NexU and Royal Guards

By macar, in Imperial Assault Skirmish

So I played a list today that was rather fun but turned out to be extremely powerful.

Nexu (red)

Nexu (Gray)

Royal Guard (elite)

Royal Guard (red)

Officer

The base of the squad just burns down opponents. Even elites and is very hard to kill when you get up close.

The Nexu and mobility make moving so easy in/around/pouncing and moving. It's almost insane how much the Nexu does. Add bleed and you take away one of your opponents actions.

Don't even get me started on mobile. That ability makes these guys super-movers when it comes to setting up for a kill run. Oh and lets not forget the free block they can receive (which pairs well with the reroll from bodyguard)

Add stun in there from the royal guards and boom you have 1 or 2 enemy pieces that are burning both actions or taking damage.

Let's say that 1 of the 2 red royals is killed, The elite just swings away bashing with 3 dice. Let's say that the Elite dies, the Reds both Focus up and get to swing at the strength of the elite for the next attack.

Sure the nexu can't interact with objects but what do they care when they can pounce almost half way across any map?

You simply can't kite this for long due to how initiative works and the officer sitting around doing his orders.

The squad you listed is only 33pts. What did you use for the other 7? A squad of Stormtroopers, or 3 more Officers? It seems like having 4 officers in total would really maximize the movement options of this squad and help it to get into attack range quite quickly. But still, a lack of shooters could be a problem vs some squads. Interesting squad. I've give it a run.

its 37?

Elite RG x2 24

Nexu 6

Gray Nexu 4

Officer 2

Temp 1

I would go another Officer

Right, I see it now. I was confused because the original post lists the Guards twice...once with Red and once with Elite. lol

I'd be worried that in a match like Smuggled Goods your opponent would target the Guards and officers and then could take their time carrying objectives back because you can't pick them up. I'm also not sure you can cover all the objectives with so few models (you can, but splitting up the guards and officer negates all their special abilities). I haven't seen Nexus in action yet though and I suppose they can block a hallway fairly effectively so maybe it's enough. Interesting stuff. I think going lower points to make sure you go first can be a good thing too.

THey can block a hallway, super speed. So few? He has 7 guys should be 8 if he goes two officers.

I played this squad last night. It's a lot of fun. I like the Speed 5 and Reach on the guards.

12 Royal Guard (elite)

8 Royal Guard (reg)

6 Nexu (elite)

4 Nexu (reg)

2 Officer (reg)

2 Officer (reg)

2 Officer (reg)

2 Officer (reg)

1 Temp Alliance

39pts.

I'm still not very good at this game, but I really liked the way it played. I've adjusted it though: dropping 2 regular Officers for an Elite Officer seems like it would be more valuable...giving my Elite Nexu an extra free attack (with automatic Cleave 2) would be handy. Furthermore, after the first round or 2, I really didn't need the speed boost from the regular officers anymore, since the Speed 5 and 6 on my attackers was already more than enough to get where I needed to be at that point.

I'll continue to play it and see how it goes.

Tint this is how I see it. There are three pretty good battle missions and three pretty good missions centered around the mission than the battle. So I think it really comes down to the mission at hand and map when it comes to movement. I do think in the mission based ones it will come more in hand.

As much as we don't like running away I think that is a very strong tactic in this game if you can still get to 40 without dying which also speed comes into play. I do agree that after turn two you really don't need the speed unless its late game where you to get out or the mission comes for it.

The officers are good blockers at range since they do have cover+white

The Nexu+Guard combo is great just think the Guard+eweb might be just as strong and something people have to really looked at because of the speed limit. Not sure I will want to run more than one Nexu ever because they cant get missions and are only good at using up space and charging right at you.

I also think the officer swarm is great because it lets you out act and see what your oppp does losing that act is something to look at. One thing you forgot to say about the Elite is that he does have stun and think that with the extra attack is well worth the points and another piece getting over looked because of the cost of reg officers and how good troopers at for their cost.

I think its a good change not sure I am sold on the Nexu though. That command card that lets your oppp attack with your nexu really has me somewhat worried even if its rare to see.

Edited by Jonnyb815