they unexpectantly die, taking a few weaker ships with them.

Firespray: This ship was the big ship to run for Imperials to begin with, im pretty sure that still holds true for scum although the aggressor is yet to be tested. All the named pilots are much better than they were for Imperials, the Illicit slot on the firespray can easly be put to good use synergising quite well with two of the pilots and allowing your blind spots to be covered. additionally the andrasta title is actually useful, Yay.

Starviper: The Ship I'm most disappointed in, The most expensive small ship in faction, it features a good dial, good stats, a useless torp slot, the choice of equiping a title card to one Viper that gives you a sensor slot and an illicit slot, the pilots feature similar pilot skills levels to the E-wing, yet.... the ship just doesn't seem to work, yes I know it has the "S-loop" but it doesn't seem overly useful on this ship (would be wonderful on the M3-A) Maybe I just need to practice with it, which I will be doing as I can't stand ships that don't work.

M3-A Inteceptor: Mi amore, This. ship. is. Nuts. The stats look pretty bad on paper, but let me tell you that one shield will block a motorcade of crits. Serrisu is the most annoying pilot that ever graced X-wing, on a scale of Biggs to Torkil, Serrisu is of the scale, any swarm you choose to bring along with this Girl is sticking round for a long time.

Laetin comes right behind Torkil on the scale, only falling short due to his lack of elite talent slot which is sad because if you could give him body guard i'm pretty sure the M3-A's would sell out. Oh and the normal pilots are pretty good, better than a tie swarm in my opinion.


Sorry about the awful format and general bad english skills :P
And if anyone has any ideas on how much the starviper should cost point(I feel its a little overpriced, maybe by two points or so) wise or any ideas on how it should be run that would be great.

Yup we proxied scum boba and kath with a Z95 named pilot (cant recall which one)

They played really well but we didnt use any scum specific upgrades.

Serrisu --> Howlrunner with green dice --> "the most annoying pilot to ever grace X-wing"

My fears have been realized

(a friend of mine is an aggressor fanatic and has concluded a.) that they utterly roflstomp fatties and b.) he needs far more practice with them)

Not sure about the Viper, other than I think it's a 1 ship per squad deal and that I really want to run AS on Virago. Prince charming would probably be my go-to pilot, flying in formation with an escort of...something (not sure yet) and then breaking out in song and dance once his men, er....bravely stood in the path of enough blaster shots that were meant for him.

Can't say I practiced it, but Segnor's seems like it was made to get lower PS scum out of the arcs of phantom's or interceptor's final positions (unless they k-turn...hah)

Edited by ficklegreendice

I have been testing my Scarlet Thief list a lot. Palob is a menace and Kath is a murderess. K4 Security Droid rocks my knee socks and the Binayre Pirates fit really well as blockers.

I have mixed feelings on Dead Man's Switch, only because of the point investment in filler ships.

Greedo with Determination was a fantastic combo on Palob and made him a huge heat score. That bought Kath the time she needed to wreck things.

Kath with Opportunist and K4 Security Droid boggles the mind. Consistent Focus + TL 5 dice. Can be 4 or 6, but often is 5 modified reds. She has one-shotted Corran Horn, Whisper, Wedge, and others. Boom goes the dynamite.

I'd like to try Torkil but his lack of EPT makes it a bit iffy. I'd like to try a 2 HWK list with Palob and Torkil. I think that'll make for some frowning opponents.

Lists I flew are below:

Scarlet Thief (100/100)
======================
HWK-290: Palob Godalhi (20 + 7)
+ Determination (1)
+ Ion Cannon Turret (5)
+ Greedo (1)
Firespray-31: Kath Scarlet (38 + 7)
+ Opportunist (4)
+ K4 Security Droid (3)
Z-95: Binayre Pirate (12 + 2)
+ Dead Man's Switch (2)
Z-95: Binayre Pirate (12 + 2)
+ Dead Man's Switch (2)

Take two:

Scarlet Thief 2 (100/100)
========================
Firespray-31: Kath Scarlet (38 + 7)
+ Opportunist (4)
+ K4 Security Droid (3)
HWK-290: Palob Godalhi (20 + 11)
+ Opportunist (4)
+ Blaster Turret (4)
+ Moldy Crow (3)
Z-95: Binayre Pirate (12 + 0)

Z-95: Binayre Pirate (12 + 0)

HWk 290: Torkil Mux Falcon Killer Deluxe

I might be missing something here, but why exactly do you think it will kill Falcon?

