Can a Character have Multiple Duty Levels

By GM Hooly, in Star Wars: Edge of the Empire RPG

Hi All,

I'll cross post this into Age of Rebellion, but what is the general opinion with having multiple Duty scores (eg. 1 x Rebellion; 1 x Smuggler's Guild)?

If multiple are able to be used, how will that work on a table? Would two tables be required? I'm guessing yes.

yes. yes they can.whenever the combined duty scores reach 100, they can turn them in.

wait, no. duty doesn't work like it. its not1x rebels. its instead assigned for.things they accomplish. like 10 for combat victory if they win a battle. 5 for intelligence if they get the plans for.the enemy base. its supposed to be multiple.and every 100 they can turn it in for stuffs

No man can serve two masters: for either he

will hate the one, and love the other; or else

he will hold to the one, and despise the other.

- Matthew 6:24

Duty represents obligation and alignment with an organization - to do that with two organizations isn't really possible. Eventualy they'd have to pick one. I would stick to duty for their primary agency, and let the others provide more normal rewards.

Yeah, too messy for my tastes. Either use Duty + Obligation, or just pick one.

That's not my question Awayputurwp. It's the question of having multiple levels of Duty for different organisations.

I think it would be possible, but yes to be a representative of two organisations, I think the primary one would be best dealt with through Duty and any others through a reverse of Obligation - in other words, handle narratively.

I would set the second as an obligation. as the 2 organizations will be pulling against each other. which I think would be represented by duty vs. obligation. Kind of like how HAns Duty was pulling against Hans Obligation to Jabba.

I will say that yes, you can haev various Duty scores, but organizations must not be confronted between them (or hide the public alleigance and play both or more sides).

No problem also with combine Duty with so much Obligations you wish ;)

Mechanically speaking I don't see why not, as long as you track them separately. I'd also suggest not allowing both of them to trigger at the same time, giving stacking bonuses to the player.

Narratively it presents a few problems; not for the GM, but for the player. At some point the two are bound to come into conflict, and then you'd risk having to sacrifice Duty with one group in order to gain with the other. Some Obligation (betrayal) would be appropriate at that point.

The Obligation system, particularly through the Dutybound option, handles mixed and/or conflicting allegiances better than the Duty system from AoR which is made to represent a unified cause that the whole group is taking actions to support (usually the Rebellion).

After a bit of a think, this was my latest e-mail to my players (as they design their characters):

After careful consideration, and to save confusion (plus keeping to the theme of the campaign), I am adjusting the way we will be doing Duty/Morality/Obligation.

For this campaign, all characters must have Obligation. Only characters who have a Force Rating will be allowed to have Morality, and they will therefore have both Morality and Obligation. Characters with multiple Morality/Obligation type scores will still only gain one of the benefits of having either at the time of character generation (eg. You can only get the benefit once).

Duty will not be an element of the game as such. Duty will exist in the background and will be tracked by me as a Reputation Score with certain organisations that you come in contact with. You may, as a result, have multiple different Reputation Scores at any one time.

Gaining Reputation with one organisation may result in losing Reputation with another. When a Reputation Score reaches less than zero, it may result in an Obligation coming into play.

Reputation will not be tracked by the players.

Post your thoughts.

Why not, I like it. Personally I see no problem mixing all options, even various Obligations and Duties. But I like your idea :)

Sounds simple. Let us know how it works out.

There is no reason it can't work. GTA2(I know, old school) had three factions per map and at the top it tracked your "Duty" for all three. The advanced missions for one group negatively affected your Duty in the two others; more so when you directly attacked them.

It sounds rather awesome.

sounds good to me

Great idea on how to do that and I do not see you having an issue.

They only consideration I would have put in before reading how you plan on doing it was to consider Duty taken as group not individual. Like the group being a Rebel Cell where members hold positions in other organizations. Their accomplishments for the rebellion gains the group Duty. They still have their individual Obligation/Morality, but they would have the flexibility to work within the bounds of both groups.

Without calling it Duty you basically did that with your Reputation Sets.

Within the Reputation idea, it sounds like there might also be room for a "rank & privilege" system that is currently extant in Duty/Contribution.

I agree that it sounds very simple, and I think it might work well!

Personally, I agree more with HappyDaze and Daeglan on this (use "Dutybound" or some other Obligation to track your allegiance to multiple organizations), and keeping Duty as pertaining a single organization, since (as Quicksilver & Jesus put it) "no man can serve two masters."

But since you're so far outside of the Rebellion Era, I think your fix is appropriate and it sounds fun!

Edited by awayputurwpn

Sounds like it should work well. Enjoy!, and let us know after a handful of sessions how it's doing.