Cartel Spacer pilot card

By Tsiegtiez, in X-Wing

It's still a very solid turn fighter. And 1 hards are much more interceptory than 3 hards. Keeping the 5 forwards to imperials and the a wing keeps the feel that imperials are faster which I like. I think the dials perfectly fine, and 3 and 5 k's are very nice. It'll be a nifty cannon carrier.

ny one complaint is that this rather displaces the headhunter for filler. I think I'd rather pay 2 points for this dial than the z95 dial. (can it take accuracy correctors? I forget if the title lets them)

So what is this ship supposed to be? It's got the stats of a filler ship, but it's priced similarly to an A-Wing with less hp and a significantly worse dial, and the lack of a 3 turn makes it difficult to keep in equal range formation. At 20 points with a Mangler Cannon it looks like an Alpha with +1 PS with a worse dial and no 4 dice attack at range 1. At 23 points with an HLC, you might as well just bring 2 Z-95s.

I feel like this ship is going to be a dud. But I don't intend to play Scum, so I'll have to wait and see what the scum players do with it.

It's still a very solid turn fighter. And 1 hards are much more interceptory than 3 hards. Keeping the 5 forwards to imperials and the a wing keeps the feel that imperials are faster which I like. I think the dials perfectly fine, and 3 and 5 k's are very nice. It'll be a nifty cannon carrier.

ny one complaint is that this rather displaces the headhunter for filler. I think I'd rather pay 2 points for this dial than the z95 dial. (can it take accuracy correctors? I forget if the title lets them)

3 hards are rather important when coming around an asteroid for a side approach, which is what interceptors like to do.

It's no interceptor but then it's not meant to be that's the starviper, it's cheap and offers some nice options for load outs.

If all you want is a filler ship you have z95`s.

It's only a point cheaper than an A-Wing but it looses a shield and trades boost for barrel-roll.

So what is this ship supposed to be? It's got the stats of a filler ship, but it's priced similarly to an A-Wing with less hp and a significantly worse dial, and the lack of a 3 turn makes it difficult to keep in equal range formation. At 20 points with a Mangler Cannon it looks like an Alpha with +1 PS with a worse dial and no 4 dice attack at range 1. At 23 points with an HLC, you might as well just bring 2 Z-95s.

I feel like this ship is going to be a dud. But I don't intend to play Scum, so I'll have to wait and see what the scum players do with it.

Its an A wing type ship. With some customization possibilities. Mostly Flechette Cannon and HLC or a Procket.

It feels like an A-wing. Good for short inner skirmishes.

and very indeedly overcosted is what the math says

It's no interceptor but then it's not meant to be that's the starviper, it's cheap and offers some nice options for load outs.

If all you want is a filler ship you have z95`s.

I pictured the star viper as scum's heavy, elite fighter. Their version of the defender or e-wing. With the Z in the roll of cheap swarmy ship, this as the a-wing/interceptor equivalent. That is NOT the dial of an interceptor kind of ship.

They seem like they should be cool cheap control ships, maybe in pairs, one with Ion and one with Flechette cannon, but then you realize they still add up to 18/19 pts with the title...

Maybe something like:

Cartel + Heavy + Ion x2

Cartel + Heavy + Flechette x2

Torkil + Ion + Outlaw Tech

Not crazy about it but could work.

Edited by stmack

You guys should try looking outside of the boxes set by Imperial and Rebel ships, the Syck is neither a Tinterceptor or an A-wing, it's a Syck. Use it as a cheapish cannon (or ordnance if you must) option, a tight turn dogfighter and a semi-swarm ship. I admit that to me it feels overcosted by a couple of points due to it's sheer fragility but I'm not willing to discount them before release.

Also, with the Syck - for 14 points - dat action bar. Boosts, rolls and target lock?

Do 18 point interceptors get this? duh NO.

Do 15 point A-wings get this? Nope.

A-wings get a better dial and an extra shield. Lose the barrel roll.

Interceptors get better hull, better dial, lose the shield better DPS. Lose targetting computer.

Neither get a +2 point cannon option.

Neither have all of those action options.

I'd like to see who does better. Syck hvy with mangler or interceptor with targetting computer. both 20 points.

Edited by DariusAPB

It's no interceptor but then it's not meant to be that's the starviper, it's cheap and offers some nice options for load outs.

If all you want is a filler ship you have z95`s.

I pictured the star viper as scum's heavy, elite fighter. Their version of the defender or e-wing. With the Z in the roll of cheap swarmy ship, this as the a-wing/interceptor equivalent. That is NOT the dial of an interceptor kind of ship.

It is the dial of an outdated interceptor, which is what I thought the M3-A was supposed to be

(quick google search says it was built right after the clone wars and palpatine's rise to power)

Anyway, what a weird freaking dial. It's going to make Mr. Inverse Howl a lot more difficult to keep in standard formations

At the same time, though, it kind of makes sense. Leave the rebel ships (that scum also re-appropriates) to the slow roll up the board and the let this thing dance around halfway between a tie fighter and an interceptor

Edited by ficklegreendice

PS5 Scyk is Tansarii Point Pirate or Pilot I think.

