Meta speculation: Will Rebels have a hard time in wave 6?

By ForceM, in X-Wing

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:

http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

You failed to note that only two players even brought Rebel lists. And drawing any conclusion from a single small, one-off tournament is probably overstating the results.

Rebels have a lot going for them in Wave 6. Things I'm looking forward to include:

(*) A return to B-wings. They have access to barrel roll and 1-forward, they have good durability for their cost, and they have access to system, crew, and cannon slots. With the right upgrades and approach, B-wings are absolutely Phantom/Interceptor killers.

(*) X-wings as potential Phantom counters, particularly Wes+VI and Wedge+Predator. R3-A2 can go on any X-wing, which means Hobbie's ability to deal with stress is a nicer pickup than it might otherwise be, and the cheap Rookie Pilot + R3-A2 might make it out of the binder for once.

(*) YT-2400s without Outrider. It doesn't have the Aggressor's dial but it's cheaper than the Aggressor, has decent durability, and unlike most Rebel ships it can barrel roll. Autothrusters remove a lot of the motivation to take the Outrider title, but Fringer + HLC + EU might still be a ship to watch out for.

(*) Mini-swarms of Prototype Pilots. These guys are just 15 points each; they're zippier than Headhunters and tougher than TIE fighters, and a group of them can be a very nice complement to an expensive high-PS fighter or two.

(*) Don't count the Y-wing out just yet. Its dial no longer looks as bad as it did when all we had were the TIE fighter, TIE advanced, and X-wing for comparison; I also agree with KineticOperator that the "Warthog" build has a lot of applications.

I don't know which of these will catch on, if any, and I suspect some things will happen that I haven't guessed. But I really, really don't think Rebels are dead in Wave 6.

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

The sigma 6 comes from the 6 sigma program...a business process and efficiency program developed by Motorola back in the 80s it surged to prominence when the CEO of GE adopted it company wide...**** good program but expensive to implement...the cost to benefit ratio drops substantially with each sigma level increase so it was never 100% implemented anywhere...

And that is your useless fact for the day

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:

http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

You failed to note that only two players even brought Rebel lists. And drawing any conclusion from a single small, one-off tournament is probably overstating the results.

Rebels have a lot going for them in Wave 6. Things I'm looking forward to include:

(*) A return to B-wings. They have access to barrel roll and 1-forward, they have good durability for their cost, and they have access to system, crew, and cannon slots. With the right upgrades and approach, B-wings are absolutely Phantom/Interceptor killers.

(*) X-wings as potential Phantom counters, particularly Wes+VI and Wedge+Predator. R3-A2 can go on any X-wing, which means Hobbie's ability to deal with stress is a nicer pickup than it might otherwise be, and the cheap Rookie Pilot + R3-A2 might make it out of the binder for once.

(*) YT-2400s without Outrider. It doesn't have the Aggressor's dial but it's cheaper than the Aggressor, has decent durability, and unlike most Rebel ships it can barrel roll. Autothrusters remove a lot of the motivation to take the Outrider title, but Fringer + HLC + EU might still be a ship to watch out for.

(*) Mini-swarms of Prototype Pilots. These guys are just 15 points each; they're zippier than Headhunters and tougher than TIE fighters, and a group of them can be a very nice complement to an expensive high-PS fighter or two.

(*) Don't count the Y-wing out just yet. Its dial no longer looks as bad as it did when all we had were the TIE fighter, TIE advanced, and X-wing for comparison; I also agree with KineticOperator that the "Warthog" build has a lot of applications.

I don't know which of these will catch on, if any, and I suspect some things will happen that I haven't guessed. But I really, really don't think Rebels are dead in Wave 6.

*I tried B-wings, and the generics don't work so well versus phantoms. Admittedly it is probably just my god awful luck (once brought Jake Farrel, and 3 Blue B-wings into Range 2 of a single space fringer. Jake had focus, 2 of the B-wings had Target-Locks. When the dust settled, it had lost 2 shields). I will say that Nien Nub or Nen Numb or whoever with V.I and the Mango show some promise, though it'll be slow going through the phantom's 2 shields it will piss soontir off

*Absolutely agreed with R3-A2 X-wings, though you might need EU to seal the deal.

