OK, I've got an NPC i'm prepping for an upcoming game (my group hasn't played the last couple of weeks to I'm trying to get ahead) and I'm having trouble coming up with any good talents to assign him.
NPC is an Archeologist. He's not exactly a good guy, but isn't really intended to face the players head-on in any kind of combat encounter, and it's entirely possible he'll be able to show up again in future adventures and is technically "recruitable" should the players decide to drag him along.
Currently I've got him pretty well statted, All the characteristics feel about right, skills look good, equipment is what he's supposed to have, and I made him a low level Nemesis to be able to benefit from strain...
But thats it. So he feels kinda flat. I gave him Adversary 1 so if they do fight him it'll be brief, but there's a chance for Despair. But I just can't think of anything else to give him. He's an NPC, so Knowledge talents seem kinda pointless, combat talents just don't feel right because he's not a fighter. He's not a face either... so talky talents don't seem to fit....
Any ideas? He doesn't NEED anything, but I'd kinda like at least one to distinguish him as more then just a glorified mook....