Meta speculation: Will Rebels have a hard time in wave 6?

By ForceM, in X-Wing

Guys about A-Wings... Again

With PTL and Outmaneuver Jake and Tycho are very maneuvrable and might Outmaneuver some enemies. But they don't have VI and Soontir, Vader and Whisper will have their way with them...

???

I always pack VI on Jakes for this reason, then compensate for lack of outmanuever with proton rockets

Refit isn't the only way to fill that missile slot <_<

As for "people would have made it work," aren't we people too? :wacko:

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

Well i already said we can't overestimate this, but to outright ignore it equally makes no sense.

For more fairness here the first and second Vassal Round using wave 6 and Raider.

2nd http://lists.starwarsclubhouse.com/tourney_results?tourney_id=80

1st http://lists.starwarsclubhouse.com/tourney_results?tourney_id=32

All in all imperial victories and Rebels only did well in the first round scoring 2nd.

But variety looks quite good on imperial side. Scum seems not to yet have found itself.

Fat Han seems to have disappeared or does pretty poorly though. It may be the player rather than the list however. EDIT: it was NOT the player because the player in question was the World champ himself, Mr. heaver XD (just saw that)

It's still a small sample though.

7/12 of the lists were Imperial.

2/12 were Rebel.

3/12 were Scum.

Of course Imperials had an awesome showing in this tournament, most of the participants were playing Imperial. A lot of the Imperial lists that were common are also based on archetypes that people have been playing and having some success with.

The lists used in this tournament don't say much about the current or future meta. 5th places was 4 naked Sigmas. The only IG-2000 list took Expert Handling as the EPT.

Again i do not take these results too serious even if Vorpal just keeps ignoring when i say i don't, and you shouldn't. Lol?!?

But 2 things: well Imperials had a great showing not only because they had the majority of lists. They made ranks 1-6 too, and Soontir plus Miniswarm is not exactly a known archetype for instance...

The lists in this tournament say more about the future meta than you or me know. There has not been a lot of competitive play for Wave 6, so those lists might represent the current meta, or not! You don't know it, and i don't know it!

Also 4 Sigmas made quite a showing at worlds, and why would Expert Handling be a bad choice on the IG? Most of the guys that play in this tournament are obviously trying new things, but the participants are sone of the most excellent players there are, if you look at the names more closely.

Imperial Ace + Miniswarm is most definitely an established list archetype. People have been flying it since Wave 1. Soontir has been a popular variation on this list. He's been less popular since the Phantom hit and turrets starting popping up all over the place but people have been flying him. It's no surprise that with their new toys people grabbed a list they knew how to fly and gave Soontir Autothrusters and Kath a Mangler Cannon. It also shouldn't be a surprise that these sorts of lists did well because the people flying them have experience running variations of those lists.

The Decimator lists that look like what a lot of people are running at Store Championships also did well. Is it any surprise that after after winning the TCO with a similar list that Dallas did well here?

I'm sure someone might have shown up at Worlds with a 4 Sigma list but they didn't make the cut to top 32 at Worlds. There weren't 4 Sigmas in the entirety of the top 32, let alone in one list. Dom had a list with 1 Sigma, KineticOperator had a list with 2 of them. None of the Sigmas that made a showing in the top 32 of Worlds were naked.

As far as EH goes, I don't particularly like it and I don't think it does much for the IG-2000. To me it seems like it just adds to something that the IG-2000 is already good at and makes you take a stress to do it. Theorist probably had good reasoning behind taking it but I don't think it was a particularly strong choice.

I recognize most of the names on the list and they're great players and there are some really innovative guys in there. But like you said, "they are obviously trying new things", that's exactly the reason to ignore the results for this small tournament that was basically a bunch of guys who have some notoriety in the community that were fooling around together. The only thing that these results show are that people that flew lists that they had experience with did better than people who were experimenting. It's definitely not supporting that Rebels will struggle in the coming meta shift. Nobody even bothered to fly either a YT-1300 or 2400 and outside of generic Z-95s those are the two most popular Rebel ships making it to Store Championship elimination rounds right now.