*I could see title-less YTs being nice with Roark. You might not always get the cannon off, but 2 to 3 reds is not that bad on a phantom's 2 greens.

*Can't comment on proto-types, never used them.

*Ditto Y-wings, though I am excited for the title's double damage dose and how it'll work against fatties (not only ions, but actually does damage too!)

The sigma 6 comes from the 6 sigma program...a business process and efficiency program developed by Motorola back in the 80s it surged to prominence when the CEO of GE adopted it company wide...**** good program but expensive to implement...the cost to benefit ratio drops substantially with each sigma level increase so it was never 100% implemented anywhere...

And that is your useless fact for the day

The mind boggles, but is thankful :P

Edited by ficklegreendice
Why limit yourself to 1 action (SOT --> focus from stress, no preform action because stressed) when you could have 3 actions! (action, ptl action, stress focus)

(autoceptors do make V.I Thur actually viable now that his maneuvers may matter again, perhaps even the likes of Lorrir will see some love)

Because before you perform that one focus action, you get to alter your bearing. There are plenty of occasions where that will be worth two actions (especially since the two actions it's replacing are not focus - often the most important action).

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

Well i already said we can't overestimate this, but to outright ignore it equally makes no sense.

For more fairness here the first and second Vassal Round using wave 6 and Raider.

2nd http://lists.starwarsclubhouse.com/tourney_results?tourney_id=80

1st http://lists.starwarsclubhouse.com/tourney_results?tourney_id=32

All in all imperial victories and Rebels only did well in the first round scoring 2nd.

But variety looks quite good on imperial side. Scum seems not to yet have found itself.

Fat Han seems to have disappeared or does pretty poorly though. It may be the player rather than the list however. EDIT: it was NOT the player because the player in question was the World champ himself, Mr. heaver XD (just saw that)

It's still a small sample though.

7/12 of the lists were Imperial.

2/12 were Rebel.

3/12 were Scum.

Of course Imperials had an awesome showing in this tournament, most of the participants were playing Imperial. A lot of the Imperial lists that were common are also based on archetypes that people have been playing and having some success with.

The lists used in this tournament don't say much about the current or future meta. 5th places was 4 naked Sigmas. The only IG-2000 list took Expert Handling as the EPT.

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

The sigma 6 comes from the 6 sigma program...a business process and efficiency program developed by Motorola back in the 80s it surged to prominence when the CEO of GE adopted it company wide...**** good program but expensive to implement...the cost to benefit ratio drops substantially with each sigma level increase so it was never 100% implemented anywhere...

And that is your useless fact for the day

That's not the Six Sigma list at #5, it's 4 naked Sigmas. The Six Sigma list has Echo and two Enhanced Scope, Intellegence Agent Sigmas.

This was essentially a 4 X-Wing list that trades a hull for an attack dice, gets a better action bar, and has better agility on approach and while disengaging. If I was playing it I don't think I'd be able to resist saying "S-Foils in attack position" every time I decloaked.

Didn't know there was another list with the number 6 and sigma in it...Either way I hope you all enjoyed your useless fact...

I could have gone into further detail but I am stuck on my phone and actually have work to do today :-(

On the upside it's biweekly xwing night!!

Didn't know there was another list with the number 6 and sigma in it...Either way I hope you all enjoyed your useless fact...

I could have gone into further detail but I am stuck on my phone and actually have work to do today :-(

On the upside it's biweekly xwing night!!

Do you mean twice-weekly or fortnightly?

Fortnightly I guess? Every other week. Twice weekly would be nice...but I doubt the wife wants to be stuck alone with the child all night 2x times a week.

Just to give an example of what we might see on the table very soon. After the Raider comes, drop Stealth on Sointir and take Vader/ATC. What would you do as a Rebel player if you had to face this?

