Echani

By theclash24, in Star Wars: Edge of the Empire RPG

are there any books from theses games with this race and stat blocks in them?

Not yet. Not sure where they would show up. Likely wherever they do martial arts which does not narrow it down much.

No mention of the Echani yet.

If you wanted help building an Echani, I'm sure you would find people here to be more than willing to assist!

I'm assuming they are like human star blocks but maybe different special ability

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

This.

You could also make a Martial Artist career/specialization if you really wanted to, but you can easily get away with using the Marauder or tweaking it slightly.

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

This looks about right.

You could also make a Martial Artist career/specialization if you really wanted to, but you can easily get away with using the Marauder or tweaking it slightly.

Brawling + Talents already covers "Martial Arts" pretty well.

Edited by FuriousGreg

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

I am totally against this. There has only been 1 species that could break the only 2 talent at creation limit. Until FFG releases another, I would be hesitant to ever allow anything but the current RAW one EVER.

It is unfair to the other Players to have that available.

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

I am totally against this. There has only been 1 species that could break the only 2 talent at creation limit. Until FFG releases another, I would be hesitant to ever allow anything but the current RAW one EVER.

It is unfair to the other Players to have that available.

I see your point and don't disagree. I think it would be okay in individual games if the GM feels it's appropriate but I don't think it should be a published statblock.

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

I am totally against this. There has only been 1 species that could break the only 2 talent at creation limit. Until FFG releases another, I would be hesitant to ever allow anything but the current RAW one EVER.

It is unfair to the other Players to have that available.

That's fair. I disagree though, not everyone considers that to be exceptional, right around when Suns came out there were people actually complaining that Corellians were worse than regular humans on an XP level and that they'd prefer to be Corellian in backstory only and not species. Sentiments that FFG actually acknowledged once on that one podcast.

You could also make the argument that any species abilities are unfair to players that don't have them. Balance is a fine line.

More traditionally though, you could stat them out as having a 3 Brawn and 1 Presence. They could get a free rank in either Brawl or Melee, I'd lean towards Brawl though. And they could also start with the Indistinguishable talent. 100 xp, Wounds and Strain +10. This covers both their focus on the martial arts and the physical uniformity amongst their species.

I personally think there is no reason ANY species should have the ability to have a 3 skill at character creation. Which is why I am fully against the idea of giving a new species that.

It only matters for the first session. After that no one will know or care if that third rank came from character creation or after the first chunk of XP was given out.

In all honesty I'm generally in agreement with fatetodie on his point about breaking the 2 skill level creation rule. I also think it's wrong to give any race a bonus on skills at all because we saw one character in a movie happen to be good at that particular thing. There are a few billion Corellians, it's a bit silly to think they are all going to be great pilots because Han Solo happened to be.

I'm okay with physical bonuses/disadvantages (water breathing, exceptional vision, etc.) and even Knowledge bonuses if they're culture is highly educated, but specific skill bonuses to Piloting or Mechanics, or whatever, seem like lazy characterizations by writers.

Edited by FuriousGreg

In all honesty I'm generally in agreement with fatetodie on his point about breaking the 2 skill level creation rule. I also think it's wrong to give any race a bonus on skills at all because we saw one character in a movie happen to be good at that particular thing. There are a few billion Corellians, it's a bit silly to think they are all going to be great pilots because Han Solo happened to be.

I'm okay with physical bonuses/disadvantages (water breathing, exceptional vision, etc.) and even Knowledge bonuses if they're culture is highly educated, but specific skill bonuses to Piloting or Mechanics, or whatever, seem like lazy characterizations by writers.

Corellian heroes are known for their piloting acumen: Wedge Antilles and his daughter, Dash Rendar, Han Solo, Corran Horn.

Edited by awayputurwpn

Your right I forgot, lazy characterizations by writers and RPG developers. Mars is essentially a desert planet, just cold. I'm sure theres a planet out there that is covered in water ice and snow. A jungle planet? I don't see why that isn't possible.

What I find lazy are the RPG tropes that are used to delineate species i.e. every person who happens to be born on Corellia is a really good pilot. Well thats like saying every person of Asian decent is good at math or all African Americans are good at sports.

You could draw them up as corellian-born humans, but instead of training the pilot skills up to 3 they can train either Brawl or Melee.

This looks about right.

