While I was working on my DP20 proxy I was considering making some huge ship weapons,
but never finished fleshing them out completely. This is as far as I got.
Still very much a WIP. Any constructive suggestions appreciated.

While I was working on my DP20 proxy I was considering making some huge ship weapons,
but never finished fleshing them out completely. This is as far as I got.
Still very much a WIP. Any constructive suggestions appreciated.

Sienar Systems Engineer
Imperial only. Huge ship only.
Crew.
3 points
During the Energy allocation phase your
Energy transfers can go in any direction,
to and from any Energy holding card.
• Lieutenant Erv Lekauf
Crew
Imperial Only.
After you perform an attack against an enemy ship,
for each damage caused to that ship you may instead
discard an upgrade card per hit, for any number of hits.
@gabe69velazquez: Of the last 11 posts, 10 are you. Please stop spamming.
@gabe69velazquez: Of the last 11 posts, 10 are you. Please stop spamming.
Well, I think thats a bit unnecessarily dismissive, isnt it? He is following the thread's title and he is not saying anything bad against somebody else. The fact that he wanted to divide everything he had to say in different posts or that nobody else added anything else doesn't mean he shouldnt write those posts.
I know gabe69velazquez can be a bit harsh in his responses but now you are just antagonizing him just to enrage him.
Well, I think thats a bit unnecessarily dismissive, isnt it? He is following the thread's title...@gabe69velazquez: Of the last 11 posts, 10 are you. Please stop spamming.
It's dismissive, but not unnecessarily. He is actually off-topic, if you review the OP; Gabe is just throwing homebrew at the thread looking to see what sticks. If he wants feedback on a very large set of homebrew upgrades, this isn't the right thread (and the forum format might not be the best way to seek that feedback, but that's a separate issue).
...and he is not saying anything bad against somebody else. The fact that he wanted to divide everything he had to say in different posts or that nobody else added anything else doesn't mean he shouldnt write those posts.
I know gabe69velazquez can be a bit harsh in his responses but now you are just antagonizing him just to enrage him.
I'm not deliberately antagonizing him. I'm making a reasonable request: what he's doing is making it more difficult to find meaningful content in the thread. If he has so much to say that he needs nine successive image-heavy posts to do it, and if it's not relevant to the thread topic, then what he's doing is hijacking the existing thread. He's free to start his own epic "Gabe's homebrew" thread, and I promise I won't say a word about it--but when he steps all over a thread I've otherwise found interesting, I don't think its out of bounds to politely ask him to stop.

• Jabba the Hutt
Modification & Crew
Scum only.
2 Points
This card uses a crew and a modification slot.
Your upgrade bar gains two illicit upgrade slots
and one droid upgrade slot.
Found these interesting customs by JayRhea.


Well, I think thats a bit unnecessarily dismissive, isnt it? He is following the thread's title and he is not saying anything bad against somebody else. The fact that he wanted to divide everything he had to say in different posts or that nobody else added anything else doesn't mean he shouldnt write those posts.I know gabe69velazquez can be a bit harsh in his responses but now you are just antagonizing him just to enrage him.
It's still spam, and this isn't the first time he's done exactly this. We've tried engaging him as politely as possible, asking him to compound all of his thoughts into a single post, and that's when he flies off the handle.

• Admiral Ackbar
Crew
Rebel Only.
3 Points
When more than one friendly ship has a target lock
on the same enemy ship they may add one critical hit
when they attack the target locked ship.
OP... take a very close look at what Wizkids are doing and have done in the past... and do the exact opposite.
Well, I think thats a bit unnecessarily dismissive, isnt it? He is following the thread's title and he is not saying anything bad against somebody else. The fact that he wanted to divide everything he had to say in different posts or that nobody else added anything else doesn't mean he shouldnt write those posts.I know gabe69velazquez can be a bit harsh in his responses but now you are just antagonizing him just to enrage him.
It's still spam, and this isn't the first time he's done exactly this. We've tried engaging him as politely as possible, asking him to compound all of his thoughts into a single post, and that's when he flies off the handle.
He sees your comment, and raises you an Ackbar! It's a TRAP!

Come on!I want to see some Lobot ideas other than mine.
I like "ignore any direct pilot damage"; Lobot can act as sort of a proxy for the pilot then discard Lobot.
Come on!I want to see some Lobot ideas other than mine.
I like "ignore any direct pilot damage"; Lobot can act as sort of a proxy for the pilot then discard Lobot.
That's an interesting angle but too much like Chewbacca, and Chewie is better.
If you don't mean damage, and you don't discard him, then I could see it.
Edited by gabe69velasquez
Come on!I want to see some Lobot ideas other than mine.
I like "ignore any direct pilot damage"; Lobot can act as sort of a proxy for the pilot then discard Lobot.
That's an interesting angle but too much like Chewbacca, and Chewie is better.
If you don't mean damage, and you don't discard him, then I could see it.
Yeah I thought about that before posting, so maybe a slight change like you mentioned where the pilot take the damage but still has full abilities. Just spit ballin...
That's an interesting angle but too much like Chewbacca, and Chewie is better.
Come on!
I want to see some Lobot ideas other than mine.
I like "ignore any direct pilot damage"; Lobot can act as sort of a proxy for the pilot then discard Lobot.
If you don't mean damage, and you don't discard him, then I could see it.
Yeah I thought about that before posting, so maybe a slight change like you mentioned where the pilot take the damage but still has full abilities. Just spit ballin...
So you mean damage cards with the pilot trait,
and Lobot would flip them face down.
so the ship would become immune to these four critical hits.
Damaged Cockpit - After the round in which you receive this card, treat your pilot skill value as "0"
Blinded Pilot - The next time you attack, do not roll any attack dice. The flip this card facedown.
Injured Pilot - All players must ignore your pilot ability and all of your (pilot skill) upgrade cards.
Stunned Pilot - After you execute a maneuver that causes you to overlap either another ship or obstacle token, suffer 1 damage.
...That's the equivalent of Determination which is one point. Frees up the EPT slot anyway.
Edited by gabe69velasquezYou reminded me of this card...