AT-999 (100)

"Whisper" — TIE Phantom 32

Veteran Instincts 1

Advanced Cloaking Device 4

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Autothrusters 2

Stealth Device 3

Royal Guard TIE 0

Turr Phennir — TIE Interceptor 25

Veteran Instincts 1

Autothrusters 2

After some thought...

Ten Numb (31)

-Veteran Instincts (1)

-Mangler Cannon (4)

-Advanced Sensors (3) good but not necessary, added as filler)

*Wes Janson (29)

-Veteran Instincts (1)

-R3-A2 (2)

-Engine Upgrade (4)

*Ficklegreendice isn't the only one who loves that configuration

Tarn Mison (23 -- because need filler and frustrating filler is better)

-R7 Astromech (2)

Alternatively if you trust the red dice (or dice + TL if you don't need to BR) to give you at least one critical result, you could drop the AS off of Ten and switch his Mangler for a flechette (or Ion) and swap Tarn for a naked Wedge. Wedge might not have any toys but your opponent will have to worry more about staying out of Wedge's arc than anything else you can field for 29 points. And if Wedge does get a shot on anything Wes has already slapped around... well let's not expect too much from Imperial tinfoil wonder ships.

As a Rebel player I'm really not worried about what Imperials are going to bring to the table, its just more of the same (even if I'm used to only seeing big turret boats in mirror matches).

Scums going to be a whole new animal. Kavil gets a four dice turret at 30 points, Palob Godalhi with Opportunist, Blaster Turret and K4 Security droid gets 4 turreted dice w/ TL + Focus at 31 points. And what about N'dru Suhlak?!? Give him Opportunist and fly him with Palob and he'll get a 4 dice shot at least once (or if your a gambling man a 6!!! dice Homing missile).

So yeah... Personally I'm not worried about Imperial hornets so much as Scum's potential evil synergies (Palob + Opportunist(s!) = pain) / dirt cheap dirty tricks (cheap turrets, collateral damage, we don't need to shoot, your green dice are possessed (Drea + R4-B11) etc...).

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

KineticOperator's Six Sigma list from Worlds was 2 Sigmas with an Echo.

So the name comes from this:

Sigma, Sigma ... Sigma, Sigma ... Sigma, Sigma ...

Tarn Mison (23 -- because need filler and frustrating filler is better)

-R7 Astromech (2)

Quoted for ******* truth

Tarn is right behind Biggs on the number of groans he draws from opponents. Two ship squads really detest having to shoot him :)

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

KineticOperator's Six Sigma list from Worlds was 2 Sigmas with an Echo.

So the name comes from this:

Sigma, Sigma ... Sigma, Sigma ... Sigma, Sigma ...

What, are phantoms pokemon now?

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93Some Conclusions- Rank 1-6 going to Empire- Winning list is a Soontir plus Swarm- Still a lot of Chiraneau but less Phantom- 2nd place going to Chiraneau/Vader- Not one Fat Han in the Break, so we can't say how he does.- All Rebel and Scum lists not doing that well- Scum still has a learning curve i guess- Double IG probably not that OP after all XD

You failed to note that only two players even brought Rebel lists. And drawing any conclusion from a single small, one-off tournament is probably overstating the results.Rebels have a lot going for them in Wave 6. Things I'm looking forward to include:(*) A return to B-wings. They have access to barrel roll and 1-forward, they have good durability for their cost, and they have access to system, crew, and cannon slots. With the right upgrades and approach, B-wings are absolutely Phantom/Interceptor killers.(*) X-wings as potential Phantom counters, particularly Wes+VI and Wedge+Predator. R3-A2 can go on any X-wing, which means Hobbie's ability to deal with stress is a nicer pickup than it might otherwise be, and the cheap Rookie Pilot + R3-A2 might make it out of the binder for once.(*) YT-2400s without Outrider. It doesn't have the Aggressor's dial but it's cheaper than the Aggressor, has decent durability, and unlike most Rebel ships it can barrel roll. Autothrusters remove a lot of the motivation to take the Outrider title, but Fringer + HLC + EU might still be a ship to watch out for.(*) Mini-swarms of Prototype Pilots. These guys are just 15 points each; they're zippier than Headhunters and tougher than TIE fighters, and a group of them can be a very nice complement to an expensive high-PS fighter or two.(*) Don't count the Y-wing out just yet. Its dial no longer looks as bad as it did when all we had were the TIE fighter, TIE advanced, and X-wing for comparison; I also agree with KineticOperator that the "Warthog" build has a lot of applications.I don't know which of these will catch on, if any, and I suspect some things will happen that I haven't guessed. But I really, really don't think Rebels are dead in Wave 6.