Edited by WWHSD

I've never feared a-wings even after aces landed they are really prone to popping when they approach bigger ships.

Jakes, VI, PTL, and prot rockets for me :)

I have a Jake, Luke and Corran list I like. I've really come to enjoy just how slippery Jake can be.

That's got to be the worst List in the history of lists!

That's got to be the worst List in the history of lists!

Nope. Not even close:

Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Total: 100
Edited by WWHSD

That's got to be the worst List in the history of lists!

Nope. Not even close:

Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Rebel Operative (16)
Autoblaster Turret (2)
Saboteur (2)
Total: 100

Provided you cast a large enough net you might have a chance at damaging something.

Also Autothrustersaurs-Immune.

That's got to be the worst List in the history of lists!

Nope. Not even close:

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Total: 100

View in Yet Another Squad Builder

Provided you cast a large enough net you might have a chance at damaging something.

Also Autothrustersaurs-Immune.

With 2 or 3 ships attempting to have Saboteur flip every damage card dealt, one of them is bound to make it work. If I can only get Soontir to fall into my trap he's finished.

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

Well i already said we can't overestimate this, but to outright ignore it equally makes no sense.

For more fairness here the first and second Vassal Round using wave 6 and Raider.

2nd http://lists.starwarsclubhouse.com/tourney_results?tourney_id=80

1st http://lists.starwarsclubhouse.com/tourney_results?tourney_id=32

All in all imperial victories and Rebels only did well in the first round scoring 2nd.

But variety looks quite good on imperial side. Scum seems not to yet have found itself.

Fat Han seems to have disappeared or does pretty poorly though. It may be the player rather than the list however. EDIT: it was NOT the player because the player in question was the World champ himself, Mr. heaver XD (just saw that)

It's still a small sample though.

7/12 of the lists were Imperial.

2/12 were Rebel.

3/12 were Scum.

Of course Imperials had an awesome showing in this tournament, most of the participants were playing Imperial. A lot of the Imperial lists that were common are also based on archetypes that people have been playing and having some success with.

The lists used in this tournament don't say much about the current or future meta. 5th places was 4 naked Sigmas. The only IG-2000 list took Expert Handling as the EPT.

Again i do not take these results too serious even if Vorpal just keeps ignoring when i say i don't, and you shouldn't. Lol?!?

But 2 things: well Imperials had a great showing not only because they had the majority of lists. They made ranks 1-6 too, and Soontir plus Miniswarm is not exactly a known archetype for instance...

The lists in this tournament say more about the future meta than you or me know. There has not been a lot of competitive play for Wave 6, so those lists might represent the current meta, or not! You don't know it, and i don't know it!

Also 4 Sigmas made quite a showing at worlds, and why would Expert Handling be a bad choice on the IG? Most of the guys that play in this tournament are obviously trying new things, but the participants are sone of the most excellent players there are, if you look at the names more closely.

Imperial Ace + Miniswarm is most definitely an established list archetype. People have been flying it since Wave 1. Soontir has been a popular variation on this list. He's been less popular since the Phantom hit and turrets starting popping up all over the place but people have been flying him. It's no surprise that with their new toys people grabbed a list they knew how to fly and gave Soontir Autothrusters and Kath a Mangler Cannon. It also shouldn't be a surprise that these sorts of lists did well because the people flying them have experience running variations of those lists.

The Decimator lists that look like what a lot of people are running at Store Championships also did well. Is it any surprise that after after winning the TCO with a similar list that Dallas did well here?

I'm sure someone might have shown up at Worlds with a 4 Sigma list but they didn't make the cut to top 32 at Worlds. There weren't 4 Sigmas in the entirety of the top 32, let alone in one list. Dom had a list with 1 Sigma, KineticOperator had a list with 2 of them. None of the Sigmas that made a showing in the top 32 of Worlds were naked.

