What ship do you buff/nerf, and how?
You can't change how their abilities work, you can't alter the rules of the game, and you can't just change the cost of the ship. You can makes a title or modification that only works on a specific ship, however.
I'd probably buff the Defender. I kind of like the ship but I feel like it doesn't offer enough for 30+ points, given how vulnerable it is to stress and how predictable it is once it's stressed. I'm thinking this.
Defender Ace
1-3 points
Title, Defender only
When you reveal your manoeuvre dial, you may treat that manoeuvre as if it were green. If you do, roll one less attack die each time you attack this round.
This provides a way to shed stress at what I hope is a fair price. The other thing I considered was letting it stay vulnerable but giving it a title that powers up it's offence, so I also thought of this. I don't think I would release both, but this would be my other suggestion.
"Headbutter" Cannon
? points
Cannon, Defender only
When you attack a ship that has you inside it's firing arc, roll an additional attack die.
I have no idea what to cost this. The Defender has had a weird relationship with jousting because it looks in theory like a great jouster (six hit points! White K-turn!) but in practice gets annihilated by B-Wings if it tries. I was interested in giving Vessery and Brath an offensive boost that might let them slam heads against some enemy lists and come out on top. It's a cannon because it should probably not be possible to put this and an HLC together. Five attack dice against your normal agility at range three seems a bit crazy.
Edited by Hockeyzombie