(Algernon is my usual online handle, didn't even remember it's not my name on these forums).
I wanted to make a thread for my own battle records, and for community critiques/comments/etc. I will break the battles into separate posts for ease of viewing.
This battle took place 1/24/15 against my friend who is at least somewhat versed in miniatures tabletop games, and who has approached this game with vigor - He is definitely my best competition.
Of note: I designed the lists for both sides prior to the game, and then we both slightly modified our squads before play.
I will bold the most pertinent details that highlighted each battle.
BATTLE #1
Opponent squad: (Rebel)
Z-95 - Airen Cracken
Ion Torpedoes
Munitions Failsafe
23 pts.
B-Wing - Keyan Farlander
B-Wing/E2
Kyle Katarn
Flechette Torpedoes
Advanced Sensors
Ion Cannon
45 pts.
Jake Farrell
A-Wing Test Pilot
Chardaan Refit
Push The Limit
Outmaneuver
Shield Upgrade
32 pts.
My squad: (Empire)
Decimator - Rear Adm. Chiraneau
Tactical Jammer
Ysanne Isard
Moff Jerjerrod
Predator
Proton Bomb
61 pts.
TIE Interceptor - Kir Kanos
Push The Limit - WHOOPS! (Read "takeaways" section)
27 pts.
TIE Fighter - Academy Pilot
12 pts.
Battle Recap:
Things went in my favor pretty quickly, as my opponent focused my Decimator and allowed me to close range on his B-Wing and Z-95. I focused and wiped out the Z-95 quickly, but he did get an Ion Torpedo off on my Decimator. No major harm done though. I then turned my barrage on the hapless B-Wing who has a very tough time avoiding shots. By closing range with Chiraneau and keeping at 2+ range with Kanos, you get a lot of extra hits - especially with Predator on the Admiral and a target lock on your enemy.
During this melee, Jake Farrell was off doing - you know, Jake Farrell things. He circled around behind my lines, but may not have thought through the fact that it's hard to flank a turret vehicle. He ended up outrolling me on every attack, and made off across the map with no damage. He had a Decimator, Interceptor, and TIE chasing him down, so he opted to go for a moral victory, targeting my TIEs, which both had 1 hp. He took a bit of damage, but killed the TIE Fighter before going down under a Decimator barrage of 4 hits to his 0 evades.
Result: WIN
Takeways:
- First off, to address my egregious error: I literally didn't notice until trying to recreate my squad on a squad building site while writing this post, that I wasn't allowed to use PtL on Kanos. Maybe I confused the Interceptor title card for the A-Wing's, and thought I could have an EPT, or just assumed a unique 6-skill pilot with a special skill had an EPT slot. Well, that definitely changed a lot of the battle, as I used PTL nearly every round, but I don't think the end outcome would have changed. It was definitely a huge gaffe, but I handily wiped out 2 of his 3 ships before losing any. Either way, the tl;dr takeaway: Double/triple check those pilot cards and upgrade options.
- On my opponent's side: While Cracken has a great ability, I find myself focusing him down first due to his low durability and agility. I plan to find ways to improve his survivability when I play him/other Z-95s in the future.
- It is hard to avoid firing on low-agility targets, and especially if it is carrying the bulk of a squad's point total into battle. In this battle, the B-Wing is an obvious priority target, and wiping them out is not hard due to being easily hit, and easily outmaneuvered thanks to both TIEs' maneuverability and the B-Wing's lack of such. On the flipside, my opponent opted to fire on the Decimator since it can't do much to dodge, but since it doesn't go down fast, the smaller Rebel ships were fried by focus fire very quickly. It may have been wiser to take down the TIEs and not have to worry about them.
- The Decimator is absolutely outstanding and wildly fun to play. This was my first game with it, but before even buying it I knew it would be my favorite ship. I hadn't even really studied the maneuver dial until the game started, but it is downright amazing.
- The Decimator is physically huge, and moving him down to 1 peg was necessary when one of his front prongs was up against the B-Wing's "neck" among other cluster situations.
- I underestimated Chiraneau's ability, thinking his cost and skill a bit hefty. Turns out, he deserves every bit of that 46 cost. His skill is marvelous.
- I never got to use my proton bomb, and unless your opponent forgets about it, it's not hard to steer clear of the blast radius. I want to make it happen, but may save it for more casual/non-competitive play. I also didn't get to use Moff J, but I simply never took a critical hit. He is still worth the 2 points.
- Ysanne is a must on every Decimator, I would think. A free evade is a drastic improvement to the otherwise nonexistent defense of the VT-49.
My first win playing the Empire in a 100-pt squad battle, and a handy win at that!

