Dual Decimator - Is it practical?

By DariusAPB, in X-Wing

I'm pondering yet another idea list for a tourny. I'm determined to go Imperial, i'm thinking a patrol leader and chiraneu with engine upgrades, and chazza there having a captive and predator.

My question is: is this practical, granted 2 turrets, good mobility, can always focus on same target till it's dead. But can it hold on long enough against other forces. Discuss.

I wouldn't run them without one of them being Kenkirk w/ Isard. You kind of need one of them to tank a bit to be able to survive long enough to kill stuff. Without some defense, every attack die your opponent rolls a hit on is just chewing into that 32 hitpoints.

Not really

Decis go down really quickly to concentrated fire, ysanne or no, and having two of them is really going to limit their choice of maneuvers and ability to arc-dodge

(they do, however, look awesome)

p.s: bring mara jade on one

Thanks...

I really hope that Raider comes out soon, all of my preferred builds involve the new TIE Advanced...

Hey, what about a forty - two- delta.

(Patrol leader with 2 Delta defenders).

Edited by DariusAPB

The big problem with the Decimator is it is super fragile. That sounds strange for something with 16 total hit points, but with 0 agility dice that means your opponent only needs 16 hits to be rolled. A TIE Defender with 6 total hit points and 3 agility dice might require 20 hits to be rolled (it is more likely to be something like 12 hits on average, but with awesome defense rolls it could rise) to destroy it.

The Decimator really needs to have support to ensure it can stay out of enemy arcs, as that is the only way it can survive long term. The YT-2000 on the other hand has 10 total hit points and 2 agility dice, it is a beast, combine that with Leebo and Determination and you have a very durable ship.
Two decimators is only putting out 2 sets of 3 attack dice per turn. It isn't really enough, especially when combined with how fragile Decimators truly are.

i disagree conceptually with the previous posters.

as a meta call for wave 5 i think its a possible idea. autothrusters arent a thing yet.

vs other 2 ship builds or fat han 2 decimators can do very well.

I would be highly tempted to put EU on one or both though, to control range in your favor against swarm and arc dodge.

I've since tried the YT2400 and I've had limited success with it. I'm not the greatest pilot so I do sometimes allow my opponents some shots. those 2 green dice do literally nothing. they mitigate like 2 hits. thats 12 hp.

i disagree conceptually with the previous posters.

as a meta call for wave 5 i think its a possible idea. autothrusters arent a thing yet.

vs other 2 ship builds or fat han 2 decimators can do very well.

I would be highly tempted to put EU on one or both though, to control range in your favor against swarm and arc dodge.

I've since tried the YT2400 and I've had limited success with it. I'm not the greatest pilot so I do sometimes allow my opponents some shots. those 2 green dice do literally nothing. they mitigate like 2 hits. thats 12 hp.

It's nothing to do with Wave 5 or auto-thrusters, it's just that decimator is very easy to peg and wear down whereas something like an accompanying phantom is not.

Phantom + Decimator (re: Whisper and Chiraneau) are basically the only lists I see anymore in this local quadrant of mine, because they're two forgiving ships and they cover each others weaknesses perfectly (phantom eats swarms, chiraneau w/V.I eats rebel captives...and other phantoms)

Two Decimators don't really cover each other very well so much as exacerbate their traits (Strengths and weaknesses alike)

Edited by ficklegreendice

Two Decimators don't really cover each other very well so much as exacerbate their traits (Strengths and weaknesses alike)

I think this is true any time you're looking at a mixed list versus a list with only one type of ship. No one ship accomplishes everything you'd want to do in the game, so running different ships allows you to offer each ship a way to support its strengths and cover its weaknesses, altering the overall profile of the list.

For my money, Decimator + Phantom will (and ought to) always be better list than either 2x Decimator or 2x Phantom.

...and even from a strictly empirical sense, my answer is still no. You're too vulnerable to concentrated fire.

I admit I'm not a huge fan of multiple of the same ships in a build (even my beloved Rogue Squadron builds), but I think that the Decimator is very specialized, and you need something else to make it a truly fearsome opponent. A mini swarm of four Ties, or maybe two squints, or a Defender and Tie. Give the opponent more than two pancakes to flip.

Short answer is no repeating what Vorpal said.

Another short answer however irrelevant is...2 decimators in one list, won't you die to boredom to it?

Short answer is no repeating what Vorpal said.

Another short answer however irrelevant is...2 decimators in one list, won't you die to boredom to it?

You won't, your opponent will

My Zs wouldn't mind facing that...

My Zs wouldn't mind facing that...

Oh, it's not a question of viability. Hell, I've recently been flying nothing but tie swarm because the turrets themselves just get rolled off the table eventually.

The problem is that you have to put your brain on ice while you keep the fattie in arc and roll dice after dice after dice taking the ******* out because nothing you can do will impede him in any way, while he gets to enjoy predicting where you'll go, selecting priority targets, boosting out of arcs etc.

Edited by ficklegreendice

When you fill up on a single variety of ship, its counters become very happy to see you.

Decimators, with 0 agility, are prey to Ion lists, On-Hit effects, and Swarms.

For me the Decimeter is the Anvil in a hammer an anvil style list. You usually see this coupled with something that can output a serious amount of damage and hence, draws a lot of attention. Say a mini-Swarm of TIEs or more commonly a TIE Phantom, which operate as the hammer. The Hammer does a lot of the damage and draws a lot of the fire while the anvil remains mostly ignored in the early rounds and plays clean up. And these lists work really well, a virtual 1-2 punch if you will.

However to have two anvils is not really competitive in that without the hammer to draw fire away from it, the Decimators 0 agility REALLY begins to show and it goes down fairly quickly to concentrated fire.

Overall, can you run two decimators...sure. But not recommended. Run one and find your favorite 'hammer' to run with it. You'll be much happier with the results!

Edited by EvilEd209

I want to run a Deci with 2 Advanced, but need to wait for Raider.

I want to run a Deci with Interceptors, but really I have to wait for scum.

Gah I hate waiting.

Deci and phantom like everyone else it is then.