Imperial Homers Rule and Ruin this Board/Game

By Tokyogriz, in X-Wing

I have invested around $1500 In this game. My rebel and imperial sides are both very well rounded out and I try to make it so my friends can come play any ship or side at my house.

My frustration is people like Ficklegreendice, hobowhatever or others who simply want imperial to be overpowered no matter the cost to this game actually working.

Even Nova squadran radio, which I do love to listen to seems packed full of Imperial homers. In their review of upcoming autothrusters changes the guys at NOVA were saying squints were now going to be "Indestrucable" to turrents and how great that was. Really? Indestructible to turrets is great and fun for everyone? 60-70% of rebel ships are dependant on turrents so ya real fun to have that many ships thrown in the garbage.

Rebel issues post AT

HWK - Turret ship, useless with AT, ZERO offense against AT

Rebel Y - Turret reliant, crappy dial (oh you can waste one useful droid slot for better dial but no ept for name so still crap). Scum Y is not so bad more upgrade opportunities. he scum YT upgrade is NOT ENOUGH to make rebel Ys worth their salt due to lacking named EPT.

YT-1300 - Classic ship, every empire player hates, it seems. Odd Ties and squints never left winning lists at tourneys. Nice double standard for Imp homers. I do understand frustration with "Flavor of the month" but many folks seem to want to destroy this ship. Um how about you learn to fly against it? Rock paper scissors, i.e. different builds work better against others is the game. But Empire homers cant do that, squints HAVE to kill everything, and if they die to easily against something its the games fault, not theirs. Funny thing is squints have made final tables and still this Empire whining. Soontir is still a top dog period.

YT-2400 Honestly this ship is ok... but the doughnut hole is a serious weakness and I see little reason to fear this ship. With AT this ship is pretty lame.

X-wing - Decent ship all around. However against hyper agile Squint, named advanced, Named phantom, x wings suck. they get owned, anyone trying to say their are awesome against what the empire will autoplay (Interceptors,advanced, phantom) you are either not actually playing x wings or twisting reality to suit a pro empire stance.

B wings - Bright spot in rebel build. tough and with advanced sensors good knife fighter. But named bwings still suck even with aces expansion. Crew slots are nice however.

Z-95 - Not as good as tie but good swarm ship. But swarm ship against new Empire auto-build (Interceptor, advanced, Phantom) is useless.

A-Wing - Hypermobile, ZERO offense. If you enjoy using papercuts to try to kill an elephant this this is your ship. Have fun. Honestly it is a fun ship to fly, but overpriced even with refit for its offense.

E-Wing - Overpriced but Corran is the only rebel ship that with AS is a decent phantom, squint, advanced killer or will be after changes. Again overcosted and ONLY corran is worth anything in killing high PS hypermobile empire ships.

Again, even though I play rebels a lot because my friends prefer to be "the bad guys" for fun I still can and do play Empire well. And I am very very very glad that the tie advanced is FINALLY getting revamped. I do have serious concerns Vader will be way way OP however. Again as per Nova squad radio Vader is the best pilot in the game, but the ship sucked. Now his action economy will simply be insane. Autohits or extra crits plus 4-5 actions a round will be totally ridiculous.

Empire players seem to want game balance except when it applies to themselves. This game after AT and the Advanced changes will simply be Empire versus Scum. Again I am invested in ALL sides and this is UNACCEPTABLE to me as a player and investor. Real fun to have a one sided game.

Ok this is a bit of a rant but my main points are this

1 - Empire homers are 80-90% of the posters on this board, or even my favorite podcast Nova squadron.

2 Empire homers honestly do not seem to care about real game balance, only their specific interest in how this game should run or fly. Ficklegreendice, Hobowhater etc im looking at you. And Chad from Nova you too sorry man, I do enjoy your show thanks though.

3 - After Scum releases AT, and we get the advanced fix (Which I DO LIKE) this game will be VERY VERY ANTI Rebel as rebels are so turret dependent and VERY little to offset hyper mobile ships.

My Conclusion - Game post scum, AT and advanced fixes will essentially be a 2 faction game. Scum and Empire. Half of my $1500 (Rebels) will be useless and that is EXTREMELY frustrating.

I know the feeling. Imperial-lovers have been crying about turrets forever, and I don't really get it. They're not indestructible. I like playing both sides. And against phantoms? For crying out loud, you NEED a turret to pin that thing down.
Pre-wave 4, the game was pretty darn balanced.

Can everyone just please quit whining about things, simply because they disagree? I love this game entirely. Play both sides, not just one. Understand why some features of either faction are necessary to compete.

This is why I love casual games. There's no petty complaining about a particular upgrade or pilot or whatever. We always mix it up.
Fly casual, my friends.

Quite a rant, but sadly, it has some merit. The fact is, anyone who decides to 'align' themselves to one side or the other will always feel hard done by.

One thing I will disagree on is the concept of 'autoplay'. It isn't just Imperial, how many YT + 1 builds are out there?

Oh well, I guess I will just go on with enjoying the game :)

RoV

The HWK gets access to the Autoblaster Turret which, while only range 1, does not care about Autothrusters. Alternately, they can try to keep the Thruster in their firing arc.

Y-Wings are brutal with the new title and bomb options. R3A2 is going to be disgusting on that ship.

Falcons work fine against AT as long as you keep them in arc, and can still use Gunner to overwhelm the enemy's evade dice.

A-Wings actually get to equip AT, so they get as much benefit as the Squints.