Regarding the possibilities you show up (and actually you are one of the first to even try it), i see the B-Wing and the 2400 without Outrider as serious options.

More precisely, the 3B1Y control list is quite potent if you ask me. But also Farlander is quite good. But he lacks the impunity with which imperial ships can take VI and still have tons of maneuvrability and actions

I had a double Fringer/HLC list with Roark. Was quite resilient and good. I also played Dash without Title and it was not too terrible.

But the rest?

A-Wings will never hurt Phantoms, Interceptors or even normal ties.

The warthog is probably better off with Scum, and X-Wings... Well let's not discuss them again, i am not in the mood.

I honestly hope CALC??? The last unknown wave 6 card brings Rebels a serious option.

Tarn Mison (23 -- because need filler and frustrating filler is better)

-R7 Astromech (2)

Quoted for ******* truth

Tarn is right behind Biggs on the number of groans he draws from opponents. Two ship squads really detest having to shoot him :)

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

KineticOperator's Six Sigma list from Worlds was 2 Sigmas with an Echo.

So the name comes from this:

Sigma, Sigma ... Sigma, Sigma ... Sigma, Sigma ...

What, are phantoms pokemon now?

I would have described Tarn as the Rebel version of Dark Curse.

When someone brings Dard Curse to the table, I do, in fact, curse (under my breath) because seriously I don't want shoot that TIE but sooner or later I'll have to.

I think that's what I'm going to start calling Dark Curse: Oh, THAT TIE!!! Its more respectable than "F*** my life" anyways.

Edited by Duty Remains

CALC??? is almost certainly "Calculating" since some EPTs describe their pilots (predator, daredevil) and "Calculator" is just makes me think of math :P

As for the effect? So far, nothing but baited breath.

A-Wings will never hurt Phantoms, Interceptors or even normal ties.

I think that's a bit of an exaggeration. Those might not be their strongest match-ups but A-Wings have the ability to take out all of those ships. Being able to take two EPTs give them a lot of options.

Being able to take two EPTs give them a lot of options.

Yeah, give a A-Wing PtL and Outmaneuver and they should be doing a damage or 2 depending on range.

In failed to notice nothing at all Vorpal. And i already said that it's a small sample and not to overstate it - multiple times.

Yeah, but I'm not sure saying "now, don't overstate these results" counts when you say it in the middle of overstating the results.

Regarding the possibilities you show up (and actually you are one of the first to even try it)...

Yeah, I noticed that too. I spend a lot of time thinking about weird lists and (frankly) get almost no play time in the current metagame, which might be why I'm approaching it from a different perspective.

More precisely, the 3B1Y control list is quite potent if you ask me.

B-wings with either ions or flechettes work nicely in a control list, but they're also a solid soft counter to turrets (which aren't going away, even if they're reduced). I also have some ideas about running B-wing + HLC as a low-PS sniper, slow-rolling his way along the fringe of combat and batting cleanup on enemy ships that are already heavily damaged and/or running low on tokens.

Also, Ten Numb + Veteran Instincts + Mangler Cannon + Engine Upgrade actually counters both Phantoms and Interceptors. At 40 points he might be too expensive to work well, but if I knew for sure I'd be facing Fel + PTL + Autothrusters, it's something I'd seriously consider.

I had a double Fringer/HLC list with Roark. Was quite resilient and good. I also played Dash without Title and it was not too terrible.

