Hi all,
my gaming group will soon travelling from Formos to Kessel, pretending to be bounty hunters bringing Bandin Dobah there in a scheme to get access to the facilities in order to free a prisoner who has secret information on a lost Sith artifact. They will be there just when Rogue Squadron attacks in order to free Wedge Antilles (occurring in the ROgue Squadron game). I hope they'll literally have a blast!
Since the Kessel Run isn't quite your average trip, I am thinking of making the trip several legs, each requiring distinct checks in order to get there in one piece. I cannot find any info on the details of the Kessel Run, though, so what special features and challenges could the Run's legs feature? Should the number and difficulty of the legs be dependent on an initial Astrogation check? And how can I involve more than just the pilot and the navigator in those checks?
Any suggestions would be greatly appreciated!