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By Tsiegtiez, in X-Wing

Guys. No one is arguing the rationale behind the ship or the dial, no one is saying the dial doesn't make sense from a background perspective, I haven't even seen anyone claim the dial or ship isn't good. It's just that people are perturbed because the name and the gap in ship roles created an expectation that wasn't met.

We've addressed this already, several times over

"Interceptor" is a generic and ultimately vague term, the quality of specific interceptors are going to vary. The M3-A is an out-dated interceptor and really can't be held to the same standards or meet the same expectations as the imperial and rebel ones. This much should have been evident the moment the ship's name was revealed and everyone curious gained the ability to google it (not a huge EU guy, so that's how I found out).

As for the gap in ship roles, again S&V's Tie interceptor analog is the Aggressor. If that isn't enough, consider perhaps the fact that an interceptor might not be necessary whether or not it was expected. After all, I have rarely seen any rebels field their A-wings when there are so many boring turrets to roll with.

Edited by ficklegreendice

The dial really needed to be better than that for a 2 point premium over the Z-95. 1 point...maybe.

I could have understood the "interceptor" tag if it had boost instead of barrel roll and kept the same dial.

You'll still see heavy Scyk's I'm sure, for whom the dial seems ok, but you likely won't see (m)any standard versions. It's certainly not worth 1 point less than an A-wing.

I would have paid 16 points for a a couple of 2 green turns.

I'll Trade you those green turns for a cannon slot :)

I will note this that none of the S&V ships have a natural green hard turn. Sure you can give Unhinged Astromech to a Scum-wing but that is the only green hard turn the S&V have.

I will note this that none of the S&V ships have a natural green hard turn. Sure you can give Unhinged Astromech to a Scum-wing but that is the only green hard turn the S&V have.

I think that's a really interesting way for them to stress the nature of the Scum; they are hardly using the best or most expensive equipment, and they cobble together what they can, but aside from the two big ships they really are working from a disadvantage (although for the most part I feel the point costs reflect that adequately).

Edited by Tsiegtiez

Seems closer to an A-wing than an Interceptor. A cheaper, lower-quality A-wing with access to a cannon? What madness is this?

Intriguing.

A-wings have better dials than an interceptor. This seems closer to a Tie Fighter with the Tie Bomber K-turn.

I was speaking about the ship in total. The 2 attack, target lock and presence of a shield make it more similar to an A-wing than a Tie Interceptor in my mind. The dial is actually about on par with a Tie Fighter (trading out 3 turns for one banks and ditching the 5 forward and 4 K-turn for a 5-K Turn).

I like the fact that it's straddling the line between a poor man's interceptor and a premium swarm ship.

Edited by Droofus

I like it. I'd like to run a couple with cannons keeping mostly at range 3 and they seem easily capable of supporting that.

Now, both the StarViper and Aggressor can Boost after a Bank, but we all know it isn't quite the same.

Indeed it's not the same, because they can also boost before a bank and they have banks that also act as koios :P

But if anyone still doubts that the faction can preform without the Tie Interceptor, I have to say I don't see how S&V are particularly disadvantaged. Auto-thrusting ( <_<) interceptors are understandably going to be all the rage (finally emerging from the cave that turrets drove them under), but Scum has some unique and very flavorful tools.

In particular, Segnor's loop seems designed specifically to get the lower PS aggressor and Starviper into a position where non-echo phantoms and interceptors can't catch them without pulling a suicidal k-turn. They're also loaded out the bum with cannons that high agility ships don't particularly enjoy seeing (especially not imperial ints, they don't like tropical fruit) and an IG pilot that is absolutely insistent that his (and his clones') shots connect.

Then there's the firesprays with the double firing arcs (no thrusters!) and new crew options to grant free action-independent actions that the imps sorely needed. Not enough? You can take up to three freaking prox mines (you move first, they don't get to dodge the mine, 3 red dice ignoring agility...) and a pilot that slings them out like beads from a pervert on spring break. We got Kath and Boba to play the PS game with V.I a large ship's boost and abilities that easily compensate for the lack of PTL or something similar (unlike the imperial counterparts) especially when stacked with things like the Security Droid crew.

And, hell, if needed they have turrets. No, they do require thought to use (and a prayer to the meta gods that Carnor doesn't get super popular), but Pablo, Mux, and Kavil are all ready and willing to take on the coming onslaught. They'll be less offensively effective against auto-thrusters, true (not counting how much the HWKs' abilities screw with those kinds of ships), but we'll also be seeing the new favorite Tie Advance and our old "friend" the phantom.

