Maps and distances

By MisAnThropic2, in Rogue Trader

So, Ive got some trouble with the maps. How far is 5 lightyears on the map? How far is 5000 light years on the maps?

What is a normal distance to travel if such a thing exists?

And I Think the maps are difficult to comprehend, is that just me? If u get a big map of the segmentums i have a difficult time to se the end of the calixis sector and the area of the Koronus expanse. And is the Jericho Reach all on the other side of the galaxy? How far is that distance?
Its kinda har to find them att all.

Please if someone could take a small piece of their time and explain ;)

Thanks guys

The distances are intentionally vague. This is a function of the fact that travel in the Warp is not like traveling in realspace. Warp travel times are variable based on a rough estimate of how far you are going. The chart on pg. 184 of the RT core book gives you a rough estimate of travel time over certain vague distances.

For example: The Koronus expanse is a Sector, as is Calixis. As such it would take between 30-60 days at warp to cross it. The Cauldron; The Unbeholden reaches and Winterscale's realm are all examples of subsectors and as such would take approx 5-10 days.

The above assume stable warp routes and accurate Charts neither of which is a certainty especially over longer distances!.

Of course, If this is not confusing enough for you, you should purchase the Navis Primer. Than it will really get strange!

The fun part about the Warp is that it seems actual distance in light years means all of squat. That neighboring star? It could take a good while longer than perhaps logic stated it should. That's the problem. You could reach Scintilla in what you feel is record time, and then the nearby system might take forever and a day to reach.

That's just my experience though.

5 ly would be about 2% of the width of the map, not very far at all. 5000 ly is about 25 maps laid end to end.

Normal distances vary with the group, as my experience runs. Some GMs have ships pop out of Warp and recalculate every now and then while some GMs go the whole trip in the Warp. Jumps can be made without navigators, but not very far. I've read two different sources on that, with one saying 2-5 ly and the other as high as 15 ly per unguided jump.

The Jericho Reach is probably 40k-80k ly from the Expanse. It's hard to tell with their map of the galaxy.

It's all left vague for a reason. We don't really know how many stars there are in our galaxy, and theories vary wildly. There's a huge amount of missing matter out there and there are just as many theories as to what that missing matter is.

I once tried to come up with some numbers on stellar bodies in the Expanse and quickly gave up. For what it's worth, here's some assumptions I made. Much of it is arbitrary and contrived.

O = 1

B = 40

A = 200

F = 1,000

G = 2,400

K = 4,000

M = 24,000

Brown Dwarfs = 32,000

White Dwarfs = 64,000

Neutron Stars = 1

Black Holes = 1

Dark Star = 1

An Imperial Sector, like Calixis is about 200 Light years across. It's not really stated anywhere, but I've always assumed the Koronus Expanse to be approximately the same size.

As for travel times, GW have changed their minds on this many times over the years, and as pr the Navis Primer it as a lot slower than it used to be. This is mostly due to the chaotic and uncharted "waters" of the Expanse, though, and so you can't really take those numbers and apply them elsewhere in the Imperium.

If you google for Warp Travel Times you will find several discussions on these forums about this topic :)

Largely irrelevant really, what matters is its X time to travel over yonder. Especially with warp buggerey.

Edited by CaptainStabby

x time to travel yonder, and y time past at yonder during transit

I have to respectfully disagree with you, CaptainStabby. The "speed of plot" is all that matters on the ship the party is on, but RT isn't D&D in Space. You have allies and henchmen, servants of the dynasty and also enemies, background endeavors and meta-endeavors. You can run those at the speed of plot, also, I guess, but I don't think many players are going to be satisfied with not being able to make plans.