HWk 290: Torkil Mux Falcon Killer Deluxe

I might be missing something here, but why exactly do you think it will kill Falcon?

I guess maybe specifically Han - as Torkil makes his pilot skill 0. So everyone, including the Binayre Pirates get shots on net before he gets to do his dreamy-eyed scoundrel lady charming thing.

Edited by bubblepopmei

Serrisu --> Howlrunner with green dice --> "the most annoying pilot to ever grace X-wing"

My fears have been realized

(a friend of mine is an aggressor fanatic and has concluded a.) that they utterly roflstomp fatties and b.) he needs far more practice with them)

Not sure about the Viper, other than I think it's a 1 ship per squad deal and that I really want to run AS on Virago. Prince charming would probably be my go-to pilot, flying in formation with an escort of...something (not sure yet) and then breaking out in song and dance once his men, er....bravely stood in the path of enough blaster shots that were meant for him.

Can't say I practiced it, but Segnor's seems like it was made to get lower PS scum out of the arcs of phantom's or interceptor's final positions (unless they k-turn...hah)

I did say annoying right? not one of the best abilites in the game, because its not. Green dice will always be worse than red. But M3-A's are much better than Ties so... maybe it balances out?

Due to the cost of the Viper and the lists I have ran with it I'm inclined to agree, one out performs two

Prince Charming

Is the better Elite Pilot for the viper Guri's ability is great but her PS just doesn't quite hit the right spot and VI MK2has yet to be released so she's not hitting any stars.

I've proxied Scum fairly extensively.

Headhunters:

They serve the same swarmy/filler role for Scum that they do for the Rebels, so they won't really surprise you--unless they're packed full of thermal detonators or are playing with Feedback Array.

Y-Wing:

Again these are going to look fairly familiar, except that bombs are a potentially potent new toy for all Y-wings.

If they had released the Salvaged Astromechs as ordinary Astromechs that can be used for rebels, Y-wings would have come back in a big way in the rebel faction, unfortunately FFG had to stop these astromechs being used on the X-wing and E-wing due to the sustantial power they would gain from them.

The reason Salvaged Astromechs are a different slot from Astromechs is not to prevent Scum 'mechs from being used on Rebel ships; if that were the case, a simple "Scum only" on any problematic droids would have done the trick. The problem is that if all Y-wings had the same astromech slot, you could have Kavil + R2-D2 and other similarly unthematic pairings.

Pilot wise the abilities of the named pilots are bit lackluster and probably not worth the points…

Yeah, this just isn't true. Kavil + Blaster Turret + R4 Agromech is a nightmare for Phantoms, and with any turret his ability largely cancels out Autothrusters. The ability to take an EPT also makes him an interesting choice.

Drea is a bit weird but kind of cool. Her ability makes her a deadly hand with Proton Torpedoes, and means she'll almost always have a target lock on the thing she wants to shoot. The lack of green hurts her a bit, obviously, but there are two ways to deal with it: you can run Unhinged Astromech and you can simply ignore her stress tokens entirely (note that her ability doesn't care if she's already stressed). Oh, and she and R4-B11 are going to be really, really good friends.

HWk 290:

These aren't actually better than their Rebel counterparts, but I'm glad to see so many people finally giving this ship the attention they deserve.

Firespray:

Kath Scarlet and Boba Fett are, for the most part, better than their Imperial counterparts, but these are some of my favorite ships for the Empire and it looks like they'll continue to be very good.

