I'm quite fond of the X-Wing, named pilots tend to make their way into a lot of the Rebel lists I play. I'm developing a love for Interceptors now that I've played enough to properly use the boost and roll but nobody around here plays turreted ships that much so that doesn't entirely count.
I did beat a guy's tournament list with Wedge, Wes, and Jan the other day. Wes and Jan had VI, Wedge had Opportunist. The entire goal was to throw six red dice against your agility (minus one). Managed to catch Whisper in a bad spot and I had the initiative, so I ended up throwing those red dice against a Phantom's two green, and only I had a Focus token. Lost Jan shortly after but it was a good game and I was very pleasantly surprised since I just threw it together because I like rolling large numbers of dice and haven't played a HWK in ages.
Wow your Wes, Wedge, and Jan list is well timed - I was thinking of running Wes, Jake Farrel, and Jan, but was thinking of Wedge instead of Wes. Do you mind pasting your list here?
Happy to.
Wedge Antilles
-Opportunist
-R2 Astromech
Wes Janson
-Veteran Instincts
-R3-A2
Jan Ors
-Ion Cannon Turret
-Han Solo
Looking it over I would drop Han Solo for something that can help shed stress, or for Tactician. Stressing and ionizing is another thing I was interested in playing around with and Han never ended up being relevant. Using Stressbot on Soontir Fel turned out to be pretty smart, he endured that turn but was unable to be Soontir Fel at me on the next. Opposing list consisted of Whisper, Soontir, and a Doomshuttle.