Getting speders into the game.

By Dwing, in X-Wing

Snowspeeders, v-wings (from Rouge Squadron) speeeeeders.

I was thinking about how to get these fighters into the game. They do not belong in outher space, but does our x-wing battles always have to take place there?

How about an Aces kind of deal? With two snowspeeders. Maybe four, as speeders tend to be quite a lot smaller, maybe you can only put them in your list in pairs of twos?

Inside the box there could be cardboard AT-AT and AT-STs, so we can still fly over them. They could have stats like the senators shuttle in the starter box. They could be used in missions, like dont get the AT-ATs in shooting range of the power generator. The Imperial player can push them 1 forward each turn and no more. this will not give ground units any overpowering role in a dogfighting game,but we get to fly circles around big walkers in snowspeeders.

Another mission could be defend the Transport from impirial attacks while it gets loaded and so on.

What could be the differene between starfighters and speeders? Maybe speeders are generally slower but can do the hard turns more easily. Weaker firepower? Shorter range?

Its a thought experiment, but it could be fun to ones in a while relace the meteores with bunkers, ground units, wrecks etc and open up the possibility for more fighters.

What do you guys think?

I think we need to add the Jawa Land Crawler. It's special ability would be to steal droids from ship *Take That Fat Han and Corran Horn!!

T-16 Skyhopper with sandcrawler, Banthas, Womp Rat and Lukes speeder tokens... I would buy!!!

Edited by Dwing
How about an Aces kind of deal? With two snowspeeders. Maybe four, as speeders tend to be quite a lot smaller, maybe you can only put them in your list in pairs of twos?

They'd do it in a blister.

The problems with snowspeeders:

  • Asphyxiation.
  • Somewhat outgunned compared to the rest of the ships.
  • Would be so tiny as to be difficult to manufacture.
  • Design space issues, mainly where they'd go being locked out. They're not the equivalent of TIE fighters or Z-95 Headhunters so would have to be stated and thus costed less, and you can't go below 12 in point cost.

Also, being from the films, I think if FFG were going to do them they'd have done them.

I think you guys should be in the imperial assult section. you have a way better chance over there.

The speeders were only used offensively out of desperation at Hoth. Extreme weather conditions prevented the Rebels from using their X-wings and other craft for even short periods of time. The snowspeeders we see in Empire Strikes Back don't even have laser cannons and their blasters were completely ineffective against the armour of the AT-ATs.

I honestly think that speeders have no place in the X-wing miniature game since they are completely and hopelessly outclassed by even the lowest point craft (the humble TIE Fighter).

Asphyxiation? Any game with speeders would be in atmosphere, but replace the meteors with 6 six mountain tokens or whatever and you would have an identical game!

I am not sure why their lasers would not be just as effective, but sure give them some sort of punishment, range two, only two attacks, whatever. Just speculating here :)

Maybe two on a base or as I suggested, you can only buy them in teams. Getting around the 12 point thingy without breaking the game! Ex two snowspeeders, 2 shot each and with a rear arc 20 pts or something like that. Maybe speeders cant block? They cant crit?

I am just tossing the idea out there, not suggesting how FFG would actually do it (I will leave some work to them :P )

Edited by Dwing

In order to perform a modern comparison.

purchase hawx on the PC.

modify a low altitude glider or microlite into the game with a single .303 machinegun.

pilot it against F-15s and Migs.

die a lot.

get frustrated.

see the points people are making re: hopelessly outclassed.

Edited by DariusAPB

I didn't realize I was playing a ground assault game...

I am sure this sounds like a great idea to you and all...but it isn't. Xwing is focused on the space combat area of SW. I think we would need to redo the entire movement system and update the dials to represent fighting in atmo as opposed to open space.

Also your idea does nothing for our other 2 factions...I'll tell ya, as an imperial player, I would SO look forward to doing nothing but push little cardboard atats 1 forward for an entire game...

This game system isn't designed to recreate the battle of hoth...we shouldn't try to shoehorn it in...I just don't think it would work...

Plus you'd have a ship that could only realistically be used in one type of game. I can't see snowspeeders being used for space combat, so they'd be useless unless you were specifically doing an atmospheric scenario. I don't see FFG doing that.

Maybe two on a base or as I suggested, you can only buy them in teams. Getting around the 12 point thingy without breaking the game! Ex two snowspeeders, 2 shot each and with a rear arc 20 pts or something like that. Maybe speeders cant block? They cant crit?

2 for 20 points. That's still 10 points a ship.

The reason FFG doesn't make ships below 12pt is because of what happens to the number you can run.

12 points, 8 ships.

11 points, 9 ships.

10 points, 10 ships.

9 points, 11 ships.

8 points, 12 ships.

7 points, 14 ships.

6 points, 16 ships.

5 points, 20 ships.

4 points, 25 ships.

3 points, 33 ships.

2 points, 50 ships.

1 point, 100 ships.

Disturbingly locked minds for an idea? Anyhow I think it could be done without changeing the excisting game at all! Just some added spice!

I think it's the sort of thing that could be fun for a homebrew scenario in which the ATATs were largely automated so you don't have a really bored Imperial player, but doubt they'll release anything like it for the reasons people have already mentioned.

