The AoR beta core rules book adventure

By RLogue177, in Star Wars: Age of Rebellion RPG

Is that "Operation: Shell Game?" ("Welcome to Onderon" is from the beginner's box, yeah? My copy of that is on the way...)

I never bothered to pick up the beta CRB, so I don't have that adventure. What is the general gist of it? I'm just kind of looking for a summary, but if you want to post spoilers, that's fine too.

Thanks!

Rich

Edited by RLogue177

For posterity: http://starwars.wikia.com/wiki/Operation:_Shell_Game

Wookieepedia to the rescue!

Personally speaking, I had a blast GMing this adventure.

Edited by awayputurwpn

Thanks! Sounds like a fun scenario!

It's pretty much a standard 'pretend to be Imperials and sneak around to steal intel' adventure, which is faintly bizarre if you're playing Ithorians, Gran, Mon Cal and the like.

I ran it as a backstory, one which went spectacularly badly and killed off most of the original Special Forces squad... which was reformed with new characters when the game actually began.

I ran Shell Game as the first part of a couple of adventures using the Beta around October 2013. The main thing I changed was replacing the prototype gunboat thing with a TIE Advance x7 (Defender prototype).

I felt the former depended too much on the players assuming they would abandon their shuttle and all plan on jumping aboard the prototype without knowing what it was beforehand. That, and the false dilemma that they'd have to contend with the docking bay shields in order to forcefully leave (never heard of this being an issue in Star Wars), which the prototype then conveniently addresses this invented obstacle.

I also left out some of the side objectives that didn't fit in with their Duties to make the mission leaner overall.