I am definitely going to play a lot of scenarios. (ex: the Rebels need to strike an imperial station under the protection of a victory class star destroyer and its fighters. The rebels have a nebulon B frigate and a sizable contingent of fighters and bombers.)
Begs a question. Even matches are fine. But much of the time and for many scenario battles I would think that:
a) forces would be asymmetrical
b) deployments would likewise be asymmetrical or at least not simple head-to-head confrontations.
How do we reproduce these elements, if only in homebrew situations? I'd imagine we'd need to come up with a few things:
1) a mechanic for "surprise" attacks where the defender deploys prior to the attacker who then jumps "in system" for deployment
2) a square, instead of rectangular, board size to allow for setups that do not feature head-to-head deployments
3) a means of balancing asymmetrical forces with appropriate objectives
Optional and/or more advanced elements:
4) a mechanic for reinforcements, for either side, to be both costed and arrive
5) a mechanic for ships to enter hypespace in order to escape, retreat, or redeploy
6) a mechanic for boarding ships, attempting to take them over, and a ship to ferry boarding parties
So... anybody got ideas?