Starviper: The Ship I'm most disappointed in, The most expensive small ship in faction, it features a good dial, good stats, a useless torp slot, the choice of equiping a title card to one Viper that gives you a sensor slot and an illicit slot, the pilots feature similar pilot skills levels to the E-wing, yet.... the ship just doesn't seem to work, yes I know it has the "S-loop" but it doesn't seem overly useful on this ship (would be wonderful on the M3-A) Maybe I just need to practice with it, which I will be doing as I can't stand ships that don't work.

Advanced Sensors helps them out a great deal, as does Accuracy Corrector. I do think, though, that it has very close to the right cost for a ship with 3 Attack, 3 Agility, and 5 hit points. It costs the Rebellion 27 for a fighter with a similar profile, and it costs the Empire the equivalent of 25 (Alpha + Shield Upgrade + Hull Upgrade, if that were possible). It has good maneuvering options, a good dial, a far from useless torpedo slot, and two very good named pilots.

I really would recommend more practice with it, as I do think its dial takes some time to get used to.

M3-A Inteceptor: Mi amore, This. ship. is. Nuts.

The ship definitely has a role, and I really like the named pilots (Serissu in particular). But I think it's too expensive for the roles people seem to be laying out for it; for me it shines as a cheap control piece (19 points for a zippy little Ion Cannon actually is a bit nuts), or with HLC as a singular high-threat flanker. In that last respect it actually reminds me a lot of a Sigma Squadron Pilot--which is good, because it's approaching a Sigma Squadron Pilot in price.

But I've only preordered three, and even that feels like it might be a little excessive. I don't think they'll do well in groups of four or five; if you want to swarm, use a Headhunter.

The Aggressor is… probably the weirdest ship in the game. I still haven't won a game with a 2x Aggressor list, actually; the learning curve is painfully steep. They're really powerful when you get them pointed in the right direction, though, and there's a lot of fun customization there.

I've proxied Scum fairly extensively.

Pilot wise the abilities of the named pilots are bit lackluster and probably not worth the points…

Yeah, this just isn't true. Kavil + Blaster Turret + R4 Agromech is a nightmare for Phantoms, and with any turret his ability largely cancels out Autothrusters. The ability to take an EPT also makes him an interesting choice.

2nd'ed - Kavil with Blaster Turret, Unhinged Astromech, and Opportunist when he's flying with Palob is going to hurt some people. Y-Wings - similar to HWK 290s, are just a tad costly to bring to the table on account of how much you're going to spend on equipping them.

Edited by bubblepopmei

I've proxied Scum fairly extensively.

Yeah, this just isn't true. Kavil + Blaster Turret + R4 Agromech is a nightmare for Phantoms, and with any turret his ability largely cancels out Autothrusters. The ability to take an EPT also makes him an interesting choice.

far from useless torpedo slot

EPT does make a difference, I mean I can now barrel roll with a Y-wing :P, his ability is nice and does foil Phantoms and the high Ps is very nice to have, but I feel like the path for scum lies in cheaper ships, well sort of cheap ships...

already paying 25 points base, I don't think I will be putting anything but flechette torps on this one.

HWk 290: Torkil Mux Falcon Killer Deluxe

I might be missing something here, but why exactly do you think it will kill Falcon?

I guess maybe specifically Han - as Torkil makes his pilot skill 0. So everyone, including the Binayre Pirates get shots on net before he gets to do his dreamy-eyed scoundrel lady charming thing.

Thank you, I have never thought of that! I should have read the card before asking this question, silly me.

But seriously, Dread Sovereign, why do you believe it will be a Falcon killer?

I've found N-Dru to be really good (used him with Palob and Kath in a list) with lonewolf, hotshot blaster and munitions failsafe.

Has anyone tried Dace yet?

HWk 290: Torkil Mux Falcon Killer Deluxe

I might be missing something here, but why exactly do you think it will kill Falcon?

I guess maybe specifically Han - as Torkil makes his pilot skill 0. So everyone, including the Binayre Pirates get shots on net before he gets to do his dreamy-eyed scoundrel lady charming thing.

Thank you, I have never thought of that! I should have read the card before asking this question, silly me.

But seriously, Dread Sovereign, why do you believe it will be a Falcon killer?

