Oh green dice

By DariusAPB, in X-Wing

Never mind the green dice, it's the red ones I hate. At a tournament last weekend I rolled four blank red dice in three of the four games I played. In the last game I did it twice! The weekend before at another tournament I had a Kenkirk Decimator roll evades on nearly every green dice rolled.

... This is why I am now flying an A-Wing swarm (cue Top Gun music!) ;)

Imagine how long some games would take if the green dice didn't fail so often. Hahaha. For-ev-er. Save for modified range one attacks, of course.

Never mind the green dice, it's the red ones I hate. At a tournament last weekend I rolled four blank red dice in three of the four games I played. In the last game I did it twice! The weekend before at another tournament I had a Kenkirk Decimator roll evades on nearly every green dice rolled.

... This is why I am now flying an A-Wing swarm (cue Top Gun music!) ;)

/playing, playing with them boys./

That's the song you wanted queued up, right?

A few weeks ago at a tourny, I ran my 42 point point focused Corran into range 2 of a double falcon list, both with pred 1 with focus. Both got 3 hits, I rolled blank blank blank and blank blank evade. Game ended up being close with dash getting chewie down to 5 hull but it was quite the bummer.

Never mind the green dice, it's the red ones I hate. At a tournament last weekend I rolled four blank red dice in three of the four games I played. In the last game I did it twice! The weekend before at another tournament I had a Kenkirk Decimator roll evades on nearly every green dice rolled.

... This is why I am now flying an A-Wing swarm (cue Top Gun music!) ;)

Tell me about it. I'm taking the time I brought Jakes and 3 Blue Squadrons into range 2 of a fringer (1 focus, 2 target-locks) and scored 2 damage to my grave.

Also had Biggs and a Headhunter within range 1 of a damaged Corran (both locked). Biggs got four blanks twice and the Bandit whiffed off of perfect green dice. It's a double scoop **** sundae

Edited by ficklegreendice

My worst ever was loosing an undamaged Whisper to one shot from Luke. Whisper was cloaked at long range, behind an asteroid. Luke rolls hit,hit,crit. Whisper rolls blank,blank,blank,blank,blank,blank. Thats 6 blanks for those of you counting and of course the crit was direct hit..... That really sucked.

My worst ever was loosing an undamaged Whisper to one shot from Luke. Whisper was cloaked at long range, behind an asteroid. Luke rolls hit,hit,crit. Whisper rolls blank,blank,blank,blank,blank,blank. Thats 6 blanks for those of you counting and of course the crit was direct hit..... That really sucked.

Been there. Although it's your fault for getting Whisper in that predicament in the first place ;) /sarcasm

Although it's your fault for getting Whisper in that predicament in the first place ;)

Yeah :)

I mean you never expect and frankly never should expect to roll 6 blanks on 6 dice, and to draw a direct hit...

But if you ever roll 6 blanks, odds are almost 100% you'll draw that direct hit.

Although it's your fault for getting Whisper in that predicament in the first place ;)

Yeah :)

I mean you never expect and frankly never should expect to roll 6 blanks on 6 dice, and to draw a direct hit...

But if you ever roll 6 blanks, odds are almost 100% you'll draw that direct hit.

That and you let Echo get shot in the first place :P (also jk)

Personally speaking, as a player with some particularly heinously poor luck (in warmachine, I've missed attacks that only miss by rolling triples 1s on 3d6 in every game I've played) I always try really hard to find ways in which my decisions could have affected my games, rather than the dice or I'd blame them for eternity.

So as much as it sucked that those unexpected results happened, I tried my best to learn something from those scenarios. There could maybe have been some way to set-up the rest of the force to mitigate unexpected failure.

And then Wave 5 and the locust swarm of 360s happened and you just could never escape the dice... :mellow: .... :angry:

Edited by ficklegreendice

Although it's your fault for getting Whisper in that predicament in the first place ;)

Yeah :)I mean you never expect and frankly never should expect to roll 6 blanks on 6 dice, and to draw a direct hit...But if you ever roll 6 blanks, odds are almost 100% you'll draw that direct hit.

Wow, Stygium Particle Accelerator would have saved you. Interesting...

That's why I use B-Wings.

I always question how imbalanced the dice are, in particular the green dice. A) the faces aren't balanced. B) they're full of air bubbles.

How much that REALLY matters, I don't know. Maybe nothing. Maybe everything.

I've just been too lazy to roll each die several hundred times...... now if I could design a rig that automagically rolled a die in a random fashion and recorded the results, that's another matter.

I always question how imbalanced the dice are, in particular the green dice. A) the faces aren't balanced. B) they're full of air bubbles.

How much that REALLY matters, I don't know. Maybe nothing. Maybe everything.

I've just been too lazy to roll each die several hundred times...... now if I could design a rig that automagically rolled a die in a random fashion and recorded the results, that's another matter.

FFG already designed one for you in the starwars dice app, and it's sanctioned for official play too :D

Honestly, it does feel as if the actual dice are conspiring against me as they app has been far kinder in comparison, but that's just plain silly...right?

I'm always amazed when the green dice do perform, and sometimes feel a bit bad for my opponent. But only for a moment. Friday night I was running 4 Interceptors, PrediTurr, Lorrir & 2 PtL Sabers.

He sent Tycho & a Green Sqd up my left flank, while I went after his Red X-wing with Lorrir & Turr and sent my Sabers after Wedge. Lorrir flew perfectly, drawing his A's through the rocks and toward him, then used his totally cool barrel roll to arc-dodge the Red.