All of the YT-2400s actually work just fine without the title. You try to get your opponent in-arc, and if you can't you've still got 2-3 dice to work with. In fact, Fringer + Mangler Cannon is a lot more forgiving than a Bounty Hunter, since it has barrel roll and no blind spots at the flank, and it's about the same price.

A-Wings will never hurt Phantoms, Interceptors or even normal ties.

I'm not suggesting anyone run six Prototypes and call it a day. But your "never" isn't true, in a mathematical sense; and in any case their job is to block and harry opposing ships, not to flatten them.

The warthog is probably better off with Scum...

I don't see why. Scum aren't inherently any better at the tactic than Rebels are, since the ships have the same dial and stat line.

...and X-Wings... Well let's not discuss them again, i am not in the mood.

I, uh, don't think I'm interested in respecting that preference.

There are some very useful pilot abilities you can only get on the X-wing, and there are also a couple of very useful astromechs that you can get most cheaply on the X-wing (namely R3-A2). I don't think there will be a mad rush to embrace them, but I don't think they're going to lose market share--and if I remember correctly, they're hanging out at something like 8% of points spent. The scratch pad next to my desk suggests that, on average, that means approximately every other Rebel list is running an X-wing.

Edited by Vorpal Sword

No i think you are right, SoT is only good on Farlander.

I gotta say i have to consider SoT on X-Wings. Since they have no mobility after movement anyway, they could do it every 2nd turn.

On Porkins it could be insane fun. If only we had a way to get him to PS9 on top of that...

I think it's good on e-wings, Corran with sot and advanced sensors. With an r2 unit you have more than enough green.

Being able to take two EPTs give them a lot of options.

Yeah, give a A-Wing PtL and Outmaneuver and they should be doing a damage or 2 depending on range.

Jakes, VI, PTL, and prot rockets for me :)

The phantom almost never wants to close in without initiative (if it moves after the A, it re-cloaks after the A shoots) and with it, you can actively arc-dodge it. 5 reds on 4 greens is still a match-up in your favor, and even if you don't kill the thing outright you should damage it enough to cause it grave concern.

Not the easiest thing in the world (the A-wing is a **** hard ship to fly properly, especially with only one rocket shot)

Also fun against Dash (it just takes a while even after Jakes punches out the shields in one shot), but just eh against fatties (stupid turret rules are stupid). The five damage punch will help the rest of the squad get through it, but if you don't put it down fast its going to take the late game because it will out-dice you.

Edited by ficklegreendice

Jakes, VI, PTL, and prot rockets for me :)

I have a Jake, Luke and Corran list I like. I've really come to enjoy just how slippery Jake can be.

Guys about A-Wings... Again

With PTL and Outmaneuver Jake and Tycho are very maneuvrable and might Outmaneuver some enemies. But they don't have VI and Soontir, Vader and Whisper will have their way with them, defying the point of taking Outmaneuver. against lower skill Enemies it's fine.

And then we have the Problem they just take more damage against 3AD 3AGI ships (or higher) than they deal.

As much as you might wish for it, it is just not working or people would have made it work right now. AT is a nice addition of course but unlike Vipers, Interceptors or maybe Aggressors they can not carry your team.

The A-Wing prototype is a useful 15 point annoyance and blocker that occasionally causes a damage. But it's not the Workhorse you want it to be.

Prockets are a fine thing but thinking about how they cost 5 points for A-Wings they need to oneshot something valuable, and thats a big gamble.

Well the results of a Vassal Tournament using S&V and the new Advanced came in today. I don't want to overstate the results of a single tournament, after all future results could look very different, but it at least points exactly in the direction i was thinking it would. Look for yourself:http://lists.starwarsclubhouse.com/tourney_results?tourney_id=93

Some Conclusions

- Rank 1-6 going to Empire

- Winning list is a Soontir plus Swarm

- Still a lot of Chiraneau but less Phantom

- 2nd place going to Chiraneau/Vader

- Not one Fat Han in the Break, so we can't say how he does.

