Hero holding down the entrance tile.

By tiprack, in Descent: Journeys in the Dark

I just finished a game with my group and i am thinking i am misreading/ understanding a rule.

THe entrance tile is 4 squares big. and my golom is 4 squares big as well. if the hero holds there turns on any of the two front sqares leading to the rest of the map. the goloms can not be used as reinforcements due to not have enough spaces to enter the board with and still be on the entrance tile after it returns to full size for place ment.

Is this right or wrong?

Quest Guide Page 2 under Reinforcements: "If a reinforcing monster cannot be placed as indicated in this section because the tile is full, the monster is placed in the closest empty space(s) instead."

Best regards

Funkfried

Edited by Funkfried

As stated in the rulebook, if a monster is unable to legally spawn at a location, then the Overlord is allowed to spawn it in the closest legal space. So the heroes cannot block your monsters. If anything, they might help you out by letting you spawn them in a more advantageous position, or give you more choice as to where they can appear.

I have, on occasion, had to spawn reinforcements nearly halfway across the map because it was the closest legal space to spawn them to the entrance (lol shadow dragons).

I just finished a game with my group and i am thinking i am misreading/ understanding a rule.

I sincerely hope by "game" you mean quest, and not campaign. That would be one rough ride for the OL.

Thank you all for that help and yes sorry i did mean quest.

We just finished playing Monster's Hoard last night and it seems to have an exception to the above guidelines specifically stating, "The overlord cannot place a monster that does not fit on the entrance."

We just finished playing Monster's Hoard last night and it seems to have an exception to the above guidelines specifically stating, "The overlord cannot place a monster that does not fit on the entrance."

Such is the joy of scenario-based games. Each scenario has special rules that override the base rules in some way. Basically, all rules discussions must be taken in the context of "... unless quest rules say otherwise."