I know it's been done to death, but I was inspired by posts here and here. Remember this is a houserule idea. So if you're here to post "the game ain't broke don't fix it", don't. If you're here because you find ordnance lacking either in your local games or just at home, give this a try and see how it goes!
The change is simple, as a rule: "Defenders cannot modify defense dice against missile and torpedo secondary weapon attacks." (I'm no X-Wing wording expert, but you get the idea.)
This would make ordnance in general a bit more potent for the points as a one-shot, but it has a few other useful implications as well, IMO.
1. Ordnance is used more widely, adding variety to the game. It has some uses now, no doubt, but with wider application there would be more diversity in the secondary weapon department.
2. Evade becomes a more desirable action. Since Focus would modify the dice, it's useless on defense against ordnance. Evade tokens can still be used, however.
3. Most importantly, multiple less popular cards (and some more popular ones) become more attractive (even if just a little):
- R2-F2: X's and Y's can't take the Evade action, but if they're being shot at with R2-F2 aboard, he can give them an extra die.
- R4-D6: Without being able to modify your defense, it's more likely you'll take hits from a powerful missile or torpedo, meaning this 1 point could translate into a couple extra hull points (and stress) easy.
- R5-K6: Not much of a boost, but if you're going to need a Target Lock to fire ordnance, you may as well try to get another one for free.
- R7 Astromech: You can't modify your defense dice, but you can still modify the attacker's!
- Lando Calrissian (Crew): Gamble on getting 2 Evade tokens to dodge incoming fire.
- Fire-Control System: See R5-K6.
- Sensor Jammer: See R7 Astromech.
- Counter-Measures: Large ships can be hurt by heaps of ordnance firing at once, so shed one of those Target Locks and increase your Agility against the rest!
- Deadeye: For obvious reasons.
- Elusiveness: See R7 Astromech.
- Expert Handling: See Counter-Measures.
- Outmaneuver: What's worse than defense dice that can't be modified? Why, having even fewer of them, of course.
- Ruthlessness: With an attack that's even more likely to hit, this is even more likely to trigger. Becomes even bester friends with Cluster Missiles.
- Homing Missiles: "But it's already getting the boost," you say. Ah, but without being able to modify dice, Evade tokens become one of the only defenses against ordnance...and against HM's you can't even use those!
- Millenium Falcon (Title): In use already, but gives access to the now-more-important-than-ever Evade action.
- Slave I (Title): Finally, a reason to put a Torpedo on the Firespray-31!
I'm sure there are other examples I haven't thought of, as well as related unreleased content (ATC would also be hurt by increased CM's and EH's; R4-B11 like Outmaneuver is brutal on defense dice). Anyway, just an interesting thought that could be fun to experiment with!