Interceptor Swarm

By Sternguard777, in X-Wing Squad Lists

Tried this the other day against my friend using a Falcon and Biggs. Won pretty handily. I'm wondering ways I can improve it for next time. I had a lot of fun with it.

Alpha Squadron Pilot — TIE Interceptor 18

Alpha Squadron Pilot — TIE Interceptor 18

Alpha Squadron Pilot — TIE Interceptor 18

Carnor Jax — TIE Interceptor 26

"Howlrunner" — TIE Fighter 18

Swarm Tactics 2

Edited by Sternguard777

how well did Howlrunner keep up with the squints..

how well did Howlrunner keep up with the squints..

cool list. jax is the obvious priority target in this list due to his ability to shut your opponent's actions down. but how do you keep him alive without ptl to bring him to the end game where he really dominates?

cool list. jax is the obvious priority target in this list due to his ability to shut your opponent's actions down. but how do you keep him alive without ptl to bring him to the end game where he really dominates?

I flew him out of the formation. That way it was a choice between focus on Howl and the Alphas or Jax coming up the side. Also inadvertently he became a low priority target after Larry (Alpha 3) killed Biggs and thus my friend focused too much on killing him.

In a more competitive game I might switch him for a Royal Guard Pilot or Turr Phenir just to fit ptl or some kind of defense upgrade.

I have tried this list again recently. As I thought, VI Turr was a much better choice than Carnor. He is very maneuverable and his high pilot skill and free boosts are a much appreciated defensive upgrade. Much better action economy than Carnor without PTL (which I can't afford without losing Howlrunner or an Alpha.)

Thus my list in its current form is:

Turr Phennir — TIE Interceptor 25

Veteran Instincts 1

Alpha Squadron Pilot — TIE Interceptor 18

Alpha Squadron Pilot — TIE Interceptor 18

Alpha Squadron Pilot — TIE Interceptor 18

"Howlrunner" — TIE Fighter 18

Edited by Sternguard777