Hunter Seeker IG + 2Ys (Single IG!)

By Blail Blerg, in X-Wing Squad Lists

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!108:18,43,23,-1,-1,108:-1:-1:;123:0,-1,-1,121:-1:-1:;123:0,-1,-1,121:-1:-1:

IG-88A (36)
Push the Limit (3)
Advanced Sensors (3)
Heavy Laser Cannon (7)
Inertial Dampeners (1)
Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
Syndicate Thug (18)
Ion Cannon Turret (5)
R4 Agromech (2)
Total: 100
IG-A is the recover 1 shield one.
For slippery Phantoms or interceptors I'd hope that two Ion cannons F then TL will be enough to catch them. Then let the IG bash it to death.
For Fatties, IG attacks first, then Ys double ion them off the board.
For swarms, IG should be nimble enough to give me lots of choices of where to be.

I'm not sure the agromechs are giving you much. If you add the BTL title to them, they would have two shots, both with modifier.

You could also swap mech for bombs. Or swap for unhinged Astros to keep up with IG8

I really like the agros with blaster turret, but not sure there are not better options for ion platform. unhinged would be good, i think i would avoid the BTL title unless you have engine upgrade on them. a prox mine is wonderful on a low PS pilot because you can drop it right under a phantom before it moves, they really cannot avoid them, and they dont get to roll any green dice either.