Obviously not by itself, it will make a a big difference to the fight against it if you can ensure it it fires last, specially if you have greedo and can land some of the nastier crits that shut down its Pilot abilities or reduce its evade value to zero.

Still quite a bit of shield to get through first though so your not going to kill it in one round.

The list I'm excited for is:

Prince Xizor — StarViper 31

Sensor Jammer 4

Virago 1

Syndicate Thug — Y-Wing 18

Autoblaster Turret 2

Unhinged Astromech 1

Syndicate Thug — Y-Wing 18

Autoblaster Turret 2

Unhinged Astromech 1

Syndicate Thug — Y-Wing 18

Autoblaster Turret 2

Unhinged Astromech 1

Fly a triangle around the virago at range 1. Demolish anything that comes near you

I would not be afraid of Torkil, Palob and Dace are far more "Falcon killers" (if you really want to use this name).

I would not be afraid of Torkil, Palob and Dace are far more "Falcon killers" (if you really want to use this name).

I think Palob has the better ability but Torkil will have the greatest impact on the meta, his down sides as mentioned above bybubblepopmei is his lack of ETP and that he's quite a target, but providing you can keep him alive for a first round of fire you can take all the shots you like at that falcon without losing ship and if you can manage it again you probably at hull level and can now land some crits with Greedo.

Am currently 0-3 with the Aggressor on Vassal. I've been trying variants that team IG88C with Torkil Mux and N'Dru, but their abilities tend to be a bit too contradictory with each other for the way that I fly. Keeping N'Dru at range 2 without keeping him entirely out of the fight has been a challenge. I'd also been using Advanced Sensors on IG88 with either PTL or VI. In both cases, he struggled to actually put out enough damage to be worth his price due to the inability to modify red dice. I think FCS is probably going to be a better value for him overall on that front, and maybe throw in a Hot Shot or Feedback Array to give him some offense against out-of-arc targets. Either that, or throw in Predator to take advantage of all those PS0s that Mux is throwing at me.

Mux has been terrific overall. He draws a lot of hate, especially against lists that rely on pilot skill bids. It's hilarious to take a ship that someone VIed up to a 10 or 11 and drop them to the back of the firing order. However, with two focus tokens, it's not too hard for him to stay alive even if it costs him an attack.

I tested a double IG-88 list a couple of times now over Vassal. I am still trying to get my head around what the Scum meta will look like so I am really waiting until we know EVERYTHING before I do any extensive testing.

I would not be afraid of Torkil, Palob and Dace are far more "Falcon killers" (if you really want to use this name).

I think Palob has the better ability but Torkil will have the greatest impact on the meta, his down sides as mentioned above bybubblepopmei is his lack of ETP and that he's quite a target, but providing you can keep him alive for a first round of fire you can take all the shots you like at that falcon without losing ship and if you can manage it again you probably at hull level and can now land some crits with Greedo.

Well, I asked, because even though I was sceptical about your testing, there is always a possibility that I don't know about some combo (I have not played Scum yet). Did you actually tried all HWK versions vs Falcon? It seems that you wrote "Falcon killer", only because skill 0 during combat. But this is nonsense, because you could write "Any ship killer" - any ship with skill 0 will be shooting last - don't you think? This has nothing to do with Falcon.

I proxied Scum some (Y-Wing and HWK) and found them to be quite interesting.

I would not be afraid of Torkil, Palob and Dace are far more "Falcon killers" (if you really want to use this name).

I think Palob has the better ability but Torkil will have the greatest impact on the meta, his down sides as mentioned above bybubblepopmei is his lack of ETP and that he's quite a target, but providing you can keep him alive for a first round of fire you can take all the shots you like at that falcon without losing ship and if you can manage it again you probably at hull level and can now land some crits with Greedo.

Well, I asked, because even though I was sceptical about your testing, there is always a possibility that I don't know about some combo (I have not played Scum yet). Did you actually tried all HWK versions vs Falcon? It seems that you wrote "Falcon killer", only because skill 0 during combat. But this is nonsense, because you could write "Any ship killer" - any ship with skill 0 will be shooting last - don't you think? This has nothing to do with Falcon.