As far as EH goes, I don't particularly like it and I don't think it does much for the IG-2000. To me it seems like it just adds to something that the IG-2000 is already good at and makes you take a stress to do it. Theorist probably had good reasoning behind taking it but I don't think it was a particularly strong choice.

I recognize most of the names on the list and they're great players and there are some really innovative guys in there. But like you said, "they are obviously trying new things", that's exactly the reason to ignore the results for this small tournament that was basically a bunch of guys who have some notoriety in the community that were fooling around together. The only thing that these results show are that people that flew lists that they had experience with did better than people who were experimenting. It's definitely not supporting that Rebels will struggle in the coming meta shift. Nobody even bothered to fly either a YT-1300 or 2400 and outside of generic Z-95s those are the two most popular Rebel ships making it to Store Championship elimination rounds right now.

It's also worthless looking at these results because they only represent the first two weeks of a league that will run for 12 weeks and then have playoffs. Participants will also be able to change their list from week to week.

More anecdotal "evidence," but I got to play Wes today

That's Wes (V.I, R3-A2, Engine), Biggs (Hull), and 3 bandits (nothing!)

once against Echo (fcs, captive, v.i, acd) + chiraneau (vi, gunner, engine) and then against Dash + Corran (typical meta stuff)

The game versus the empire was basically won on turn 3, when Wes pinged Whisper and turned her into a Z-95 with a Tie Fighter dial. The next turn was a simple matter of blocking it and getting arcs with a bandit, biggs, and Wes who by then could just bank into it. Poor Wes came out looking like Tycho, but the rest of the squad handled Chiraneau without issue.

The game against the Dash & Corran duo took forever to get going because the squad had to do a lot of jockeying around obstructions to plan for the long game (stupid lack barrel-roll/boosts) as Dash skirted the edge terrified of the combined firepower and Wes just daring him to PTL. After a while, the squad managed to catch corran in the middle of the table and fold onto him like an amoeba.

Sadly lost that game, though. Why? I have never seen dice so bad since focused Jakes and 3 target-locked Blue Squadron B-wings opened fire on a Range 2 fringer and scored 2 damage. An example: after cornering an action-less Corran (Re: blocked by a bandit), Biggs and another Bandit got target-lock range 1 shots on him...and did no damage. In fact, Biggs rolled four blanks...twice.

Just a little inspiring/depressing story. Wes really frightens these types of ships because he decisively and continuously cuts off their key strengths, while simultaneously making it difficult for then to get through even the X-wing's profile since their dice modifications are token-based. Sadly, as powerful as this can be when reducing an opponent's abilities and expected damage outcome, there are days when you simply can't beat the dice.

Edited by ficklegreendice

Guys about A-Wings... Again

With PTL and Outmaneuver Jake and Tycho are very maneuvrable and might Outmaneuver some enemies. But they don't have VI and Soontir, Vader and Whisper will have their way with them...

???

I always pack VI on Jakes for this reason, then compensate for lack of outmanuever with proton rockets

Refit isn't the only way to fill that missile slot <_<

As for "people would have made it work," aren't we people too? :wacko:

Oh i made Jake work, in a friendly game vs a 3 Defender w/Ion list. He is fun and has a nice ability. And that's about it.

Prockets cost 5 points for an A-Wing and make it too expensive and too risky to consistently fly. One game you oneshot somebody with them, one game you don't score a hit. A-wings don't figure in many competitive squads for a reason. They will not be the salvation.

That's got to be the worst List in the history of lists!

