Can someone explain Citadels/BattleLore Hybrid?

By guest408851, in Battlelore

Stumbled on this looking for Gencon events...as copied from Gencon:

"Gaming Group/Company: Fantasy Flight Games

Title: Citadels/BattleLore Hybrid Event

Description: Universes have merged together, causing mass chaos in every land known. War breaks out amid the confusion and now you must defend your land and honor. Come take part in FFG’s Hybrid event where the games effect each other, either positively, or disastrously. Teams of players compete against each other, their game effecting the future of their teammates.

Event Type: BGM - Board Game

Game System: Citadels/BattleLore

Rules Edition: FFG

Minimum Number of Players: 4

Maximum Number of Players: 12

Minimum Age: Teen (13+)

Experience Required: Comfortable (you play regularly)"

Does anyone know how this works and could explain it? I am assuming there is a "hybrid" of using Battlelore and Citadels, but this all the information I could find and I spent a while searching for anything, especially how this works.

I do not yet play Battlelore (will be my next game to get)...I do play Citadels. The concept or using the two is intriguing.

Thanks in advance!

When is this event running?

cornholio42 said:

Stumbled on this looking for Gencon events...as copied from Gencon:

"Gaming Group/Company: Fantasy Flight Games

Title: Citadels/BattleLore Hybrid Event

Description: Universes have merged together, causing mass chaos in every land known. War breaks out amid the confusion and now you must defend your land and honor. Come take part in FFG’s Hybrid event where the games effect each other, either positively, or disastrously. Teams of players compete against each other, their game effecting the future of their teammates.

Event Type: BGM - Board Game

Game System: Citadels/BattleLore

Rules Edition: FFG

Minimum Number of Players: 4

Maximum Number of Players: 12

Minimum Age: Teen (13+)

Experience Required: Comfortable (you play regularly)"

Does anyone know how this works and could explain it? I am assuming there is a "hybrid" of using Battlelore and Citadels, but this all the information I could find and I spent a while searching for anything, especially how this works.

I do not yet play Battlelore (will be my next game to get)...I do play Citadels. The concept or using the two is intriguing.

Thanks in advance!

This is one of the GenCon events FFG has running. It's not truly a melding of the games, though, from what I understand. You're either personally playing both games, or part of a team with different players playing different games, but the outcomes of one game can give bonuses to the other. So, for (a purely theoretical) example, you win handily in Citadels, and so now you've gotten a big jump on the competition and get to field and extra level or two of your war council.

FFG has a number of hybrid events like this going this year, although Citadels is the only one BL has been teamed with. Interestingly, I think they've also teamed Citadels with Kingsburg (which thematically makes a bit more sense, although you start getting fairly limited once the assassin's knocked a few people off...).

cornholio42 said:

Does anyone know how this works and could explain it? I am assuming there is a "hybrid" of using Battlelore and Citadels, but this all the information I could find and I spent a while searching for anything, especially how this works.

I do not yet play Battlelore (will be my next game to get)...I do play Citadels. The concept or using the two is intriguing.

I'm the opposite of you - haven't yet played Citadels but have played oodles of BattleLore. While it sounds like that for this particular event that although the results of each game effect play/results in the other they are played independently, BattleLore is a good game to use to determine combat resolutions for situations in games that have battles abstracted. It would stretch a 40 minute game such as Kingsburg into hours gran_risa.gif , but it would be hours I would enjoy ;) I assume the same could be applied to Citadels if one was ambitious enough.

Yeah, except Citadels rarely has any combat. From the base game, you have the assassin, who just forces someone else to miss a turn, and the Warlord, who simply takes a building from someone else. Adding more of a combat mechanic into it it would be pretty counterproductive, since you'd basically be penalizing someone who took these cards by adding in a chance of failure that the other cards don't have.

Not as familiar with the expansion roles, but I think they're even less combative--for instance, the Warlord is replaced by a Diplomat that serves a very similar function.

They posted some info on how this particular event will be run here:

www.fantasyflightgames.com/edge_news.asp

its under the Middle Earth blurb.

Perhaps the very beginings of a campaign system?

Chris

Thanks all!

charlimit