I am yet to try dace yet as I am not really a fan of Ion tokens but raw DMG is always good. yeah could call it the any ship killer although its not as catchy, I just think its effective against such a powerful build that heavily relies on Ps, and any builds revolving around him in he future will probably be designed to counter Fat falcons.

Mux has been terrific overall. He draws a lot of hate, especially against lists that rely on pilot skill bids. It's hilarious to take a ship that someone VIed up to a 10 or 11 and drop them to the back of the firing order. However, with two focus tokens, it's not too hard for him to stay alive even if it costs him an attack.

9 times out of 10, if I'm paying for VI I'm doing it for the Activation Phase instead of the Combat Phase.

Serrisu --> Howlrunner with green dice --> "the most annoying pilot to ever grace X-wing"

My fears have been realized

(a friend of mine is an aggressor fanatic and has concluded a.) that they utterly roflstomp fatties and b.) he needs far more practice with them)

Not sure about the Viper, other than I think it's a 1 ship per squad deal and that I really want to run AS on Virago. Prince charming would probably be my go-to pilot, flying in formation with an escort of...something (not sure yet) and then breaking out in song and dance once his men, er....bravely stood in the path of enough blaster shots that were meant for him.

Can't say I practiced it, but Segnor's seems like it was made to get lower PS scum out of the arcs of phantom's or interceptor's final positions (unless they k-turn...hah)

I did say annoying right? not one of the best abilites in the game, because its not. Green dice will always be worse than red. But M3-A's are much better than Ties so... maybe it balances out?

You haven't read my handle :P

I tested a double IG-88 list a couple of times now over Vassal. I am still trying to get my head around what the Scum meta will look like so I am really waiting until we know EVERYTHING before I do any extensive testing.

Only Calculator EPT and a few basic pilots we don't know the point cost of as far as I'm aware nothing really significant. Although I would love to know what Calculator does.

Serrisu --> Howlrunner with green dice --> "the most annoying pilot to ever grace X-wing"

My fears have been realized

(a friend of mine is an aggressor fanatic and has concluded a.) that they utterly roflstomp fatties and b.) he needs far more practice with them)

Not sure about the Viper, other than I think it's a 1 ship per squad deal and that I really want to run AS on Virago. Prince charming would probably be my go-to pilot, flying in formation with an escort of...something (not sure yet) and then breaking out in song and dance once his men, er....bravely stood in the path of enough blaster shots that were meant for him.

Can't say I practiced it, but Segnor's seems like it was made to get lower PS scum out of the arcs of phantom's or interceptor's final positions (unless they k-turn...hah)

I did say annoying right? not one of the best abilites in the game, because its not. Green dice will always be worse than red. But M3-A's are much better than Ties so... maybe it balances out?

You haven't read my handle :P

missed that :P

I would not be afraid of Torkil, Palob and Dace are far more "Falcon killers" (if you really want to use this name).

I think Palob has the better ability but Torkil will have the greatest impact on the meta, his down sides as mentioned above bybubblepopmei is his lack of ETP and that he's quite a target, but providing you can keep him alive for a first round of fire you can take all the shots you like at that falcon without losing ship and if you can manage it again you probably at hull level and can now land some crits with Greedo.

Well, I asked, because even though I was sceptical about your testing, there is always a possibility that I don't know about some combo (I have not played Scum yet). Did you actually tried all HWK versions vs Falcon? It seems that you wrote "Falcon killer", only because skill 0 during combat. But this is nonsense, because you could write "Any ship killer" - any ship with skill 0 will be shooting last - don't you think? This has nothing to do with Falcon.

I am yet to try dace yet as I am not really a fan of Ion tokens but raw DMG is always good. yeah could call it the any ship killer although its not as catchy, I just think its effective against such a powerful build that heavily relies on Ps, and any builds revolving around him in he future will probably be designed to counter Fat falcons.

Ah, so you just chose catchy name, I have no more questions then...