Lorrir's waggling his aft at 2 A-wings now, and Tycho closes to Range 1. Tycho rolls 3 hits, Lorrir 3 evades. The good Lt. then pounds the crap out of the Red, dropping it to 1 Hull and tacks on the PS0 crit before disengaging and turning toward Wedge. Tycho's pissed though, and stays on Lorrir. A turn later he's at Range 1 again, after Lorrir's k-turned. 3 more hits, 3 more natural evades.

Lorrir did finally go down, turn 8ish. To Tycho, even. Tycho was all alone by then, and Lorrir was my only casualty.

Yeah, when the green dice are on, it's pretty exciting.

* Hey, I like that "PrediTurr" thing! Gonna call him that from now on.

Never mind the green dice, it's the red ones I hate. At a tournament last weekend I rolled four blank red dice in three of the four games I played. In the last game I did it twice! The weekend before at another tournament I had a Kenkirk Decimator roll evades on nearly every green dice rolled.

... This is why I am now flying an A-Wing swarm (cue Top Gun music!) ;)

/playing, playing with them boys./

That's the song you wanted queued up, right?

I was thinking more "... Through the Fiiiii-re, to the wiiii-re!" :D

I had the opposite happen Friday night. I had 2 Ties, Howlrunner and a AP, getting attacked at range 3 or behind a rock, and managed to roll 15 evades out of 16 dice.

You are the one, go buy yourself a leather coat and some rey bans and the revolution can begin.

Never mind the green dice, it's the red ones I hate. At a tournament last weekend I rolled four blank red dice in three of the four games I played. In the last game I did it twice! The weekend before at another tournament I had a Kenkirk Decimator roll evades on nearly every green dice rolled.

... This is why I am now flying an A-Wing swarm (cue Top Gun music!) ;)

Yeah, my expectations for green dice are so low that I can never say they failed me. If I roll one evade out of four dice, it's always a pleasant surprise.

But my red dice? They consistently either roll eyeballs when I have a TL (which then rerolls to more eyeballs) or roll blanks when I have a focus. Or they collude with my opponent to roll three crits right before he rolls three evades.

I'm always amazed when the green dice do perform, and sometimes feel a bit bad for my opponent. But only for a moment. Friday night I was running 4 Interceptors, PrediTurr, Lorrir & 2 PtL Sabers.

He sent Tycho & a Green Sqd up my left flank, while I went after his Red X-wing with Lorrir & Turr and sent my Sabers after Wedge. Lorrir flew perfectly, drawing his A's through the rocks and toward him, then used his totally cool barrel roll to arc-dodge the Red.

Lorrir's waggling his aft at 2 A-wings now, and Tycho closes to Range 1. Tycho rolls 3 hits, Lorrir 3 evades. The good Lt. then pounds the crap out of the Red, dropping it to 1 Hull and tacks on the PS0 crit before disengaging and turning toward Wedge. Tycho's pissed though, and stays on Lorrir. A turn later he's at Range 1 again, after Lorrir's k-turned. 3 more hits, 3 more natural evades.

Lorrir did finally go down, turn 8ish. To Tycho, even. Tycho was all alone by then, and Lorrir was my only casualty.

Yeah, when the green dice are on, it's pretty exciting.

* Hey, I like that "PrediTurr" thing! Gonna call him that from now on.

You are my hero!

I love Lt. Lorrir success stories [sigh] I should fly him more often like the old days.

You are my hero!

I love Lt. Lorrir success stories [sigh] I should fly him more often like the old days.

Haha, thanks! Yeah, I really dig Lorrir's ability, I just wish he had an EPT -- I'd love to get Outmaneuver on him. I've been playing Interceptors a lot lately -- I really enjoy the maneuverability & repositioning.

Next version I'm dying to fly is PrediTurr, Tetran w/ Stay on Target, Lorrir, & Fel's Wrath. :) I wanna see what I can do with 4 Interceptors without PtL, and many of the "weaker" pilots, as well. I think I just need to find out for myself why Fel's Wrath is so looked down on -- getting his shot off before he gets vaped seems great, especially if you send him after the higher PS pilots. I suppose a lot of it has to do with his lack of EPT, and therefore no PtL.

I totally need to get a fourth (yeah, I have the sickness) Imperial Aces, though. Need more bloodstriped 181's!

What made it worse is that I was deliberately playing the odds: I had a 30% chance of no eyeballs but just a 15% chance of no evades, and knew I could still take a point of damage and live. I still think an evade token was the right choice, but yeah--those eyeballs are just bullies.

You roll them and they are just staring at you... judging you for choosing the wrong action.... just like the knight in Indiana Jones....

indiana_jones_grail_knight-you-have-chos

Are you sure you are not rolling these dice?

blank_poly_dice_5_green_d10-500x500.JPG

Odds are they will probably roll an evade result more times then the set dice.

In one particular tournament I rolled 36 total evade dice. The first evade was on die roll number 12, the second evade was on die roll number 33 and there were a total of 5 eyes - all the rest blanks. When I pass from this mortal realm my red dice shall rest in a mahogany box adorned with gold and silver and placed at my side. My green dice shall be powdered and epoxied into the floor of a septic tank to be installed at a fat camp for the criminally insane!!!

Why, are you telling me there are actually green dice in this game? Are you kidding me? :-)

Perhaps they'll introduce an upgrade like a defensive Han crew - let you use an evade token as a focus on defence.

My loathing for green dice has hit extreme levels......

yea...... $11 a piece. But, I balanced each face to weigh the same by varying the thickness.

MIwnoFj.jpg

My samples come in Monday. Not tourney legal, but fly casual right? I do love this game, but I'm pretty sure I'm playing it wrong.