Its a thought experiment, but it could be fun to ones in a while relace the meteores with bunkers...

Any game with speeders would be in atmosphere, but replace the meteors with 6 six mountain tokens or whatever and you would have an identical game!

A meteor is an object that's no more than about three feet in diameter (and can go down to fractions of an inch) that has entered the atmosphere of a planet. When they're passing through space they're called meteoroids, and they're (by definition) much smaller than the asteroids our ships deal with during dogfights.

Disturbingly locked minds for an idea? Anyhow I think it could be done without changeing the excisting game at all! Just some added spice!

You're unknowingly entering into a conversation that's been going on around here for a very long time. The idea is new to you, but the issues around bringing atmospheric combat into X-wing Minis have been discussed and debated until they've become fairly stale for a lot of us.

nope.jpg

Yes yes I get that that there is lots of issues that need to be sorted out for it to work, not claiming to be a game designer :) My examples of the cardboard AT-ATs would be for missions. Some people dont play the missions at all and could just ignore the pieces like they do with other expansions. For game reasons i think the speeders should fly and function like the rest of the fighters, but with some common rule that makes them different. Ex no crits, slower, whatever might get it to work. Get a few expansions out there, dessert, snow and forrest themed pieces and you could have some fun games shooting or protecting a sandcrawler or whatever!

I dont know why atmospehric combat would be so different in a GAME, in this case keep the flight system as is!

Vorpal sword, sorry English is not my first launguage... I dont think Danish would be understood by to many in here?

But yes i have seen any threads about it, but if it tires you, why not ignore it?

I'm going to expand on this and say "proxy Z-95s as snowspeeders, remove shields".

I've flown scenarios where it's ground based, and have even made up atmo rules (if ioned you will probably crash). Search my name in mission control for a beta of the rules.

Really though they are just for specific missions, and things like points costs should generally be thrown out of the window.

AT-ATs wouldn't even move 1 forward. You'd move them 1-2 inches forwards.

Edited by DariusAPB

Maybe there could just be a tiny ruler for ground units ;)

It's over there, in the NOPE box.

Maybe there could just be a tiny ruler for ground units ;)

Make it up as you go along. Maybe a fast speeder with an AA mounted quad laser turret could move a full 2 - green in any direction, and it'd have essentially a blaster turret (range 2, S3).

When I play X-wing I do it in 3 ways. tournament standard, missions and as part of a campaign.

Really, atmo is only good for the latter.

Snowspeeders, v-wings (from Rouge Squadron) speeeeeders.

I was thinking about how to get these fighters into the game. They do not belong in outher space, but does our x-wing battles always have to take place there?

How about an Aces kind of deal? With two snowspeeders. Maybe four, as speeders tend to be quite a lot smaller, maybe you can only put them in your list in pairs of twos?

Inside the box there could be cardboard AT-AT and AT-STs, so we can still fly over them. They could have stats like the senators shuttle in the starter box. They could be used in missions, like dont get the AT-ATs in shooting range of the power generator. The Imperial player can push them 1 forward each turn and no more. this will not give ground units any overpowering role in a dogfighting game,but we get to fly circles around big walkers in snowspeeders.

Another mission could be defend the Transport from impirial attacks while it gets loaded and so on.

What could be the differene between starfighters and speeders? Maybe speeders are generally slower but can do the hard turns more easily. Weaker firepower? Shorter range?

Its a thought experiment, but it could be fun to ones in a while relace the meteores with bunkers, ground units, wrecks etc and open up the possibility for more fighters.

What do you guys think?

Wrong game.

ATST in Imperial assault, expect speeders possibly ATAT's there perhaps?

However if you want, I suggest Checking out Mels shop

https://www.boardgamegeek.com/thread/931128/huge-custom-miniatures-and-stats-mel-miniatures-ch

That's his board game geek showing of all his 3d models over at Shapeways.

He's got all of the above listed including some home made cards/stats to go with them!

I dont know why atmospehric combat would be so different in a GAME, in this case keep the flight system as is!

Vorpal sword, sorry English is not my first launguage... I dont think Danish would be understood by to many in here?

But yes i have seen any threads about it, but if it tires you, why not ignore it?

Because of people don't point out the flaws in ideas the ideas creator:

A: thinks it's script a good idea

B: is unable to ever really improve much upon it as all they are getting is positive feedback.

The inclusion of air units and ground troops would make this a fundamentally different game. Your suggestions to "weaken" the speeders don't do much to actually weaken them. I don't recall speeders ever engaging starfighters...the cloudcars "escorted" a mass murderer to cloud city...but I don't think they could have taken it down if they had wanted to.

The point is you are trying to shoehorn something into the.game that doesn't belong. Call my mind locked if you want...but I am truly convinced this cannot work without a major rework of the core game. You will have an uphill battle selling this idea I think...

Pretty sure all the existing ships are atmospheric fighters also.

So no issue there.

The problem is that the speeder is restricted to atmospheric dogging only (apparently).

So besides homebrew stuff highly doubt it.

A miniatures game Star Wars: Ground Assault anyone?

There's plenty of possibilities there.