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By chilligan, in X-Wing

it's the M3-A dial. found it by URL-fishing

Seems like a lot of the new dials are heavy on white maneuvers.

I've been working on a build for Dual IG-2000, i would like to get some feedback

http://imagizer.imageshack.us/a/img540/8351/HqDSvp.jpg

I would find space for the hot shot blaster rather than ID with this list

you could pair torkil and palob, for a 17 inch ball of what will basically be HLC shots that can land crits. predator to palob for further nastiness.

a double HWK build? what have we come to?

you could pair torkil and palob, for a 17 inch ball of what will basically be HLC shots that can land crits. predator to palob for further nastiness.

a double HWK build? what have we come to?

The point where the HWK starts being good.

i mistakenly added predator to palob in my last post, but to get the hlc effect i was shooting for he needs opportunist, and then a nice way to clear stress.

you could pair torkil and palob, for a 17 inch ball of what will basically be HLC shots that can land crits. predator to palob for further nastiness.

a double HWK build? what have we come to?

How are you getting HLC levels of damage from those guys? Opportunist?

Mux doesn't get an EPT.

I've been working on a build for Dual IG-2000, i would like to get some feedback

http://imagizer.imageshack.us/a/img540/8351/HqDSvp.jpg

I would find space for the hot shot blaster rather than ID with this list

That's not really possible since Hot Shot Blaster is 3 point while removing both ID is only 2 points.

The point of this build is to catch twice the most elusive ship on your enemy fleet and it dies without a chance since you get at range 1 two sure hits (can get up to 3).

Is it just me or is Mangler Cannon already super OP. I mean think about a Mangler Cannon on an Outrider. That's 1-3 that could fire from anywhere and stick you with Crits. I feel like it's too cheap considering HLC is just one more die, but sticks you at Range 2-3 and costs three more points.

Is it just me or is Mangler Cannon already super OP. I mean think about a Mangler Cannon on an Outrider. That's 1-3 that could fire from anywhere and stick you with Crits. I feel like it's too cheap considering HLC is just one more die, but sticks you at Range 2-3 and costs three more points.

Everything is already super OP. Mangler Cannon had to come out of the box super OP to keep up.

i mistakenly added predator to palob in my last post, but to get the hlc effect i was shooting for he needs opportunist, and then a nice way to clear stress.

No Palob just needs a K4 Security Droid to get a free target lock when does a green maneuver to clear his stress.

That way he'll have 4 dice with TL and Focus on most turns he gets to shoot.

you could pair torkil and palob, for a 17 inch ball of what will basically be HLC shots that can land crits. predator to palob for further nastiness.

a double HWK build? what have we come to?

How are you getting HLC levels of damage from those guys? Opportunist?

Mux doesn't get an EPT.

here's the full list i just built, for funsies

mux, ICT

Palob, oppo, blaster turret,

syndicate thug, ABT, unhinged astro, btl-a4

n'dru suhlak, proton rockets, lone wolf, engine upgrade

you make n'dru fly solo, he becomes an x wing that gets prockets, and remains deadly afterwards

the other three fly in a loose formation, mux drops PS, and ions the target, palob and the Y fly just behind to unload. if the target is a tad squirrely, the y can do 3-hards to catch more ships in arc, while palob flies slowly to ensure he can land hits for multiple turns.

i mistakenly added predator to palob in my last post, but to get the hlc effect i was shooting for he needs opportunist, and then a nice way to clear stress.

No Palob just needs a K4 Security Droid to get a free target lock when does a green maneuver to clear his stress.

That way he'll have 4 dice with TL and Focus on most turns he gets to shoot.

i like this too. hwk's are gonna be powerful support ships, instead of merely decent support ships.

Is it just me or is Mangler Cannon already super OP. I mean think about a Mangler Cannon on an Outrider. That's 1-3 that could fire from anywhere and stick you with Crits. I feel like it's too cheap considering HLC is just one more die, but sticks you at Range 2-3 and costs three more points.

I think Mangler is at a good price point. If it was any more expensive it would be hard to justify.

Ships that already have three attack are essentially getting better odds at range 3 and a Mercenary Copilot that works at all ranges. In most cases they'll use their primary attack at range one (unless they benefit from something like Jonus, or IG-88B's gunneresque effect).

4 modified dice is brings a lot more wreck than three do, even if the 3 dice attack changes a single hit to a crit.

a double HWK build? what have we come to?

The point where the HWK starts being good.

They were never not good. They just take a while to get used to, the same way the Lambda does, and just about the time they would have started getting some traction in the metagame everyone went YT-crazy.

Is it just me or is Mangler Cannon already super OP. I mean think about a Mangler Cannon on an Outrider. That's 1-3 that could fire from anywhere and stick you with Crits. I feel like it's too cheap considering HLC is just one more die, but sticks you at Range 2-3 and costs three more points.

It's just you. Only ships with 2 Attack or with some special benefit with respect to crits or secondary weapons really want the Mangler Cannon; that's Ten Numb, Imperial Kath Scarlet, Krassis Trelix, the YT-2400, and the Scyk. Ten and the Imperial Firesprays are already a bit expensive for what they do, the Scyk needs a sold-separately title in order to use it, and the YT-2400 needs the unique and relatively expensive title in order to use it as a turret.

Is it just me or is Mangler Cannon already super OP. I mean think about a Mangler Cannon on an Outrider. That's 1-3 that could fire from anywhere and stick you with Crits. I feel like it's too cheap considering HLC is just one more die, but sticks you at Range 2-3 and costs three more points.

I think Mangler is at a good price point. If it was any more expensive it would be hard to justify.

Ships that already have three attack are essentially getting better odds at range 3 and a Mercenary Copilot that works at all ranges. In most cases they'll use their primary attack at range one (unless they benefit from something like Jonus, or IG-88B's gunneresque effect).

4 modified dice is brings a lot more wreck than three do, even if the 3 dice attack changes a single hit to a crit.

Leebo w/Mangler + Outrider is a point more than Chewbacca (I used those pilots as a comparison because they are the same PS). A 360 Mangler gives about the same capabilities as the primary turret on the YT-1300. I'd say that they've got the pricing about right on that cannon.

I'll be honest, I'm a little disapointed.

No hard 3 and straight 5. At least it has the 1 bank and k-turn 5.

It's a good dial, I guess I was just expecting a little more...

Pretty much my thoughts as well. Not a 'bad' dial in any sense, but definitely not what one would expect from an 'interceptor'. I guess PtL isn't much of an option.

That dial is disappointing. Not a cost effective dial and having to pay the title tax for all the bells and whistles is starting to make this ship look like a dud.

A tie fighter with 1 banks, 1 PS, and can TL for 2 more points? I don't get it.

Tie fighters can't take a title & spam cannons.

ion cannon swarm anyone?

That's paying 7pts for an ion cannon.

As it's been stated before, the Scyk is an outdated model and it's reflected in the dial.