Nope. Not even close:

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Rebel Operative (16)

Autoblaster Turret (2)

Saboteur (2)

Total: 100

View in Yet Another Squad Builder

if you're going for worst you can do 5 rebel operatives and weapon engineers on each. One dice but target locks for days

So, I've been trying to get Wes popular in the Wave 5 meta, specifically

Wes (29)

*V.I (1)

*R3-A2 (2)

*Engine (4)

[36]

Phantom prices but a really nice counter, though rebel captive will essentially force a trade by making Wes similarly vulnerable (but it doesn't stop R3-A2 or Wes' ability :)). The stress doesn't particularly hurt decimators, but slapping off their target-lock really infuriates V.I chiraneau (which is the variety I see most often in my area) and Super Dash (doubly so because it basically takes PTL off his action bar)

The EU is an arguable addition because it's expensive, but it's also a guarantee. You're not going to out fly a phantom, you're just going to use the engine's bank to course correct your facing so you can declare an attack. His ability and R3-A2 do the rest, even if you do no damage.

You can reproduce the build with Wedge and Luke, but their pilot abilities have different dynamics (Wedge > high agility, Luke survives a bit better against swarms) and Wes' is geared towards neutering a single ship, and can do so even if he does no damage (a huge possibility with his only action potentially going towards boost)

Wave 6 is going to reintroduce us to even more PS 9 menaces ala Soontir (hope you like never using PTL) and Darth Vader (ATC? How about no?) and some very nice PS 7 scum pilots (such as Kavil, who freaking detests Wes*), so I think his stock is only going to go up.

The aggressor will be a problem, though...

*No blaster turret for you! Also aggromech only triggers on attack

I have been using R7-T1, with Wes. I like that you can get a free boost and lock-on, based on the enemy's firing arc.

But r3-a2 is one point cheaper. Very interesting!

I have been using R7-T1, with Wes. I like that you can get a free boost and lock-on, based on the enemy's firing arc.

But r3-a2 is one point cheaper. Very interesting!

Well, you'll want the engine upgrade to guarantee it, so it's actually 3 points more expensive :P

On the plus side, shooting first at the phantom completely and utterly shuts ACD (and, by extension, the phantom) down (stress > free cloak action).

I think Rebel performance will depend a lot of the emerging meta. If there are still turrets and phantoms rebels will still have a presence. If interthrusters really drown out the phantoms then Rebs might be in a small pickle. Emphasis on the word small.

What is the best Rebel counter to Autothruster/stealth Soontir? I think it's Gunner/ Luke Han who can get him in arc.

Local meta being what it is, I face a PTL Soontir in roughly a third of my games and I've never felt the urge to use the Falcon. I don't expect autothrusters to change that at all. If I was scared of Soontir I'd have quit X-Wing a long time ago.

Seriously that Wes w/ VI, Stress bot and engine upgrade cripples Soontir or any other PTL ship (except for Tycho)... oh and Vader too.

Any PS 10+ with boost will eat interceptors even with auto-thrusters.

With access to Veteran Instincts and Engine Upgrade that means Rebels have the following pilots:

Wedge Antilles

Wes Janson

Luke Skywalker

Horton Salm (needs R2-D6 but VI + Torps murders Phantoms and pretty much everything else)

Ten Numb (VI + Mangler is going to make people rage for sure, especially against shieldless interceptors)

Tycho Celchu

Corran Horn

Airen Cracken

Jan Ors

Han Solo

That's not exactly a short list of options and they'll all work if give them the right upgrades and support.

Honestly Veteran Instincts on a PS8+ pilot is usually enough by itself to force Soontir into defensive actions and maneuvers which severely limits his impact on a game.

TL;DR: Its possible to run successful Rebel lists without ever using a Falcon, hell, if it weren't for the Engine Upgrades I wouldn't even own a Falcon (or two). I still haven't actually found the urge, motivation or whatever to even field one and I've stomped out plenty of Interceptors and Phantoms.

i dont see rebels having aany kind of meta probs in wave 6. i can foresee that turrets will slowly disappear cause its the interceptor era and fat han era dies out finnaly. getting sick of huge turreted ships that dont care where they end up and still get thier shots of. me as an imperial player that loves to outmaneuver his foes doesnt get much of it if the turret is like:

yo good flying brah but hey not on my watch !! pew pew pew * BOOM* interceptor down....