- All Rebel and Scum lists not doing that well

- Scum still has a learning curve i guess

- Double IG probably not that OP after all XD

Considering it's the first ever tournament and there was no fat han representation, I wouldn't state the results of this tournament at all :P Give people time to learn to play with their new toys so that they can go against the people that have been playing soontir for god knows how long.

After all, #4 was rocking Kath Scarlet and she wasn't even on anyone's radar!

#5 is the sigma 6 (a title which never made any sense to me because there's four of them)

For 1-3, All I'm seeing is the return of Soontir + Mini-swarm and the same large ship + small ship bull with Vader subbed in for a phantom

Well i already said we can't overestimate this, but to outright ignore it equally makes no sense.

For more fairness here the first and second Vassal Round using wave 6 and Raider.

2nd http://lists.starwarsclubhouse.com/tourney_results?tourney_id=80

1st http://lists.starwarsclubhouse.com/tourney_results?tourney_id=32

All in all imperial victories and Rebels only did well in the first round scoring 2nd.

But variety looks quite good on imperial side. Scum seems not to yet have found itself.

Fat Han seems to have disappeared or does pretty poorly though. It may be the player rather than the list however. EDIT: it was NOT the player because the player in question was the World champ himself, Mr. heaver XD (just saw that)

It's still a small sample though.

7/12 of the lists were Imperial.

2/12 were Rebel.

3/12 were Scum.

Of course Imperials had an awesome showing in this tournament, most of the participants were playing Imperial. A lot of the Imperial lists that were common are also based on archetypes that people have been playing and having some success with.

The lists used in this tournament don't say much about the current or future meta. 5th places was 4 naked Sigmas. The only IG-2000 list took Expert Handling as the EPT.

But 2 things: well Imperials had a great showing not only because they had the majority of lists. They made ranks 1-6 too, and Soontir plus Miniswarm is not exactly a known archetype for instance...

The lists in this tournament say more about the future meta than you or me know. There has not been a lot of competitive play for Wave 6, so those lists might represent the current meta, or not! You don't know it, and i don't know it!

Also 4 Sigmas made quite a showing at worlds, and why would Expert Handling be a bad choice on the IG? Most of the guys that play in this tournament are obviously trying new things, but the participants are sone of the most excellent players there are, if you look at the names more closely.

Edited by ForceM

I think Rebel performance will depend a lot of the emerging meta. If there are still turrets and phantoms rebels will still have a presence. If interthrusters really drown out the phantoms then Rebs might be in a small pickle. Emphasis on the word small.

What is the best Rebel counter to Autothruster/stealth Soontir? I think it's Gunner/ Luke Han who can get him in arc.

Guys about A-Wings... Again

With PTL and Outmaneuver Jake and Tycho are very maneuvrable and might Outmaneuver some enemies. But they don't have VI and Soontir, Vader and Whisper will have their way with them, defying the point of taking Outmaneuver. against lower skill Enemies it's fine.

And then we have the Problem they just take more damage against 3AD 3AGI ships (or higher) than they deal.

As much as you might wish for it, it is just not working or people would have made it work right now. AT is a nice addition of course but unlike Vipers, Interceptors or maybe Aggressors they can not carry your team.

The A-Wing prototype is a useful 15 point annoyance and blocker that occasionally causes a damage. But it's not the Workhorse you want it to be.

Prockets are a fine thing but thinking about how they cost 5 points for A-Wings they need to oneshot something valuable, and thats a big gamble.

A-Wings can work. It's a matter of presenting a bait target so they have an easier time for Outmaneuver.

A-Wing Slash anyone?

Wedge Antilles — X-Wing 29

Outmaneuver 3

R2 Astromech 1

Biggs Darklighter — X-Wing 25

Green Squadron Pilot — A-Wing 19

Outmaneuver 3

Chardaan Refit -2

Veteran Instincts 1

A-Wing Test Pilot 0

Green Squadron Pilot — A-Wing 19

Outmaneuver 3

Chardaan Refit -2

Veteran Instincts 1

A-Wing Test Pilot 0