WIP - WH40K Dark Heresy version

By Dr Tak, in Star Wars: Imperial Assault

I like star wars... but I like Dark Heresy setting a lot more, So after playing a couple of game of Imperial assault, I figure that I could make my own version of the heroes and the "imperials" so that the fluff is more to my liking.

In dark heresy, you play to role of agents of an Inquisitor. So keeping with the star wars game... you don't play top notch heroes of the movies, but more vanilla version that can aspire to because legends after the campaign.

I did the " bold renagade" hero first in the guise of a vindicare assassin since I fure that I could keep the same stats... and most of the upgrades

Vindicare%20assassin-1.jpg

I'm also working on a psyker, but it will be different from the force since the warp is way more dangerous to use.

I'll probably be doing:

an Assassin ( already done... but might do a Callidus assassin since it would be very similar to Diala, the exile)

a psyker

an Arbitrator

a guardsman

a techpriest

a cleric

a sister of battle

a deamonhost

I'm also thinking a making some character radical / puritan so I could make the sister of battle and the cleric part of the puritan side and I could make the psyker and the a deamonhost part of a radical warband and if you mix and match, you would have chances of infighting...

I'm mostly at the stage of throwing ideas on the table... so If you have any... feel free to give them to me

i like it! this could be what makes me play with my huge collection of 40k minis..

Got a new one

Guardsman-1.jpg

Here are 2 psyker...

peril of the warp table will be up soon... I will also do the psychic power card that you stat with and that you can by with xp

Imperial%20psyker%20male-1.jpg

Imperial%20psyker%20female-1.jpg

Here is the Perils of the warp table... so basically psyker can opt to push and use pshychic powers without resting first... doing so they damage themselves and need to roll on the perils of the warp table.

My idea was to recreate the risk vs reward found in dark heresy where psychic powers are strong, but can also backfire ( something your don't see with the Force)

I will be releasing the items that the psyker can get from missions and advances you will be able to buy with xp... basically some will lower the psychic powers strain cost by one, some will lower the roll on the peril of the warp table by 1

On the wounded side of the psyker they will lose the cost reduction for using psychic powers and pushing will be at +1 on the warp peril table.

I'm also thinking of putting an advance that any hero will be able to take ( except the sister of battle, mechanicus priest and the cleric) that will grand the psyker trait to that hero without the "bonus" from the imperial psyker, giving ways to customize your hero even more and keeping with wh40k lore... the peril of the warp rolls for an unsanctionned psyker will be quite dangerous.

Perils%20of%20the%20warp-1.jpg

Hope you like where I'm heading with my wh40k version of imperial assault