I've been trying those and variations, no luck yet unfortunately. It's also possible they aren't uploaded yet, but I find that a bit weird when the Cartel Spacer and the Scyk dial are up, but neither were at all mentioned in the article we got today. Might be something going up Monday then?

I can't help but thinking those three ships aren't uploaded yet and they're absence from previews was deliberate. Real question is why?

For the PS4 Y-Wing & PS5 Scyk: generics with EPTs would seem the most likely.

But the PS1 Hwk?

What the heck could that be except point cost? How big a deal would it be to get a cheaper Hwk, say 14 or 15 points (without the illicit)?

Or could it swap the turret slot for something else, like a cannon upgrade at a higher points cost? The first sounds more likely but the second would be awesome (and totally unprecedented).

Just thought of something else which would also be unprecedented but interesting: a generic with rules text. Say something along the lines of a built in Royal Guard title card, again for more points. The scum have plenty of cheap ships after all but you'd need an excuse to set the points higher.

Edited by Duty Remains

Also, with the Syck - for 14 points - dat action bar. Boosts, rolls and target lock?

Do 18 point interceptors get this? duh NO.

Do 15 point A-wings get this? Nope.

No boost, sorry. Looks like EVADE, TARGET LOCK, BARREL ROLL and FOCUS.

Not sure anything except a TIE Bomber has quite that combination. Looks like a great multi-purpose fighter. A lot of options you can mod it out with, and at 14 base, it doesn't eat your list with upgrades.

Still only 3 health on a 3 agility with TIE/ln maneuvering. Kind of glass cannony?

aand this is why I wear glasses. It is evade. Still bloody good though. Definitely a glass cannon.

It's evade and high agi are meant to mitigate shooting as much as possible (not much).

PS5 Scyk is Tansarii Point Pirate or Pilot I think.

I've been trying those and variations, no luck yet unfortunately. It's also possible they aren't uploaded yet, but I find that a bit weird when the Cartel Spacer and the Scyk dial are up, but neither were at all mentioned in the article we got today. Might be something going up Monday then?

I can't help but thinking those three ships aren't uploaded yet and they're absence from previews was deliberate. Real question is why?

For the PS4 Y-Wing & PS5 Scyk: generics with EPTs would seem the most likely.

But the PS1 Hwk?

What the heck could that be except point cost? How big a deal would it be to get a cheaper Hwk, say 14 or 15 points (without the illicit)?

Or could it swap the turret slot for something else, like a cannon upgrade at a higher points cost? The first sounds more likely but the second would be awesome (and totally unprecedented).

A HWK without a turret slot would be terrible...

PS5 Scyk is Tansarii Point Pirate or Pilot I think.

I've been trying those and variations, no luck yet unfortunately. It's also possible they aren't uploaded yet, but I find that a bit weird when the Cartel Spacer and the Scyk dial are up, but neither were at all mentioned in the article we got today. Might be something going up Monday then?

I can't help but thinking those three ships aren't uploaded yet and they're absence from previews was deliberate. Real question is why?

For the PS4 Y-Wing & PS5 Scyk: generics with EPTs would seem the most likely.

But the PS1 Hwk?

What the heck could that be except point cost? How big a deal would it be to get a cheaper Hwk, say 14 or 15 points (without the illicit)?

Or could it swap the turret slot for something else, like a cannon upgrade at a higher points cost? The first sounds more likely but the second would be awesome (and totally unprecedented).

Just thought of something else which would also be unprecedented but interesting: a generic with rules text. Say something along the lines of a built in Royal Guard title card, again for more points. The scum have plenty of cheap ships after all but you'd need an excuse to set the points higher.

Nah, the generic 5 has flavor text judging by the box image (or the longest rule I've ever seen)

Of course the cost and potential ept are craftily hidden, but going by the A-wing and Interceptor I don't think it's too much to hope for an EPT (though, imo, the PS 3 Viper really should've had one)

I'd bet money that the PS 4 Y is just a Grey Squadron in scum colors (and different 'mech slot, of course)

Edited by ficklegreendice

It's the TIE Advanced action bar. Based on what we know of FFG's model of pricing, it's about right for what it does.

Compared to a TIE Fighter, it trades a point of hull for a point of shielding and gains +1 Pilot Skill.

Compared to a Prototype A-Wing, it trades a point of hull and the better dial in order to come in one point cheaper and with +1 pilot skill.

Compared to the Bandit, it trades the missile slot, the hard-3 and a point of shields for +1 Agility.

And compared to the Binarye Pirate, it trades the same as the Bandit, but the Binarye trades a point of pilot skill for an Illicit slot.

I like the dial, the 5K lends itself to a Range three cannon and to help make it not unstoppable, they gave it a 2 straight green to clear that stress while forcing them closer.

I think its unfair to compare to an interceptor. A-Wings and TIE-Inters s are all about the flanking. This isn't a flanker, it will fly more like a TIE Fighter. I do struggle when I would use this ship with no upgrades versus a Z-95 with no upgrades. I think its going to come down to whether I am looking for 12,13 or 14 points of filler. That being said, this dial is much better than the Z-95s which is my least favorite dial in the game (give me a Y anyday), plus it can BR. On the other hand PS 3 versus PS 2 is significant for just 1 point LESS.