Oh god, Ten Nub is going to be a horror for the poor interceptor (phantom too, cause that's two greens they're rolling)

he's basically a rebel darth vader (crew) that doesn't kill himself :P

Empire players have a lot more experience fighting against Phantom and turret lists using non turreted ships. If the meta moves away from Han rebel players will suffer against the Empire players. But as they relearn to fly small ships and their lists start to innovate again they should do well. PTL outmaneuvr Green Squadron pilots are great, B wings are still tanks, and the additional agility on X wings will help against the rise of accuracy corrector Advances.

Without E-wings or X-Wings getting a buff to lower costs and allow them to offset gains by interceptors, advanced ties then yes the rebels will.

Maybe the next aces pack will be a rebel aces with E-wings and X-wings. Followed by Tie Bomber and Defender aces.

One hopes.

Without E-wings or X-Wings getting a buff to lower costs and allow them to offset gains by interceptors, advanced ties then yes the rebels will.

Maybe the next aces pack will be a rebel aces with E-wings and X-wings. Followed by Tie Bomber and Defender aces.

One hopes.

Mweh, I really don't see how previously non-viable ships becoming viable suddenly mean viable ships need to immediately become even more viable.

Sure the generics are really overcosted, but both ships at least possess configurations that can be flown without embarrassing yourself in the current meta. Corran finds himself to be a very popular wing man, while several X-wing pilots bring unique advantages and upgrade options I feel players are ignoring to their detriment.

By contrast, interceptors have essentially gone extinct in Wave 5 and the Advance was dead right out the box.

I do later hope FFG can conjure some game designing magic to make as many configurations as varied as possible, but I don't see an arms race going on so much as the empire playing catch-up.

And I'm probably talking to a wall at this point, but stress Wes will kick the empire's PS 9s' collective ass.

Edited by ficklegreendice

Well honestly Rebel Aces II should be E-Wings and Y-Wings with a Rogue Squad X-wing buff thrown in.

Rebel Y wings are still up the creek without the named high PS ships having an EPT. THe droid ept ugrade is just dumb. Waste the droid slot, its main upgrade to get a lesser upgrade in an ept. The rather Abysmal dial means the droid slot is reserved for the droid that gives 1 and 2 greens. Rebel Y wings are a staple and deserve aces.

E-Wings - great ship that is kind of like a bomber IMO in the sense that except for Corran, by the time you spend points upgrading this ship there is few points left for much else in your team. (At 100 points) Etahn is fun in a swarm build but suffers the same issue. He dies too quick without points spent in defense but all those points suck up the swarm points.

Tie Bombers I have 4. But they are a complete misnomer, the bomber without bombs/ordinance. Right now they get used as meat shields with few is any bombs or ordinance of any kind. Maybe make ordinance cheaper for Bombers and Y wings?

Tie Defender, have 3. They sit in my box. Cost versus Soontir and co is pointless IMO. HLC builds ok but really not that great versus the costs. Similar fate to the E-wing. Very great ship, but too expensive to buy and upgrade and still have points left for the rest of the team.

The Bombers and Ys I think are going to stress FFG's "never look back" philosophy that they've been sticking to since they put PTL in imperial aces (but forgot the Alphas!)

Bombers have problems mostly because ordinance has problems (too expensive, far too finnicky, far too unreliable, just all around kind of sucky)

Elite Ys have problems because they lack native EPT (and in Horton's case...ordinance, too)

The only way to fix these is to go back and pen in some discrete but very much appreciated changes :P (the prox mine errata was a very good start)

I hear people like Defenders and I respect their opinion (the ship is **** cool), but I am incapable of seeing how it was priced higher than the phantom even and perhaps especially comparing generics (seriously, Sigmas w/FCS, Stygium, and Int agent will kick your ass while Deltas...will k-turn at you a lot?). Considering they were released in the same wave, their prices relative to one another baffle me.

