How to equip Whisper?

By Nikolishin, in X-Wing Squad Lists

I am thinking of running this list - for springs Store Championships:

Oicunn (Decimator) (59 point) :

  • Ruthlessness
  • Gunner
  • Ysanne Isard
  • Mara Jade
  • Dauntless (Title)

Whisper (Phantom) (41 pont) :

  • VI
  • ACD
  • FCS
  • Gunner or Rebel Captive or Tactician or ...

My problem, IMO, is that there are just too many good choices for crew for the Phantom: what/who should I choose?

Any other way to adjust the list?

Gunner is great offensively, but eats up a lot of points. It's my go to for tournaments because it's safe( and I don't trust my dice). Against Dash or an Exposed Decimator(when getting 4 red dice thrown at me) I like to evade as an action and get a focus from hitting. Not having a target lock or focus when shooting that first time can be a little rough, so gunner paired with Fire control system pretty much guarantees that focus from hitting

Rebel captive just seems to deter people even more from shooting the phantom. Good in most cases, but your going to wiff hardcore with your dice at some point, then wish you had brought gunner.

Tactician is a lot of fun too. While it can be a bit tricky to use because of the range 2 stipulation, a good phantom pilot/player can usually get a lot of use out of it. I've found that it is pretty amazing as it shuts down PTL ships, forces green maneuvers, and prevents K turns.....but at some point, you are going to wifi hardcore with your dice and wish you had brought gunner.

Gunner is great offensively, but eats up a lot of points. It's my go to for tournaments because it's safe( and I don't trust my dice). Against Dash or an Exposed Decimator(when getting 4 red dice thrown at me) I like to evade as an action and get a focus from hitting. Not having a target lock or focus when shooting that first time can be a little rough, so gunner paired with Fire control system pretty much guarantees that focus from hitting

Rebel captive just seems to deter people even more from shooting the phantom. Good in most cases, but your going to wiff hardcore with your dice at some point, then wish you had brought gunner.

Tactician is a lot of fun too. While it can be a bit tricky to use because of the range 2 stipulation, a good phantom pilot/player can usually get a lot of use out of it. I've found that it is pretty amazing as it shuts down PTL ships, forces green maneuvers, and prevents K turns.....but at some point, you are going to wifi hardcore with your dice and wish you had brought gunner.

attack dice don't crap out on you as often as green dice do and the more red dice you add, the higher your odds of pushing a lot of damage through comes in

though i've had the phantom whiff on range 1 shots numerous times, it NEVER justifies a 5 point sink into gunner. for 2 points you get the fire control system, paired with a focus you should be hitting your target with damage 95% of the time and saving crew slots for better use

tactician is nice but you need to be really good at predicting your opponents maneuvers as well as distances to make it work often enough to justify it's usage (not for the noobs)

for whisper i prefer rebel captive myself as whisper is much easier to block his decloak from occurring and easier to predict where he's going to end up over his slippery brother

for echo i prefer Recon Spec. which allows echo to be both aggressive and defensive for those times where you just can't get out of a firing arc or two but still want to put pressure into your opponent

Another thing I've seen is weapons engineer. I personally have never run it, but it could be useful

Another thing I've seen is weapons engineer. I personally have never run it, but it could be useful

I really dont se Weapons Engineer as a GREAT option for crew on the Phantom.

Gunner is great offensively, but eats up a lot of points. It's my go to for tournaments because it's safe( and I don't trust my dice). Against Dash or an Exposed Decimator(when getting 4 red dice thrown at me) I like to evade as an action and get a focus from hitting. Not having a target lock or focus when shooting that first time can be a little rough, so gunner paired with Fire control system pretty much guarantees that focus from hitting

Rebel captive just seems to deter people even more from shooting the phantom. Good in most cases, but your going to wiff hardcore with your dice at some point, then wish you had brought gunner.

Tactician is a lot of fun too. While it can be a bit tricky to use because of the range 2 stipulation, a good phantom pilot/player can usually get a lot of use out of it. I've found that it is pretty amazing as it shuts down PTL ships, forces green maneuvers, and prevents K turns.....but at some point, you are going to wifi hardcore with your dice and wish you had brought gunner.

I loved Navigator on Whisper, he's more or less a guarantee you're gona be in the right position. To able to change a 3 turn to a 1 turn when that Firespray moves further than you expected to give you a range 1 shot without beeing shot at instead of ending up right in front of him is priceless. And it reduces the risk of ending up on a rock with a bad move. Since you have 1, 2 and 3 turns it gives a lot of options.

But that's probably because I'm just not good enough at piloting, so it's a kind of support wheel for me... :P

I agree that weapons engineer isn't a GREAT option, but it does have limited usefulness on a Phantom.

My biggest dilemma as an avid phantom player is gunner vs tactician. Almost every time I play I switch between the 2, but I rely on the safety net of gunner too much.

BUZZSAW .

VI, Gunner, FCS, ACD.

I may go with:

Oicunn (Decimator) (55 point):

Ruthlessness

Rebel Captive

Ysanne Isard

Mara Jade

Whisper (Phantom) (44 point):

VI

ACD

FCS

Gunner

I'd suggest you do 't put a crew on the Phantom.

See if those points can be better spent, upgrade Oicunn to Kenkirk perhaps.

I'd suggest you do 't put a crew on the Phantom.

See if those points can be better spent, upgrade Oicunn to Kenkirk perhaps.

Dont know if I trust the dice enough to not take Gunner on Whisper...

Also in the local meta there is multible TIE swarms and mini-swarms; I think that Oicunn is a good counter to the swarms formation?

May change the list to:

Oicunn (55 point)

- Ruthlessness

- Dauntless (Title)

- Ysanne Isard

- Engine Upgrade

Whisper (39 point)

- VI

- ACD

- FCS

How to use the last 6 points? Gunner or Tactician on Whisper? Gunner or Mara Jade or Rebel Captive on Decimator?

BBBZZZzzz .

Gunner on the Phantom.

BBBZZZzzz .

Gunner on the Phantom.

Every time I have not taken gunner on a phantom I have regretted it. It usually has cost me the game. The phantom is so expensive and you simply can't afford to miss shots.

BBBZZZzzz .

Gunner on the Phantom.

Every time I have not taken gunner on a phantom I have regretted it. It usually has cost me the game. The phantom is so expensive and you simply can't afford to miss shots.

This.

If you have the points for Gunner, you need to use it. She's effective because she can have four green dice, +focus, +evade every turn *if* she can get a hit to go through after she's decloaked. It all falls apart when the free cloak action you thought you were going to take doesn't trigger because she missed.