Do you plan to use the new tie advanced?

By bmwrider, in X-Wing

Who is excited to get their hands on it?

Do you like what was done for the TA?

How does x1 accuracy corrector make the TA usable again?

I don't have enough experience to see how 2 hits that can still roll defence dice makes a big difference, its still only 2, and some will miss.

Please keep in mind I lack the needed experience to figure out the meta here.

I really want the TA to be a real good choice to play, its always been an iconic ship and a big part of my fandom since the movies.

Duh.

AC is pretty sweet on a 2 attack ship. It doesn't matter what you roll, you are always going to have two hits at range 2-3. It allows you to take actions that don't add to offense, like a barrel roll or evade. It can make your Tie/A a bit more tanky and maneuverable. You would still roll dice as you can always roll a natural hit, crit or something, but if you roll nothing but blanks, AC steps in and gives you that 2 hits. Now 2 hits isn't the greatest against 3 agility ships, but they still do have to roll evades. I've rolled 3 blanks with green dice enough to know AC on a Tie Advanced will be something to reckon with.

The ATC adds a crit to your roll as long as you maintain a TL no matter what. You can roll 2 blanks, still get a crit. In essence its like rolling 3 dice and one of them always being a crit. The major drawback is maintaining the TL and usually firing without dice modification that first shot. I think Expert Handling will be an EPT we will see more of as it can remove that precious TL needed for ATC.

It will be kind of a tough decision between the two. I think the named pilots will lean more towards ATC and the generics AC. The Tie Advances will fill a nice roll for the Empire as they don't have a solid front-line fighter in the 20 point range. The Interceptor doesn't have the durability to be that reliable jouster and the Defender is way too **** expensive.

Edited by Jo Jo

I would love to use the new Tie Advanced, but I won't. Not because it isn't awesome, but because I have zero interest in Epic and won't buy an epic ship for a card... Same reason I don't have Wes, C-3PO, or any of the huge ship cards. By far my biggest complaint about this game is FFG packaging upgrades we want for the "normal" game with epic ships.

To the point, I couldn't agree more. I've always wanted to play the ship. It's not only iconic, but a great looking model!

Edited by IronNerd

I don't have enough experience to see how 2 hits that can still roll defence dice makes a big difference, its still only 2, and some will miss.

The simplest way to answer the question is to consider the possible results when you roll three attack dice. (To make it absolutely the simplest, treat both hit results and crit results as "successes".) The answer is that if you can't modify your dice, the chance that you'll roll more than 2 successes is just 12.5%. If you can modify your dice, either with a target lock or a focus token, there's a 42.2% chance that you'll roll more than 2 successes.

It turns out (after considering average results against various ships) that Accuracy Corrector typically puts a TIE advanced about halfway between 3 Attack and 3 Attack with a focus or target lock--without requiring an action, and without the possibility of flubbing your roll and ending up with nothing to show for an attack. That means that while it still can't bring red dice the way a well-flown X-wing, B-wing, or TIE interceptor could, the TIE advanced will have much stronger offense than it used to.

So it's not so much the accuracy corrector as it is the x-1 with the advanced targeting computer. For one point you are guaranteed a free, additional crit every attack.

The thing about AC that is pretty cool on the Advanced is the fact that you have two guaranteed hits (so if your natural roll is blanks you can cancel them for hits) that becomes a free upgrade with the x-1 title.

Edit: what vorpal said too (I gotta quit doing this at work. Too many distractions)

Edited by Futant420

Yes. Extensively.

T/A's will likely become my goto fighter. Good DPS, Agility and durability.

I'm buying the Raider for the Raider, but the Advanced updates are a fine addition.

Edited by DariusAPB

The Most Advanced List

Darth Vader w/ X1 and Adv. Targeting Computer

Maarek Stele w/ X1 and Adv. Targeting Computer

2 x Tempest Squadron Pilots w/ X1 and Auto Corrector

-OR-

Darth Vader w/ X1, Adv. Targeting Computer, Engine Upgrade, and Predator

3 x Tempest Squadron Pilots w/ X1 and Auto Corrector

Not sure which I want at the moment. It will take some flying to figure out (and I don't Vassal).

Green dice are fickle and sometimes screws you. With only 3/8 chances of being a success, you might just flub your dice. I've seen regular Tie Fighters just roll well and the opponent not. Two solid hits each turn is not to be sneezed at, especially when you look at what's in the meta today. As it is today, how many ships that people fly actually have 2 or more green dice? Well, Outrider has two, but Falcon, B-wings, and Decimators don't. Most don't fly X-wings anymore. You will have various Ties and some new Scum stuff, but not a lot. I'm not a math-winger, but I wonder how many green dice you need to have the averages in your favor to block 2 hits each round.......without Focus, that is.

What's great about AC is that these go on generic guys that are low in PS. It's usually after everyone else has shot. You can pick targets that have already used their Focus for the turn. Or....if you have 3 Advanced in formation, you can probably all shoot at the same guy. Focus only works once. So, when you check your averages, try it without Focus.

I flew Vader with success all the way through Wave 3, but haven't used him in a bit. I'm looking forward to using him. I've already got 2 Tie Advanced. I'm getting one more with the Raider. I only need to pick up one more.

