So, I was playing a casual game last night against a player who's relatively new, so I decided to play a SnG list that I would never take seriously. It's fun to every now and then do that. I ended up going with:
Jan w/ Blaster, Kyle, Predator
Keyan w/ HLC, PTL, B/E2, Lando
Green w/ PTL, LW, APT, CR
There's obviously some synergy here - Jan stresses herself to make Keyan's shot 5 dice, removes the stress to get the focus from Kyle to fire the blaster, can take a focus action herself to modify it, and even use predator as a pseudo TL, and as insurance for when she's blocked due to her predictable movement.
Keyan uses PTL to stress himself to use his ability, but often times there aren't 2 actions he wants to take, so I put Lando there, so he can Lando + PTL TL... Heck, I might get lucky and get a few evades out of it =P.
And then the Green is a Green with PTL, but a little bit better than that due to LW. I had 2 points left over and didn't really know what to do with them, so LW it was.
So, that was the game plan at least. But the very first turn, Jan gets hit by a PS10 Boba HLC with a Crit Hit Hit Blank (he TL'd and rerolled to get the crit). She rolls Blank Evade, loses a shield, and draws injured pilot... There goes her ability, her primary way to stress herself (and therefore Kyle essentially), her predator reroll, and her action economy with the blaster turret. I cannot think of a single worse crit to take than that for Jan, and this list in general. At that point, Jan was a 35 point dead weight ship.
But wait! It get's better. Keyan is quickly focused down to 2 hull, and draws the Damaged Sensor Array, so now he can't PTL to stress himself to use HIS ability. He survived a few more turns off of just Lando, but in the process, drew a Munitions Failure, and had to discard his HLC. Luckily, he was quickly put to death after that.
And then the poor little Green A wing was left dealing with a 1 hull Boba, 1 Hull Howl, and two untouched Academies. The Green though was up to the task, taking out Howl while causing bumps with Boba and arc dodging the APs. And then running away from the APs, and eventually trading R3 shots with a K turned Boba, where LW both saved him damage (as well as the E token) and caused the 2nd hit to turn up that got through and finally killed Boba.
A few turns later, I did a 5K while an AP did a 3K, trading R3 shots (the other one wasn't close). I roll Hit Focus on attack, which was easily avoided with 4 dice, while he rolls Hit Crit, and I roll Blank, Focus Focus Focus, but don't worry, I reroll the blank with LW for... Blank. I take off the last shield and deal myself a pointless crit. After a few more rounds of maneuvering, I kill the first TIE without taking any more damage (LW saved me twice because I rolled 0 evades both times to his 2 hits, and LW rerolled into 1 evade + token). I lined up a R1 shot on the remaining TIE (who only had 2 hull), and roll Hit Focus Blank, reroll with LW for another blank, and then spend the focus token. He rolls Evade Focus Blank, and chooses to take the 1 damage. On the return fire, he rolls crit focus blank, and spends the token, I roll Focus Focus Blank, reroll the blank with LW for another focus, and even with my Evade token, I end up taking the 1 crit and dying.
It was an awesome finish to kinda a stupid game. I love playing A wings and know how dangerous they are in the end game (especially against lower PS non-turret ships), so I wasn't surprised the one Green A wing almost took out the entire list. But those silly green dice only rolling 2 evades over 17 rolls finally caught up to me ![]()
Has anyone else had a worse start to a game than above?