Seriously, the sky is not is not even close to falling for the Rebels.

Edited by PhantomFO

Oh crap

Just when I thought the sky wasn't falling anymore ...Yet it appears to be again

That's because you terrorists rely on your win button turret tomfoolery instead of the dog fighting strategy that this game was supposed to be based on. AT will NOT make our TIEs indestructable, but it will allow us a fighting chance against your positionally immune 360 no-scope like tactics.

Also, you are all a bunch of doodyheads, so there.

What the hell is a 'homer'?

Homer_Simpson_by_Pixelpanzer.jpg

Autothrusters will require turrets to alter their strategy and aim at the ship with Autothrusters. Even out of arc, 2 defense plus an evade isn't impenetrable. Put Gunner on your turrets to counter this.

Homers are folks who pick one side always. Fanboys if you will.

See Krynn07 and Warturtle for examples of homer replies. Im sure more Imperial homers will post equally useless gloating replies about how they love the incoming game imbalances post AT and advanced fix.

Edited by Tokyogriz

Stealth device and AT. That puts fel and vader , Whisper both at 5 green dice, free evade with at versus 98% turrets with VI on them. Ya with a free evade, 5 green dice, action economy on soontir and vader for another evade your build is going to jack.

I have play tested these builds via proxy cards. Like the guys on Nova radio said, Soontir and vader will be almost unkillable by turrets with AT and their insame action economy, evade focus etc.

Edit note - Vader would use stealth device not AT.

Edited by Tokyogriz

I will answer your researched post with an equally researched response.

No.

That's how you feel, that's how I feel.

Different thoughts and strategies is what makes this game great. No one "meta" rules.

The only issue I find is that rebel ships and imperial ships don't fly the same way and people complain when they fly either faction like the other.

You know what? I vastly prefer playing Scum and Imps to playing Rebels, but people who seem to honestly believe that the Empire is supposed to be a good thing are the single most annoying type of posters on this board.

(at least after the emote-abusers)

(yes, I realise your OP is gameplay related)

Now his action economy will simply be insane. Autohits or extra crits plus 4-5 actions a round will be totally ridiculous.

What? How is Vader getting 4 or 5 actions a round? You can get him 4 if you take EI and PTL but you are either giving up actions every other round and stuck on green moves with a ship that doesn't have a lot of those or you are building the rest of your list around pulling actions off of Vader. If you take Accuracy Corrector on him he'll be an expensive hard to kill annoyance that is 't worth shooting until all the real threats are destroyed.

What the hell is a 'homer'?

WsaAW3f.jpg

Vader gets 2 free actions peer pilot card. PTL for another free action. NOT spending target lock with advanced targeting is worth at least a partial free action. Also if you really wanted add wingman on fellow advanced and then add EI on vader for 4 + actions in a round.

Okay, hold on there. Dash Rendar is the kind of pilot you can dictae Range 3 shots all day long. With Boost + Barrel Roll on a Large ship, he has plenty of options. Of course, he also has a turret (surprise!). Osoroshii has been doing a lot of trial runs with Autothrusters, and he basically says the upgrade is solid gold; worth way more than 2 points. HOWEVER, I am sure he'll agree that you can't keep TIE interceptors at range 3 forever. In fact, Han should have no problem getting Range 1 shots on those guys. It's not like their blanks all turn to evades every shot.

"Let's keep a little optimism here."

"Keep your distance though, Chewie"

EDIT: I don't know how I forgot that Autothrusters also applies to out of arc. Obviously I haven't flown it yet. Pardon my interruption - your weeping and wailing is quite warranted :)

Edited by Parakitor

VI Han with Gunner and EU (and whatever else you want to strap on him) will still be able to take Soontir's lunch money. You'll just need to fly him differently than you are used to.

Stealth device and AT. That puts fel and vader , Whisper both at 5 green dice, free evade with at versus 98% turrets with VI on them. Ya with a free evade, 5 green dice, action economy on soontir and vader for another evade your build is going to jack.

I have play tested these builds via proxy cards. Like the guys on Nova radio said, Soontir and vader will be almost unkillable by turrets with AT and their insame action economy, evade focus etc.

Edit note - Vader would use stealth device not AT.

Why on earth are the turret ships allowing Fel to stay at range 3 so he can collect five evade dice every turn?

You're either absurdly pessimistic about your preferred faction (a faction that has won the last two World Championships, no less) or you're trying to troll people while name-dropping the Nova Squadron folks for extra lulz.

Autothrusters lets a ship with it resist a damage at Range 3 or when out of arc. That does not mean it resists turrets. A turret ship can avoid Autothrusters by pointing its arc at an autothruster ship.

What is a turrent?

What is a turrent?

It's what Turr Phennir pays for his apartment.

Apparently, sarcasm can't be read.

Also, the Empire is a legitimate government. Sheev Palpatine was elected, and given exectutive powers for the "duration of the crisis". No one is saying they aren't corrupt and bigotted, but you "Rebel Scum" ARE taking up arms against a sovreign nation. Terrorists, every sodding one of you ;)

Apparently, sarcasm can't be read.

Also, the Empire is a legitimate government. Sheev Palpatine was elected, and given exectutive powers for the "duration of the crisis". No one is saying they aren't corrupt and bigotted, but you "Rebel Scum" ARE taking up arms against a sovreign nation. Terrorists, every sodding one of you ;)

Very similar to the malcontents in Massachusetts, Virginia and the other colonies that took up arms against their king near the end of the 18th century.