...as terrible as Fel's Wrath?
If not, shouldn't there be? Surely there's more than one failed mechanic out there...
...as terrible as Fel's Wrath?
If not, shouldn't there be? Surely there's more than one failed mechanic out there...
Before ATP Arvel was pretty close. To bad what Wrath needs is to be flown next to Xizor (edit: yes not possible outside scenarios/casuals) or have access to DTF.
The current 'Interceptor Patches' make them more durable whereas Wrath wants the opposite.
It also doesn't help to have above average Pilot Skill. If he was at 0-3 it wouldn't be so bad. Even if 3 is Predator-immune.
Edited by IvlerIinpre-advanced targeting computer Maarek?
Doesn't seem like you should be aiming to die, since he's worth more alive than his ability firing. The ability is more of a tiny perk.
That said he is still terrible either way. At least Lorrir has a fun skill.
So, there were some, but they got fixed?
I actually kind of like his ability but you pay a point more for him than an RGP and lose an EPT slot and a point of PS at the same time. It's the same problem that Kir Kanos and Lt. Lorrir have. All three cost more than the generics but are worse choices.
The more I think about his ability the more I start to notice side effects.
He has the Anti-Biggs effect. Where you're opponent's High PS ships will want to avoid attacking him if there's a stronger Target available. Whereas lower PS ships see him as any other Interceptor.
It's less necessary for him to Arc Dodge the pilots with higher PS because he will still get the chance to return fire even when destroyed.
Think the worst factor working against him is cost. The Royal Guard Pilot costs 1pt less, has +1PS, and has an EPT available.
Fel's Wrath is over cost by 2-3? (drawing parallels from Tarn vs Reds)
I don't know if there's any other ship that has as large a collection of crap pilots as the Interceptor does.
FW can be fun in a turret-rich environment, since there's nowhere to hide anyway he can dive-bomb into range 1 knowing that when he gets killed he'll still get off a 4-dice attack.
Of course, Autothrusters are coming to give squints better tools against turrets...
I don't know if there's any other ship that has as large a collection of crap pilots as the Interceptor does.
Makes up for it by having the best generic in the game though.
Personally I think they went too conservative w lorrir...he's hella fun..echo lite...if only his ability didn't stress him.
I don't know if there's any other ship that has as large a collection of crap pilots as the Interceptor does.
Makes up for it by having the best generic in the game though.
Personally I think they went too conservative w lorrir...he's hella fun..echo lite...if only his ability didn't stress him.
Lorrir and Kir ![]()
where my epts at?
(right now, I'm thinking FFG tried to rectify these pilots by releasing the phantom
)
I actually kind of like his ability but you pay a point more for him than an RGP and lose an EPT slot and a point of PS at the same time. It's the same problem that Kir Kanos and Lt. Lorrir have. All three cost more than the generics but are worse choices.
These two I like so much, but there's no room for a elite talent, and lorir causes stress. Lorir would be so much more playable if it could be used with outmaneuver, push the limit, or anything. I kinda wish Royal Guard pie functioned like prototype veteran does.
This thread makes me want to run this list once I acquire a 4th Squint.
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Squadron of the Damned
Turr Phennir — TIE Interceptor 25
Squad Leader 2
Experimental Interface 3
Lieutenant Lorrir — TIE Interceptor 23
Kir Kanos — TIE Interceptor 24
"Fel's Wrath" — TIE Interceptor 23
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Once Turr gets vaped I'm not to sure how things may turn out.. he's definitely the lynchpin giving one of the other 3 a pseudo-PTL after he attacks.
This thread makes me want to run this list once I acquire a 4th Squint.
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Squadron of the Damned
Turr Phennir — TIE Interceptor 25
Squad Leader 2
Experimental Interface 3
Lieutenant Lorrir — TIE Interceptor 23
Kir Kanos — TIE Interceptor 24
"Fel's Wrath" — TIE Interceptor 23
------
Once Turr gets vaped I'm not to sure how things may turn out.. he's definitely the lynchpin giving one of the other 3 a pseudo-PTL after he attacks.
I tried something similar with Lorrir, and Kir Kanos and Vader with Squad Leader. I wasn't too happy with it. It might have been better if I had only tried to pick up the slack for a single Interceptor with Vader but two of them was just too much.
Winged Gundark, changing a hit to a crit isn't that good to begin with, then add in only at range 1.
Major Rhymer, considering his ability can only affect ordnance and only from his ship.
Arvel Crynyd needed lower PS to have his ability work better.
I think Winged Gundark can do alright, especially with the meta right now. All those large ships that are just begging to be critically hit. He's not that much of an investment and he's got a decent PS.
Maarek was the #1 worst pilot in the game, but with these new fixes...

Fel's Wrath is unfixable in my opinion because there are other interceptor pilots at nearly the same cost that I would consider better. Any fix for Wrath would also make them better thus leaving Wrath just as awful.
Edited by KillerardvarkI'd say Major Rhymer is about as bad in practice, but only because of cost.
Arvel in there as well.
Agreed. Winged Gundark's ability isn't great, but he's 15 **** points. You can't get the base version of most ships for that, let alone a PS5 version. His ability is just a might-matter-once-ever perk.
The thing that makes bad pilot abilities stand out is when they're on expensive fighters. That's why Maarek Stele jumped out; it was an expensive upgrade to an already overcosted fighter that didn't really do anything. Now, with Proton Rockets and (soon) Advanced Targeting Computers, Maarek looks a lot scarier.
Rhymer is the same. His cost increase over a generic bomber is insane, and largely irrelevant except for a short handful of secondary weapons that are expensive to start with. Advanced Proton Torpedos and Push The Limit flung to range 2 sounds lethal in theory but it's a 35 point fighter - up there with Defenders and Phantoms - and it has neither manouvrability or firepower going for it once they leave the tubes.
Kir Kanos & Lorrir actually become pretty good when combined with Fleet Officer.
I think Arvel would be quite ok in the current meta. His PS is quite low compared to the average named pilots, so he'll get a good target. Pop up something like Intimidation on him and he'll do some damage.
Arvel just needed...a native ept
sensing a trend here
he'd be 26 points with intimidation and daredevil or 27 for predator/dare devil, and then at least he'd have some form of modifier while he's slamming into people.
Agreed. Winged Gundark's ability isn't great, but he's 15 **** points. You can't get the base version of most ships for that, let alone a PS5 version. His ability is just a might-matter-once-ever perk.
You could probably find 3 pts to upgrade an Academy in many of the lists thrown around today. If there are Decimators and other nasty pilots around, Winged Gundark could get into Range 1 and get those shots off. If someone shoots at him early? Well, that's not a shot at your best and brightest! I think he's a decent ship to throw out there and no one expects it...until he gets those crits in.
The fact that maarek was so terrible for so long is a crime against the empire as far as I am concerned...I remember flipping out when I saw him and using him to partially justify getting into this game...the I used the adv...glad he will finally be worth taking...but he really really should have been a defender pilot
Hey now, I like Fel's Wrath. Not only can I fly a group of 4 interceptors with her but she is a Corran killer. Since she doesn't "die" until the end of the combat phase, if Corran doubles up and kills her during the end step with his attack, she lives for an additional full round - move/action/attack. I used that to kill Corran with her during the turn he couldn't attack.