Had some issues with the image size, if its too small let me know

And the dial

I'd probably look at making the HWK-290 more durable or more able to shed stress. In order to keep using Kyle or Jans abilities, the HWK gets locked into predictable maneuvers to keep the stress off and becomes an easy target.
HWK Thrust Autocorrector
2pt Modification
HWK-290 only
After performing a green or white maneuver you may remove one stress token.
Should keep the HWK in the game longer and allow it's support abilities to have more impact, but if you decide to arm the ship with a turret it'll cost close to a third of a 100pts list making it an expensive combat option.
Also, we need an x-wing only modification called Power Converters so they can be equipped with Luke

Ban ACD. Phantoms are actually balanced now, generics used a lot more with a wide variety of upgrades and play styles.
Now that the named Phantom is no longer OP, no one needs to fly a dumb turret in every **** list or go out of their way to have 9+ PS. A wide variety of builds are played again, albeit with swarms dominating.
Assault missiles are now 3 points to keep swarms in check. Other ordnance also receive point reductions. Major Rhymer receives a point reduction, Jonus's ability works on himself. Ordnance is now more a part of the meta, gunboats loaded with ordnance now a part of the meta.
Edited by ParaGoomba SlayerIf you let Jonus' ability work on himself he's just strictly better than Horton Salm, I think he's fine as he is now. Agree than Rhymer needs to be cheaper though.
If you let Jonus' ability work on himself he's just strictly better than Horton Salm, I think he's fine as he is now. Agree than Rhymer needs to be cheaper though.
But the Jonus Bonus only effects secondary weapons. Bombers also can't use turrets. Maybe Horton needs a point reduction? Idk, I've never used him.
So, I reckon that what I would do if FFG hired me onto the design team would be to start work immediately on the next "Aces" pack for the rebels: Spies and Saboteurs
It would have an X wing with yellow stripes instead of red (ideally a new model with S foils closed and a modified nose, but that's probably unrealistic) and a Y Wing with a dark grey and green colour scheme.
I'd include at least the following cards:
2 copies of BTL A4 “Longprobe” Refit
Torpedo
Y-Wing Only
5 points
Increase your agility by one.
Your upgrade bar gains the System icon.
You may not use this upgrade with any other torpedo upgrades.
This is a bit of a boost to the Y wing, which doesn't really need a massive boost to begin with. The point cost is high enough that you can't have more than three of them with either an Ion or a Blaster Turret.
3 copies of T-65 BR “Recon-X”
Torpedo
X-Wing Only
-3 points
Decrease your attack by 1.
Your upgrade bar gains the System icon.
This is a questionable boost for the X wing. It allows you to field five of them, but they essentially become Z-95s with a shield upgrade if you do that, possibly with a system upgrade on one or two of them. Good, but not amazing.
3 copies of Rogue Squadron Pilot
Pilot
X-Wing
26 points
PS 6
This would be a generic X-Wing pilot card that had Barrel Roll on its action bar (to simulate an Always-On expert handling) and an EPT slot on its upgrade bar.
Bothan Spy
Crew
2 points
At the start of the movement phase, choose an enemy ship at range 1-2 and look at its dial. You may then adjust the dial of your own ship. If you do, discard this card.
Bothan Saboteur
Crew
4 points
Action:Choose an enemy ship at range 1. You may select one Cannon, Turret, Modification or Illicit Upgrade on that ship to be immediately discarded. Then discard this card.
Bothan Slicer
Crew
2 points
Action (Target Lock):Choose an enemy ship at range 1. You may select one System, Salvaged Astromech or Astromech upgrade on that ship to be immediately discarded. Then discard this card.
Shuttle Tydirium
Title
Lambda Shuttle Only
Rebel Only
Rebels may use the Lambda Shuttle.
I'd also add a few unique pilots for both ships, but I haven't gone through and decided which ones or abilities yet. Obviously, you'd need to throw in a few more goodies here and there, including at least two copies of "Advanced Sensors", for thematic reasons. ![]()
Every ship gains +1 attack dice. All other stats remain the same. I find games take a little too long when it's purely elimination, especially when it's down to two high agility ships remaining.
Granted, I'm a very casual player.