Here you go internet. As always, feedback is appreciated.
A quick list of notable changes:
*General updates for new and spoiled material.
*Based on player feedback, TIE Phantoms are now restricted as if they were a large ship, and there are some additional restrictions the number and type of their pilots you can have (no spamming Shadows to take advantage of the low-PS environment).
*Added rules for Scum as a simultaneous third faction. They get to muck with the people fighting the "real" war.
*Updated the huge ship section (still need to make a regression pass to see if the CR-90 scenarios seem like they will accommodate the Raider).
I am considering running an online iteration of the campaign starting perhaps mid-March. If you are interested in participating, let me know. Ideally I would like at least 4 Rebel, 4 Imperial and 2 Scum players.