Well, those are issues for another time, I'm afraid. Until FFG settles down to pretty up the previous waves' flops, we're just going to have to make due with what we have.

Imo, with Wave 6 I believe "what we have" is about to become a fairly more inclusive category

Edited by ficklegreendice

Well honestly Rebel Aces II should be E-Wings and Y-Wings with a Rogue Squad X-wing buff thrown in.

Rebel Y wings are still up the creek without the named high PS ships having an EPT. THe droid ept ugrade is just dumb. Waste the droid slot, its main upgrade to get a lesser upgrade in an ept. The rather Abysmal dial means the droid slot is reserved for the droid that gives 1 and 2 greens. Rebel Y wings are a staple and deserve aces.

E-Wings - great ship that is kind of like a bomber IMO in the sense that except for Corran, by the time you spend points upgrading this ship there is few points left for much else in your team. (At 100 points) Etahn is fun in a swarm build but suffers the same issue. He dies too quick without points spent in defense but all those points suck up the swarm points.

Tie Bombers I have 4. But they are a complete misnomer, the bomber without bombs/ordinance. Right now they get used as meat shields with few is any bombs or ordinance of any kind. Maybe make ordinance cheaper for Bombers and Y wings?

Tie Defender, have 3. They sit in my box. Cost versus Soontir and co is pointless IMO. HLC builds ok but really not that great versus the costs. Similar fate to the E-wing. Very great ship, but too expensive to buy and upgrade and still have points left for the rest of the team.

If FFG puts out some sort of fix for ordnance, particularly torpedoes, the Bomber and just about every Rebel fighter could see an improvement. It'll be cool if those torpedo slots actually become worth what FFG valued them at when setting prices for ships.

Empire players have a lot more experience fighting against Phantom and turret lists using non turreted ships. If the meta moves away from Han rebel players will suffer against the Empire players. But as they relearn to fly small ships and their lists start to innovate again they should do well. PTL outmaneuvr Green Squadron pilots are great, B wings are still tanks, and the additional agility on X wings will help against the rise of accuracy corrector Advances.

Thats just totally incorrect. Stop suggesting Rebel players are not as good at flying small ships because it's just not true. The problem is that Rebel players don't have any real good small ships like Empire has.

Well honestly Rebel Aces II should be E-Wings and Y-Wings with a Rogue Squad X-wing buff thrown in.

Rebel Y wings are still up the creek without the named high PS ships having an EPT. THe droid ept ugrade is just dumb. Waste the droid slot, its main upgrade to get a lesser upgrade in an ept. The rather Abysmal dial means the droid slot is reserved for the droid that gives 1 and 2 greens. Rebel Y wings are a staple and deserve aces.

E-Wings - great ship that is kind of like a bomber IMO in the sense that except for Corran, by the time you spend points upgrading this ship there is few points left for much else in your team. (At 100 points) Etahn is fun in a swarm build but suffers the same issue. He dies too quick without points spent in defense but all those points suck up the swarm points.

Tie Bombers I have 4. But they are a complete misnomer, the bomber without bombs/ordinance. Right now they get used as meat shields with few is any bombs or ordinance of any kind. Maybe make ordinance cheaper for Bombers and Y wings?

Tie Defender, have 3. They sit in my box. Cost versus Soontir and co is pointless IMO. HLC builds ok but really not that great versus the costs. Similar fate to the E-wing. Very great ship, but too expensive to buy and upgrade and still have points left for the rest of the team.

If FFG puts out some sort of fix for ordnance, particularly torpedoes, the Bomber and just about every Rebel fighter could see an improvement. It'll be cool if those torpedo slots actually become worth what FFG valued them at when setting prices for ships.

I can't see why they would ever give the Sycke inteceptor the option to equip torps and missles unless a fix was on its way.
And the Y-wing already has been fixed, Most Wanted accomplished that.