Our group was in the midst of another 'whats broken' debate and comparing and contrasting several ships in the discussion when a good friend and experienced gamer from other games who hooked up with us back at the beginning brought up a very unique point. As many of you will recall one of the things that distinguishes the play of a TIE fighter versus an X-wing is the difference in their 1-speed maneuvers. TIE's can turn, but X-wings can go straight. And that at the time was important. And as the game evolved each ships dial was a uniquely restrictive component of the ships design. And while some ships in more recent releases are still that way, like the TIE Defender, others as he claimed quite poetically are "Whitewashed". His complaint was that too many of the ships aren't restrictive enough on the dials design.
And I had to agree with him. My favorite ship the Outrider can perform every maneuver speed one through three, goes four straight, and has a K-turn to boot. For all those moves only the K-turn is red. The Y-wing wishes it had that dial. The Aggressor that is coming out is another example where it not only has some nine green moves, three special turn moves, five actually with a certain list build, it is only missing the 3-turn, and 4-straight moves. In all seriousness, it wont really be 'missing' those moves at all with the options available to it. Quite interesting. Phantom too, only losing a 5-straight over the basic TIE fighter, after receiving the benefit of cloaking technology. Again, not really losing much, or making the ship very 'interesting' in the way it flies.
I've been pondering his commentary for a week now and would like to open the forum to a thread on the subject. In response to the above comments, how do you respond?
Edited by ForceSensitive