You could also make a Martial Artist career/specialization if you really wanted to, but you can easily get away with using the Marauder or tweaking it slightly.

Brawling + Talents already covers "Martial Arts" pretty well.

For a second there, I thought we were going to start another thread about martial arts, which prompts every practioner from a black belt to the women's self defense course at the YMCA (where they learn to kick a guy in the junk and hit him with car keys) to debate the merits of particular systems and how to replicate their nuanced components!

Your right I forgot, lazy characterizations by writers and RPG developers. Mars is essentially a desert planet, just cold. I'm sure theres a planet out there that is covered in water ice and snow. A jungle planet? I don't see why that isn't possible.

What I find lazy are the RPG tropes that are used to delineate species i.e. every person who happens to be born on Corellia is a really good pilot. Well thats like saying every person of Asian decent is good at math or all African Americans are good at sports.

I agree with you that stereotyping is a major part of Star Wars. I've struggled with it in my engagement with the setting, especially the willy-nilly throwing about of words like "primitive" to describe entire species (a word that is now considered quite dirty in the social sciences). But, then, this sort of stereotyping is part of the setting's DNA. Among the many sources from which Lucas drew inspiration were 1930s cliffhanger serials and the anthropology books he was reading in college. The former are rife with racial characterizations that would have a hard time passing nowadays, and anthropology was pretty bad in the '60s and '70s about painting entire groups of people with a single brush. You couldn't get away with that kind of thing nowadays in a film set in the real world, but in Star Wars, you put a rubber mask on the actor and you can get away with it. (Well, sort of, as the accusations of racism in The Phantom Menace show.)

TL;DR: Racial stereotyping is a big part of Star Wars due at least in part to its roots in 1930s cinema and 1970s anthropology.

Edited by SavageBob

IMO they give a more-than-decent writeup to the Corellian Humans in Suns of Fortune. Why not make iit so that humans from a certain location have an advantage in one area over other humans (while having a disadvantage in breadth)?

And even som Star Wars doesn't pretend to be based on much of anything in the real world, from physics all the way up to racial diversity. Everything is as it needs to be for the plot to unfold, for heroics to take center stage, and providing comfortable trappings so that the audience can come along for the ride. "Corellians being good pilots" is just one of those trappings for many fans, like lightsabers slicing through solid metal or droids being able to calculate astronomical probabilities in a heartbeat. And when something happens that breaks that mold—metal that a lightsaber can't cut through; probabilities that a droid can't calculate; a Corellian that can't fly a ship to save his life—then it's the exception to the rule, a departure from the trappings, that makes the story that much more interesting.

No one, least of all FFG, has said that my Corellian human can't be a Politico with no ranks in a Piloting skill and a poor Agility. So if I want to make a Thrackan Sal-Solo, even though he's Corellian, I am still free to use the regular "human" option from the CRB. But I fail to see the issue of allowing any PC to start with a skill at rank 3 out of the gate, especially when it's a select skill, at a cost.

are there any books from theses games with this race and stat blocks in them?

Nothing official.

If you really do need to differentiate the Echani from regular humans, the suggestion to model them after the Corellian Humans in Suns of Fortune (forfeit the two bonus non-career skills ranks for a single rank of Brawl that can go up to three ranks at chargen) is a pretty solid one, since it ensures the Echani PC is going to be pretty proficient in hand-to-hand combat.

Aside from that, just build them the way you would any other martial arts type of character. Hired Gun/Marauder is probably your best bet if you want just a pure beatstick, although Enforcer out of Dangerous Covenants has a certain charm to it. Commando and Infiltrator from AoR are also viable candidates, with the former giving you a few more combat options that aren't limited to hand-to-hand.

IMO they give a more-than-decent writeup to the Corellian Humans in Suns of Fortune. Why not make iit so that humans from a certain location have an advantage in one area over other humans (while having a disadvantage in breadth)?

I'm not going to keep Players from benefiting from the current rules I just personally don't like how RPGs do this. Maybe because I'm a little older and I've seen our society's growth towards equality and feel it's too slow. When I see modern RPGs written in this way I feel like it's subtly reinforcing old paradigms of racial distinction. I know it's not intended and I understand it's a fantasy, it's just younger people may not understand how far things have come, and how far we have to go, in the last 30 years or so.

*/social warrior rant.

Edited by FuriousGreg