I know current meta has conditioned us to fear the high PS and we've all forgotten how to predict enemies when we're so used to moving after them, or not giving a toss about where they are :rolleyes:, but if we just let go of that stale environment and embrace the new stuff, this game can only get better.

Color me excited. FFG really went out of their way to make S&V a very unique faction that makes the most out of very average, older ships with just a Dash of the "wtf is that thing!?" to keep us guesing. I think the M3-A fits S&V like a glove.

"So here's the M3-A Interceptor."

"Interceptor!? What an old piece of junk!"

"She makes .5 past light speed."

"Does she really?"

"No."

"*Sigh*...what're we going to do with this thing? It's not going to stand up to the newer models."

"Ah, but the newer models don't have what we have."

"Obsolete technology?"

"Ingenuity...and real big ******* guns."

Edited by ficklegreendice

I LIKE THE DIAL ALOT !!! cant wait to test em out ^^ ive ordered 3 already owww man please FFG make the ships go HAM SO THAT WE ALL GET THE SCUM AND VILLANY WAHAHAHAHA

I genuinely have no idea why people thought "Interceptor" meant "comparable to a TIE interceptor". It was known it was a 14pt filler for ages, and the background behind the ship has been known for years.

Thats like playing a game based on real life aircraft and expecting a 1960's interceptor design to be comparable to something from the current generation.

They are both interceptors, but they are not both the same or equal.

I genuinely have no idea why people thought "Interceptor" meant "comparable to a TIE interceptor". It was known it was a 14pt filler for ages, and the background behind the ship has been known for years.

Thats like playing a game based on real life aircraft and expecting a 1960's interceptor design to be comparable to something from the current generation.

They are both interceptors, but they are not both the same or equal.

Not that I think about it, the lack of boost on the bar should have also given it away :P

After all, what kind of interceptor can't use the vaunted upgrade made specifically for (Tie) Interceptors? A broken down, old-ass, bargain bin prices one ;)

Edited by ficklegreendice

Now, both the StarViper and Aggressor can Boost after a Bank, but we all know it isn't quite the same.

Indeed it's not the same, because they can also boost before a bank and they have banks that also act as koios :P

But if anyone still doubts that the faction can preform without the Tie Interceptor, I have to say I don't see how S&V are particularly disadvantaged. Auto-thrusting ( <_<) interceptors are understandably going to be all the rage (finally emerging from the cave that turrets drove them under), but Scum has some unique and very flavorful tools.

In particular, Segnor's loop seems designed specifically to get the lower PS aggressor and Starviper into a position where non-echo phantoms and interceptors can't catch them without pulling a suicidal k-turn. They're also loaded out the bum with cannons that high agility ships don't particularly enjoy seeing (especially not imperial ints, they don't like tropical fruit) and an IG pilot that is absolutely insistent that his (and his clones') shots connect.

Then there's the firesprays with the double firing arcs (no thrusters!) and new crew options to grant free action-independent actions that the imps sorely needed. Not enough? You can take up to three freaking prox mines (you move first, they don't get to dodge the mine, 3 red dice ignoring agility...) and a pilot that slings them out like beads from a pervert on spring break. We got Kath and Boba to play the PS game with V.I a large ship's boost and abilities that easily compensate for the lack of PTL or something similar (unlike the imperial counterparts) especially when stacked with things like the Security Droid crew.

And, hell, if needed they have turrets. No, they do require thought to use (and a prayer to the meta gods that Carnor doesn't get super popular), but Pablo, Mux, and Kavil are all ready and willing to take on the coming onslaught. They'll be less offensively effective against auto-thrusters, true (not counting how much the HWKs' abilities screw with those kinds of ships), but we'll also be seeing the new favorite Tie Advance and our old "friend" the phantom.

I know current meta has conditioned us to fear the high PS and we've all forgotten how to predict enemies when we're so used to moving after them, or not giving a toss about where they are :rolleyes:, but if we just let go of that stale environment and embrace the new stuff, this game can only get better.

Color me excited. FFG really went out of their way to make S&V a very unique faction that makes the most out of very average, older ships with just a Dash of the "wtf is that thing!?" to keep us guesing. I think the M3-A fits S&V like a glove.

"So here's the M3-A Interceptor."

"Interceptor!? What an old piece of junk!"

"She makes .5 past light speed."

"Does she really?"

"No."

"*Sigh*...what're we going to do with this thing? It's not going to stand up to the newer models."

"Ah, but the newer models don't have what we have."

"Obsolete technology?"

"Ingenuity...and real big ******* guns."

I think you just nailed S&V's flavor with that last line.

And it's a flavor that I think I'm going to become quite fond of...