..
Using the underdogs is the best way to learn.
I'm not convinced about this.
It's a matter of degree - how much of an underdog as opposed to sub-optimal is the list?
I come from a chess background, and watched too many people waste "learning" time/effort/energy playing on in lost positions after having effectively already lost the game in the opening.
For example, what you learn from jousting when you shouldn't (bad match-up) is who to joust with. Playing on having lost a ship or two is not useful.
I guess, for me, the key time to work out a strategy against a superior list is BEFORE the game, not at the table.
4) whilst there are lots of lists recognised as "optimal" or "meta" I simply don't believe the list is the be-all-and-end-all of the game. I'd happily back a great player given a "sub-optimal" list vs a poorer player with an "optimal" or "meta" defining one... (I actually think it'd make for a great sub-tournament to see players given a set list to fly thereby eliminating more variables, I bet the usual big tourney winning names would still be prevalent...)
I'd love an event like that. Five games over the day. Each one a scenario where you move to a table and play with a shop supplied (if you dont have the models yourself) game with set forces. Play each game twice if possible, once on either side.
Be really interesting to see. Well for me anyway.
Limited appeal im aware as you'd be appealing to people who are not heavily entrenched in one play style or faction or even ship.