I would love to use the new Tie Advanced, but I won't. Not because it isn't awesome, but because I have zero interest in Epic and won't buy an epic ship for a card... Same reason I don't have Wes, C-3PO, or any of the huge ship cards. By far my biggest complaint about this game is FFG packaging upgrades we want for the "normal" game with epic ships.

That's too bad. I've had a lot of fun with Epic. Well....with above 100 pts. It doesn't have to follow the format of Epic rules, but just have the big ships. I've hosted 205 pts vs 205 pt games with a lot of totally new players and all generic ships. I found them to be a lot of fun. It's thematic and nice to do something different. You can pick upgrades that might not work in a normal game, but are perfect for what you are playing. I find it refreshing to break away from the normal 100 pt deathmatch every once in a while.

Just for shiggles it's worth looking at the other system upgrades that may be fitted to an X1. ATC and AC are obvious, but what about adv sensors and jammer?

Jammer seems too risky as focus tokens probably get used anyway, adv sensors will give the advanced some neat agility

Yes.

Darth Vader w/ X1, Adv. Targeting Computer, Engine Upgrade, and Predator

3 x Tempest Squadron Pilots w/ X1 and Auto Corrector

For anyone with access to four TIE advanced, I think this will be a very solid list. I have two now and will have one more from the Raider, so personally I can't do that. Fortunately, I think I've come up with a solid alternative:

Darth Vader (29)

Predator (3)

Advanced Targeting Computer (1)

Engine Upgrade (4)

TIE/x1 (0)

Storm Squadron Pilot (23)

Accuracy Corrector (0)

TIE/x1 (0)

Alpha Squadron Pilot (18)

Autothrusters (2)

Alpha Squadron Pilot (18)

Autothrusters (2)

Total: 100

I'm not a math-winger, but I wonder how many green dice you need to have the averages in your favor to block 2 hits each round.......without Focus, that is.

Without focus or evade, it's about a 50/50 proposition (actually 48/52) at 4 defense dice--that is, just a hair under half the time, you can block 2 hit results with 4 dice.

Edited by Vorpal Sword

Advanced Targeting Computer (unreleased)

TIE Advanced only.

When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 * result to your roll. If you do, you cannot spend target locks during this attack.

So does this mean if you roll 2 dice you get the potential for 3 hits, one of which will be a crit?

Edited by bmwrider

Advanced Targeting Computer (unreleased)...

So does this mean if you roll 2 dice you get the potential for 3 hits, one of witch will be a crit for sure?

Yes--as long as you have a target lock on the defender, and don't spend it.

Advanced Targeting Computer (unreleased)

TIE Advanced only.

When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 * result to your roll. If you do, you cannot spend target locks during this attack.

So does this mean if you roll 2 dice you get the potential for 3 hits, one of witch will be a crit for sure?

That's exactly what it means.

For shiggles I was thinking 4X tempest with air conditioning and engine upgrades.

Who is excited to get their hands on it?

Do you like what was done for the TA?

How does x1 accuracy corrector make the TA usable again?

I don't have enough experience to see how 2 hits that can still roll defence dice makes a big difference, its still only 2, and some will miss.

Please keep in mind I lack the needed experience to figure out the meta here.

Accuracy Corrector removes the need for offensive actions, meaning the TIE can turtle down or barrel roll with no loss of attack power.

Advanced Targeting Computer straight up upguns the ship.

A Tie Advanced with Accuracy Corrector and Cluster Missiles is pretty terrifying. It guarantees at least 4 hits with the potential for more on a better roll.

4x Tempest Squadron Pilot

+ Accuracy Corrector

+ Cluster Missiles

100 points

I call this squad; "Decimator, decimated."

*Edit "4 hit RESULTS"

Edited by RedDave87

I will fly it, but I might repaint my old ones to match first, and my TIE Fighters too.

Accuracy Corrector removes the need for offensive actions, meaning the TIE can turtle down or barrel roll with no loss of attack power.

What I like is that AC upguns and updefends the ship at the same time. What I mean is that it will ensure that both your dice actually hit and you get to use your action for a purely defensive move.

Accuracy Corrector removes the need for offensive actions, meaning the TIE can turtle down or barrel roll with no loss of attack power.

What I like is that AC upguns and updefends the ship at the same time. What I mean is that it will ensure that both your dice actually hit and you get to use your action for a purely defensive move.

I like the sound of that, it would be nice to have a emp that is not so fragile.

It guarantees at least 4 hits with the potential for more on a better roll.

Accuracy Corrector doesn't guarantee any hits. It guarantees hit results.

I know that's what you meant and I'm nit-picking.

Got 4 of them rdy to kick some butt.

I swear to force Jesus that I'll fly nothing but four advance for some time to come

Not out of any sense of fealty, mind you, I just hate rolling dice :P

but yeah, the Tie Advances fills a really sore gap in the imperial line-up (Specifically the low 20 to low 30 point range that we only had the Interceptor and the shuttle for...the advance is a very nice compromise) so I wouldn't be surprised to see it quite a bit, even outside four advance squads

Edited by ficklegreendice

4 Advanced, or 1 Defender 2 Advanced or 1 Deci 2 Advanced will be my line ups for at least 6 months after deci release I suspect. Though Autothruster RGPs....