The roles are interesting for Scum and Villainy. They have two flankers, one fits the dual role of heavy fighter/Flanker (StarViper) the other fits the dual role of Large Ship/Flanker (Aggressor). Its a break from what we are use to which is nice.

Edit: corrected PS.

Edited by Jobu

Out of all those I'd say the Z-95s are the most efficient.

Its a slightly cheaper, albeit by 1 point, procket carrier.

I think you'll see these most commonly equipped with the Mangler. For 20 points you get a 3 attack ship that can cause crits and can TL.

Edited by Jo Jo

Laetin with an Ion Cannon to set it up + 4x Cartels with Proton Rockets could be an interesting 1-2 punch.

Edited by stmack

While I do enjoy the Z-95, I have to say I found the Tie Fighter to be much more durable than it because this meta forces you to remain at range 3 (more benefit for you, less for turrets) and because it packs the evade action. Add the additional maneuverability and the barrel-roll, and imo you get a much more flexible fighter.

Why was any of that relevant? The M3-A's action bar.

Now it's true that seeing it as just a Tie gives you a very poorly priced and under scored Obsidian, but Scum doesn't have access to Tie Fighters and the Empire doesn't have access to Tie Fighters bearing cannons.

I don't think naked, generic M3-As will be very cost effective, but a 20 point X-wing/Tie-fighter hybrid (well, shoots better than an X-wing at every range but 1 while having a tie's durability) is not an option to discard lightly.

They are well and truly cannon platforms, until the right player comes along that can combine scum's unique options and less optimal ties into a squad no one would think possible.

Edited by ficklegreendice

I think its unfair to compare to an interceptor.

I agree in terms of gameplay, but its name is literally M3-A Interceptor.

I think its unfair to compare to an interceptor.

I agree in terms of gameplay, but its name is literally M3-A Interceptor.

"Interceptor" is a generic term. You're comparing it the Twin Ion Engine Interceptor, which in lore is a technological achievement combining amazing speed and heavy firepower for reasonable costs (all they had to do was ignore shielding/life support/hyperdrive, since ships and pilots are replaceable :P)

The M3-A is not a TIE ship, it's an older model of ship the likes that S&V likes to get their hands on and re-purpose (see also Y-wings and Z-95s)

Edited by ficklegreendice

I think its unfair to compare to an interceptor.

I agree in terms of gameplay, but its name is literally M3-A Interceptor.

"Interceptor" is a generic term. You're comparing it the Twin Ion Engine Interceptor, which in lore is a technological achievement combining amazing speed and heavy firepower for reasonable costs (all they had to do was ignore shielding/life support/hyperdrive, since ships and pilots are replaceable :P)

The M3-A is not a TIE ship, it's an older model of ship the likes that S&V likes to get their hands on and re-purpose (see also Y-wings and Z-95s)

Yeah, just looked it up and it was designed "right after the Clone Wars" so that checks out.

EDIT: I'm just disappointed because I LOVE flying TIE Interceptors.

Edited by ObiWonka

There you go.

The title may be misleading, at first, but back in the day I'm sure the M3-A ran circles around now discontinued models :P

S&V's actual interceptors are the Star Viper (super advanced ship developed in secret by a very influential crime lord as a personal vessel "Virago", the plans of which were later acquired by another Mandal company and resulted in less advanced reproductions) and, if it can be believed, the Aggressor (flown by sentient hive-mind murder-bots of doom)

Well, the Star Viper's more like an E-wing than your TIE interceptor or A-wing. It's mainly the Virago that can pull of some ridiculous tricks with advanced sensors.

Edited by ficklegreendice

While I do enjoy the Z-95, I have to say I found the Tie Fighter to be much more durable than it because this meta forces you to remain at range 3 (more benefit for you, less for turrets) and because it packs the evade action. Add the additional maneuverability and the barrel-roll, and imo you get a much more flexible fighter.

Why was any of that relevant? The M3-A's action bar.

Now it's true that seeing it as just a Tie gives you a very poorly priced and under scored Obsidian, but Scum doesn't have access to Tie Fighters and the Empire doesn't have access to Tie Fighters bearing cannons.

I don't think naked, generic M3-As will be very cost effective, but a 20 point X-wing/Tie-fighter hybrid (well, shoots better than an X-wing at every range but 1 while having a tie's durability) is not an option to discard lightly.

They are well and truly cannon platforms, until the right player comes along that can combine scum's unique options and less optimal ties into a squad no one would think possible.

A less expensive (19pts or less) Scyk with an EPT is just what I need to finish this list:

Palob Godalhi (20)
Opportunist (4)
Blaster Turret (4)
K4 Security Droid (3)
N'Dru Suhlak (17)
Opportunist (4)
Kaa'To Leeachos (15)
Opportunist (4)
...so I'm hoping for an EPT on the PS5 Scyk we haven't seen yet. Serissu with Mangler and Opportunist puts me at 101 points in case you were wondering. 16 points would be especially nice because then I could afford a hull upgrade for something (or Moldy Crow title).
Edited by Duty Remains