I'm considering jumping in the deep end with a store champ that has slots in a couple of weeks.
Only picked up the game over Christmas so my options and experience are both limited. I've only played other new players so far but done well in those games. I'd like the experience of playing against better/more experienced people as I've found that's the quickest way to improve in other TT games.
As to lists, researching the current meta, I don't have great options for going against Super Dash or Phantoms etc but then, I have no idea if the local meta matches up to that anyway.
I have the Core set and for Rebels I have a second X wing, the Aces pack and a HWK. For Imperials a second TIe, Aces and Advanced. Not having the A, B or Tie Interceptor packs restricts my options even for the ships I do have.
I reckon I can make a better rebel than Imperial at this point though I don't have a preference of faction at this point. I'll be a wave or two out of date at least but at most I may be able to pick up one more expansion so that can't really be avoided.
I'm looking to make the most of what I already have plus thoughts towards what single purchase may be workable. The Falcon is of course unavailable at the moment but there seem to be plenty of 2400's available. Maybe an E wing?
I'm thinking along the lines of;
Farlander, PTL chardaan Farrell and two Rookies. This leaves 4 points for flavour.
Or a Wedge R2, Biggs, Blue squadron based list. That's 80 pts so plenty of room to upgrade or to squeeze in a basic A wing. Losing R2 could allow a more potent A wing. But means running 4 pretty much naked ships. Switching Biggs to a rookie leaves room to give Wedge a shield upgrade in addition to R2 and upgrade the Blue to Farlander with maybe Opportunist, E2 upgrade and Recon specialist.
Any advice for a newb is appreciated. Needless to say I'm not approaching this with any major expectations of placing well. It's just for the experience at this point with any wins on the day to be treated as a bonus.